Celebrim said:
I find it hard to imagine you actually read that in what I said. Why should you think that your sarcasm is really what I said. If it is really what I said, would you really need sarcasm and exagerration? If you prefer to hear your own sarcasm and exagerration to what I said, I can't do anything about it, but I would appreciate it if you didn't pretend what you just said was what I said.
Likewise, I don't see how you think I said that D&D is more of an asset than a liability. Again, the current situation is not the same that it was in the late '70s and probably never will be again. The concept of the RPG hasn't just been invented. The size of the unreached market probably isn't larger than the currently reached market (except perhaps in the developing world). The RPG market is crowded with promenent brands. You can't just go and dump a brand and then expect to be able to create an even more successful brand just like that. If you could create successful brands that easy, we'd all do it.
So, in short, "No." Not only did I not say it, but I don't have to agree with any of that as a consequence of believing as I do.
I was most definitely not being sarcastic. I disagree that the controversy in any way stifled the game's popularity. However, if what you say is true and it
was the controversy surrounding D&D that prevented the game from achieving popularity, dumping the D&D brand and starting over would be a
smart business decision. That's nothing other than drawing a logical conclusion if your premise were accurate.
However, I do not believe your statement about the effect of the controversy to be accurate. I personally believe that the game was never going to achieve full acceptance in the public. And it's not because it has demons in it. Lots of popularly successful things involve demons.
Buffy the Vampire Slayer had demons, and was on the air for 8 years as a successful TV series.
Ghostrider and
Constantine both did pretty well at the box office. For that matter, if you can show me in what way the Balrog's not a demon, I have a bridge to sell you.
What hurts the D&D brand is not its demonic elements, but its geeky ones. I probably shouldn't have to point this out, but
Dungeons & Dragons is, first and foremost, a brand associated with roleplaying games. Roleplaying games are regarded as a fringe hobby that only geeks play. Is that changeable? Of course. It has already happened with video games. But it has not yet changed. How could you change it? Well, making the D&D brand cool would be a good step in the right direction. A
Dungeons & Dragons movie that ditched all the supergeek elements of D&D and just made a cool movie would do it.
What would you have to ditch? Basically anything that screamed "based on a roleplaying game" to non-gamers would have to go. Because anything "stupid" would be tagged with "god, that must be in there because it's part of that lame game." In other words, the only way D&D can achieve popular appeal is to make a movie that sheds the things about it that scream "D&D," but keep the D&D brand name. If the movie is nearly as good as
The Lord of the Rings, the general public will revise their opinion of the brand.
Then, and only then, will the D&D brand gain true broad appeal. And it has nothing to do with demonic influences, BADD, or the existence of tieflings and warlocks in the 4e PHB. And quite honestly, it looks like WotC is actually attempting to shed some of the game's "hokey" elements in 4e.