KoshPWNZYou
First Post
WizarDru said:D&D got a lot of exposure and was suddenly available in normal bookstores where it never had been before. I would hazard THAT was a more significant reason, though without any actual sales numbers, all we have is conjecture.
The same Dragon article offers some sales figures:
When we finished our first fiscal year back in 1975, we were pretty much a low-level-character sort of company, with gross sales of only about $50,000. We had excellent experience the next year, with a $300,000 figure, and in 1977 we doubled that to $600,000. TSR didn’t quite double again in fiscal 1978, ending the year at a gross of near $1,000,000, but in ’79 we did a bit better, finishing at a gross of well over $2,000,000. From the way 1980 is shaping up, there is no reason to doubt that we’ll at least double in size once again.
As the post linked to by Wayne points out, it actually quadrupled to eight million in '80. So, yeah, there was growth up to that point. If D&D weren't a game with some intrinsic appeal, it wouldn't even have survived long enough to draw such controversy. But the media attention brought in dollars.
The editor at the time put it best in a response to a letter about the issue:
The brouhaha surrounding the whole Egbert affair is similar to what journalists refer to as the “Bum Down the Well” syndrome. Your basic panhandler on the street is ignored until he polishes off a bottle of muscatel and falls into an abandoned well. Suddenly, big companies offer to supply rescue equipment, scores of volunteers come forth to risk life and limb in rescue attempts, and the various media have their crews maintain a round-the-clock vigil, with hourly broadcasts on the status of the situation. The guy down the well is no longer just a bum, he’s NEWS! And everybody wants in on the act.
... Positive, “up-beat” news generally doesn’t sell—it’s the sensational, tragic, or bizarre that sells. That’s why the National Enquirer is the largest-selling newspaper in this county. Take the mysterious disappearance of a young man, couple it with references to a generally unknown game (anything unknown to the general public can be immediately translated into “weird” or “bizarre”) and add a few irresponsible and untrue quotes, and you have a hot-selling item.
Note the reference to the 'unknown.' I think that's an important point. The fact that D&D was an unknown brand at the time fueled imaginations when all this controversy broke. There was an aspect of alluring mystery to the game. People read or heard about all these 'fantastical' and 'diabolical' aspects of the game that were being overblown by the media and they got curious. They assumed that D&D was some sort of 'Handbook of Devilry' and wanted to see what all the fuss was about.
When D&D became a household name, that aura of mystery disappeared. People knew what D&D was. When controversy flared up again, its effect was minimal -- it neither increased the game's allure to prospective customers nor scared them away, because the same accusations had already been made and either accepted or debunked. :\