WizarDru said:
Nifft said:I suspect he's calling people who attack a game on the grounds that it's got "real magic" in it insane.
Religious or not, confusing D&D with "real magic" is not a sane position.
Crazy people using religion as a shield for their insanity doesn't implicate religion in insanity.
Cheers, -- N
Gloombunny said:What's wrong with a setting full of evil? I like a target-rich environment.
JohnSnow said:Actually, I was calling a woman who was concerned about the corrupting influence of a fictitious book "mildly sane." I was not attacking Ms. Pulling's religious beliefs, which she has every right to hold, even if I think she's wrong.
To be even clearer, the Necronomicon does not exist. H.P. Lovecraft made it up out of whole cloth. The fact that she believes it does, and wrote about it as if it does, leads me to question her grip on reality and, yes, therefore her sanity. I do not need to be a licensed psychiatrist to have this opinion. If you're interested in learning more, you can read the Wiki article about her, or track down her book.
This has nothing to do with her religious beliefs. I would feel the same way about someone who treated The Lord of the Rings as if it were a factual treatment of ancient history. However, at least in that case, the book actually EXISTS.
IA IACelebrim said:
Connorsrpg said:Along with these there are counterpoints for good:
Warlocks no longer have to make pacts with infernal powers...possibly good pacts with fey?
Eladrins to me are the counterpoint to tieflings at this stage.
And the points of darkness really push the point that heroes, GOOD heroes are needed more than every. I think this idea pushes for players to be good more than ever.
Celebrim said:I'm probably going to regret posting this, because I really don't want to find myself defending Pulling. Her actions pretty much aren't defensible. However, if I wanted to attack her actions, the fact that she was mistaken about the existance of the necronomicon would not be high on my list. HP Lovecraft's fictional tome was so powerful imagined that there are gamers that don't realize the Necronomicon doesn't exist. Moreover, anyone that merely casually researched whether or not the book existed would confirm its 'reality'.
http://www.amazon.com/s/ref=nb_ss_g...=search-alias=aps&field-keywords=necronomicon
I'm not sure that you can validly criticize someone for not knowing the details of a fictional book that is no longer fictional and which hasn't been fictional sense about the time Pulling's world got rocked beyond her apparant ability to cope.
Anthtriel said:A "darker" setting makes playing heroes more easy and rewarding in my experience.
For example, you don't need to be a saintly paragon to be a hero in the Warhammer universe, but you still get a lot more of the underdog vibe than in the classical High Fantasy scenario, where you only need to slaughter the evil "Overlord/Wizard/Dragon" to make sure that everyone lives happily ever after, and where being good is the default assumption.
Likewise, my players played nicer and more heroic characters in Ravenloft than in the Forgotten Realms.