There's Powerful Deviltry at Work Here...


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Nifft said:
I suspect he's calling people who attack a game on the grounds that it's got "real magic" in it insane.

Religious or not, confusing D&D with "real magic" is not a sane position.

Crazy people using religion as a shield for their insanity doesn't implicate religion in insanity.

Cheers, -- N

Actually, I was calling a woman who was concerned about the corrupting influence of a fictitious book "mildly sane." I was not attacking Ms. Pulling's religious beliefs, which she has every right to hold, even if I think she's wrong.

To be even clearer, the Necronomicon does not exist. H.P. Lovecraft made it up out of whole cloth. The fact that she believes it does, and wrote about it as if it does, leads me to question her grip on reality and, yes, therefore her sanity. I do not need to be a licensed psychiatrist to have this opinion. If you're interested in learning more, you can read the Wiki article about her, or track down her book.

This has nothing to do with her religious beliefs. I would feel the same way about someone who treated The Lord of the Rings as if it were a factual treatment of ancient history. However, at least in that case, the book actually EXISTS.
 


Okay...

Gloombunny said:
What's wrong with a setting full of evil? I like a target-rich environment.

I believe the concern is that they've decided to base the 4th edition on the setting of Midnight and have released nothing to say otherwise.

My point above is a little extreme but by including Warlocks as a core class and Tieflings as a core race in the first 4e phb it isn't coming across well.

About the only good sign is that there hasn't been anything definite revealed about 4e that can't be taken as a sign that they've decided to base their first trilogy on an evil campaign.

I would like to see how warlocks are going to be anything other than an evil character class mostly because of another thread where someone mentioned a fey version which sounded alot like a variant druid but that might be my misunderstanding.

Still I do like this thread if no other reason than its something that WOTC should have had an article on however I suspect the preview book out next month might explain their thinking since only a certain J. Wyatt's Greenbriar campaign article has given me any hope that 4e will be anything I'd want to have anything to do with...
Well that and the fact I'm proably the only person who actually likes seeing Faerun moved a century forward as I like the idea of running a campaign that has some remarkable similarity to a certain sci fi movie series but there won't be any lightsabers... at least not until I can get hold a copy of the Dorkness Rises...

By the way thank you for starting this thread, its something that really needed to be addressed and I am hoping this will help get WOTC to elaborate on WHY they thought it was a good idea since there are dozens of ways it could be addressed yet I still don't see any reason for including Tieflings and removing ANY of the core phb races from previous editions since it really comes across as a campaign setting and not a core rulebook.
 

JohnSnow said:
Actually, I was calling a woman who was concerned about the corrupting influence of a fictitious book "mildly sane." I was not attacking Ms. Pulling's religious beliefs, which she has every right to hold, even if I think she's wrong.

To be even clearer, the Necronomicon does not exist. H.P. Lovecraft made it up out of whole cloth. The fact that she believes it does, and wrote about it as if it does, leads me to question her grip on reality and, yes, therefore her sanity. I do not need to be a licensed psychiatrist to have this opinion. If you're interested in learning more, you can read the Wiki article about her, or track down her book.

This has nothing to do with her religious beliefs. I would feel the same way about someone who treated The Lord of the Rings as if it were a factual treatment of ancient history. However, at least in that case, the book actually EXISTS.

I'm probably going to regret posting this, because I really don't want to find myself defending Pulling. Her actions pretty much aren't defensible. However, if I wanted to attack her actions, the fact that she was mistaken about the existance of the necronomicon would not be high on my list. HP Lovecraft's fictional tome was so powerful imagined that there are gamers that don't realize the Necronomicon doesn't exist. Moreover, anyone that merely casually researched whether or not the book existed would confirm its 'reality'.

http://www.amazon.com/s/ref=nb_ss_g...=search-alias=aps&field-keywords=necronomicon

I'm not sure that you can validly criticize someone for not knowing the details of a fictional book that is no longer fictional and which hasn't been fictional sinse about the time Pulling's world got rocked beyond her apparant ability to cope.
 
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Hmm...

Connorsrpg said:
Along with these there are counterpoints for good:
Warlocks no longer have to make pacts with infernal powers...possibly good pacts with fey?
Eladrins to me are the counterpoint to tieflings at this stage.
And the points of darkness really push the point that heroes, GOOD heroes are needed more than every. I think this idea pushes for players to be good more than ever.

A good point, only hope they notice.

In the games I played in it was more who had the clawhammer than rewarding attempts to fight off evil, about the only time I saw anything like this was when my faerun dm decided to have the player of a dwarven fighter rewarded by having his axe being blessed by his patron deity and my character was the only one who wasn't paralysed by the sight.

The first time that character's faith was called into a game involved the events of the Assassin's Knot and my character was almost killed in its aftermath but never received any thanks at all for helping catch the Baron's assassin even though members of his faith had been guarding Restenford and I made the effort to get involved to restore Helm's lost honor over the Baron's murder.

I could go on but I'm depressing myself enough just remembering and I have to admit I would like to see you idea prove true since so far I can't see the warlock as anything other than an evil character class, however I can see a neutral aligned version as a sort of druidic version of warlock being possible but not a good aligned one at least not as its currently described anyway.
 

Celebrim said:
I'm probably going to regret posting this, because I really don't want to find myself defending Pulling. Her actions pretty much aren't defensible. However, if I wanted to attack her actions, the fact that she was mistaken about the existance of the necronomicon would not be high on my list. HP Lovecraft's fictional tome was so powerful imagined that there are gamers that don't realize the Necronomicon doesn't exist. Moreover, anyone that merely casually researched whether or not the book existed would confirm its 'reality'.

http://www.amazon.com/s/ref=nb_ss_g...=search-alias=aps&field-keywords=necronomicon

I'm not sure that you can validly criticize someone for not knowing the details of a fictional book that is no longer fictional and which hasn't been fictional sense about the time Pulling's world got rocked beyond her apparant ability to cope.

Don't worry, I won't hold it against you. ;)

I realize that Lovecraft's fictional tome took a powerful hold on many people's imaginations. However, we're talking about the early '80s, where "confirming" the existence of a book would have involved more than an Amazon.com search.

Secondly, we're not talking about a passing reference. Rather, she used it in a very long book that she claimed was well-researched. And if her world really was "rocked beyond her apparent ability to cope," doesn't that imply that her grip on reality was tenuous? Which I think pretty much supports my claim that she was "mildly sane."

For the record, looking at the Wiki article corrected a misperception I had. The suicide of Ms. Pulling's son (in 1982) was unconnected to the famous "steam tunnel incident" in 1979 involving James Dallas Egbert III (who also committed suicide, but in 1980). You can read about both incidents here.
 

Anthtriel said:
A "darker" setting makes playing heroes more easy and rewarding in my experience.

For example, you don't need to be a saintly paragon to be a hero in the Warhammer universe, but you still get a lot more of the underdog vibe than in the classical High Fantasy scenario, where you only need to slaughter the evil "Overlord/Wizard/Dragon" to make sure that everyone lives happily ever after, and where being good is the default assumption.

Likewise, my players played nicer and more heroic characters in Ravenloft than in the Forgotten Realms.

I agree, I always liked the Ravenloft games especially as it meant being more careful of course the audio adventure really rocked!

I keep being reminded of Sorceror Hunters the anime series every time i think of a way to run what this 4e seems to be turning into.

I just don't like the idea of having to force this on to anyone I run a game for and certainly don't like the idea of being given the run round like what happened in the Faerun campaign I played in although he ran the Ravenloft scenarios and did far better as it didn't leave me wondering if he was singling me out since Ravenloft scares the hell out of me to even bother thinking about it!
 

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