Theurge-Smacking Goodness

Hypersmurf said:


No - only spells that have a target entry require Line of Sight.

Spells with an Area or Effect entry only require Line of Effect.

If the drow drops Darkness on you, you can aim a Ray of Enfeeblement or a Lightning Bolt at where you last knew him to be - and in the case of the ray, take a 50% miss chance - but you can't Magic Missile him.

-Hyp.

I stand corrected. My other points still stand.
 

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bard 4/ranger 8/mystic theurge 8

That to me screams powerful

A character with 4d6+8d10+8d4 hp, BAB +15/+10/+5, Fort +9, Ref +8, Will +12, and the spell abilities of a 12th level bard and a 16th level ranger?

I won't post my other combos cause they are really sick and mean and just shouldn't exist at all
 


Dash Dannigan said:
Why not blade barrier then acid fog? :D

Because that way they can make their reflex save, get out of the area and take no damage. If the acid fog or solid fog is there first, they can't.
 

Darklone said:
Prolly not, but the only problem I see with the class would be the possibility to combine arcane and divine buffs... Well, with enough splatbook goodness, you can already do that.

With the core rules you can already do that. Buffed up melee cleric with a select wizard spells cast with Miracle is seriously bad news. Of course this only works at high levels, but even three spells can make a big difference - say, Poly Self (stone giant), Tenser and Spell Turning, for example.
 

1. Solid Fog
2. Blade Barrier

Hypersmurf said:


As long as they don't try to leave the area, they only take damage on the first round of Blade Barrier.

They can just stand in place and enjoy 100% Concealment and immunity to ranged attacks.

-Hyp.

Correct, plus the spell says "They can negate the damage with a successful Reflex saving throw, provided they can and do physically leave the area of the blades by the shortest possible route." The spell doesn't say you must leave the area on the next round, just that you must leave by the shortest route possible, so you could make your save and then if you had a 5' movement rate you would 'crawl' to the edge of the spell w/o taking any damage for several rounds.

But, hopefully this spell will be changed for 3.5, because it is a bear to adjucate as it is.
 

The MT may not be an optimal smackdown character, but that does not mean it's balanced. You give up 3 levels in one class to gain 13 levels in another.

The most significant change, IMO, is that you essentially double your total spells per day. That's completely invisible in a smackdown, where you never use all your spells anyway, but it's tremendously useful for an actual campaign in a party. You can buff as well as a cleric and a wizard, or simply carry twice as many utility spells, or take one full load of utilities and one full load of attack spells. (Picture a Wiz15 with a Ring of Wizardry for every spell level up to 8th. It's a lot of slots to fill.)
 

:eek: EVERY spell level up to 8!!?

Wizardry 1 = 20k
2 = 40k
3 = 70k
4 = 100k
(extrapolating with a little guesswork)
5 = 140k
6 = 190k
7 = 260k
8 = 340k

So to do ALL of thses would cost:

340k + 2*(260k + 190k + 140k + 100k + 70k + 40k)

or 1.98 million GP. Lets round it up to 2.

IMO this would be an epic item, so applying that arbitrary x10 for epic items..

That ring would cost 20 MILLION gold!!

Hardly a reasonable element of class balance ;)

I suspect I've completely misunderstood what you meant, but hey, it was fun anyway pricing up that ring :)
 

smetzger said:


Correct, plus the spell says "They can negate the damage with a successful Reflex saving throw, provided they can and do physically leave the area of the blades by the shortest possible route." The spell doesn't say you must leave the area on the next round, just that you must leave by the shortest route possible, so you could make your save and then if you had a 5' movement rate you would 'crawl' to the edge of the spell w/o taking any damage for several rounds.

That is an interesting interpretation, but I can't see how it can be correct (unless there has been a FAQ update I've not noticed??). My reading of that sentence is that if they cannot leave the area at the point when they make their ST, they are chopped liver and it doesn't negate any damage.

If your reading was correct then there would be no need for them to leave by crawling out by the shortest route... they could leave by any route they wished, crawling under the blades. That certainly isn't supported

I also don't believe Hypersmurf has it right either... I've never heard anyone, ever, ever rule that you could stand still in the middle of a blade barrier and be unharmed(!).

If WotC has made a ruling that supports either of these positions I'd be quite interested to see it, since I think Blade Barrier as written is rather too powerful...
 

Here is the text from the spell:
SRD

This spell creates a spinning disk of blades. These whirl around a central point, creating an immobile, circular barrier. Any creature passing through the blade barrier takes 1d6 points of slashing damage per caster level (maximum 20d6). The plane of rotation of the blades can be horizontal, vertical, or slanted.
Creatures within the blade barrier when it is invoked take the damage as well. They can negate the damage with a successful Reflex saving throw, provided they can and do physically leave the area of the blades by the shortest possible route. Once the barrier is in place, anything entering or passing through the blades automatically takes damage.
A blade barrier serves as one-half cover (+4 AC) for anyone beyond it.

By the spell description if you fail your save but do _not_ enter or pass through the blades(i.e. you don't move) then you don't take any additional damage. I know it doesn't make sense logically but thats what the spell says.

Also, by the description, if you make your save and you leave by the shortest route possible then you take no damage. No mention/restriction on length of time to get out of the area; you just have to leave by the shortest route possible which could take you several rounds if you have a slow movement.

I don't know of any Errata or anything in the FAQ to change the above; therefore any changes you make are House Rules (logical and needed IMO, but nevertheless not the 'official' way to play the spell).



Plane Sailing said:


That is an interesting interpretation, but I can't see how it can be correct (unless there has been a FAQ update I've not noticed??). My reading of that sentence is that if they cannot leave the area at the point when they make their ST, they are chopped liver and it doesn't negate any damage.

If your reading was correct then there would be no need for them to leave by crawling out by the shortest route... they could leave by any route they wished, crawling under the blades. That certainly isn't supported

I also don't believe Hypersmurf has it right either... I've never heard anyone, ever, ever rule that you could stand still in the middle of a blade barrier and be unharmed(!).

If WotC has made a ruling that supports either of these positions I'd be quite interested to see it, since I think Blade Barrier as written is rather too powerful...
 

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