Every programmer knows the answer to this one. If you fix all the bugs in v3.5, no one will want to pay you for v3.6.kenjib said:
Why introduce something like this that will just create a bigger controversy than the one it addresses?
Every programmer knows the answer to this one. If you fix all the bugs in v3.5, no one will want to pay you for v3.6.kenjib said:
Why introduce something like this that will just create a bigger controversy than the one it addresses?
AuraSeer said:
Every programmer knows the answer to this one. If you fix all the bugs in v3.5, no one will want to pay you for v3.6.![]()
Archmage SOL said:cle3 wiz7 MT10
divine favor+greater magic weapon+tenser+divine might+ shapechange(storm giant, titan,tarrasque etc...)
who needs fighters ?
wall of force+blade barrier (no teleport? die!)
reverse gravity + blade barrier
shield+bigbys interposing+magic vestments+haste(AC combo)
contingency + heal
contingency + raise dead
harm + magic missile (a classical one, but only 1 man combo)
The problem is, if the group can use a single character that fulfills (and that not in a bad way) the role of 2 characters, this means the whole adventure & XP design uses wrong assumptions, because the party as a whole has more resources (nearly one pc more) than expected for its size.
Janos Antero said:
Forcing your opponent to stay in a blade barrier has zero effect looking literally at the text, after the initial damage for failing the first save. Assuming you take damage for standing in it on successive rounds is (again) not stated in the text. Basically, the blade barrier is created, person in it fails the save, and as long as he stands still in it, by the literal wording of the spell, he takes no further damage.
...
...
Again, please provide proof your interpretation is the only accurate valid one by the letter of the spell, and/or possibly by rulings from the Sage. Until then, there is no one definiative answer, nor one person who is right, and saying your's is right and no other could be is not a valid statement.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.