TwoSix
Everyone's literal second-favorite poster
That's a fine desire, but it's way outside the scope of a 5e revision. Ideally, you'd want to detach magic from class progression to do that. Or at least make spells rare but powerful, like Worlds without Number or Beyond the Wall, the D&D-like games I know that fit the bill the best.I've often remarked that the thing that bugged me the most about 5e was that the design currency appeared to be measured in "spell units."
That they are making this even more explicit is not, IMO, a good thing. That said, this is my preference, and I tend to prefer magic to be rare and spectacular, not common and boring.