They could go nova once and then are out of slots for the next fight, just like the other classes would. So you pace yourself, just like the others.Yeah but Warlocks were definitely not intended to be the nova spell casting class. Quite the opposite.
depending on the number of short rests he managed to get beforeAnd despite that, they were hugely popular. Also, the power of this build would depend on spell access. The new version has access to the same spells as wizards. I don't think that is something I would want to implement but it would represent a massive boost to Warlock power with 6 slots.
Resource management is part of the game. I usually get to take one and occasionally two short rests during an adventure but even with a magic wand, and the shadow touched feat, my PC still felt a bit light on spell choice/use. Different classes benefit more in different adventure styles but a good DM varies the type of adventure so they don't all operate to prevent short or long rests all the time. I ended up multi-classing into sorcerer.They could go nova once and then are out of slots for the next fight, just like the other classes would. So you pace yourself, just like the others.
depending on the number of short rests he managed to get nefore
sure, but I do not see a need for one class to have 2 spells per short rest and the other 6 per long, that just arbitrarily restricts the first one and gains nothing, plus puts it on a different schedule, so nothing but downsides.Resource management is part of the game.
so pick whatever makes sense for your game, no one says you have to stick to what is in the PHB or the DMG
sure, but I do not see a need for one class to have 2 spells per short rest and the other 6 per long, that just arbitrarily restricts the first one and gains nothing, plus puts it on a different schedule, so nothing but downsides.
You can resource manage your 6 spells by not using them all up in the first encounter instead of the game hand-feeding you two each
I don't know what default game you are playing. We use the lowest form of short/long rest healing and our games, all of which include warlocks, seem to run just fine. Our warlocks rely heavily of their at wills, including at-will invocations, so the only things lacking for us are limited nova potential for fighters and warlocks, a few more spells or manoeuvres known, and maybe getting 3 warlock spell slots a bit earlier. The gap between expertise and non-expertise is a bit of a pain as well.OK. My table wants the default style of play presented by the PHB.
Oh, wait. The rest system in the default style of play presented in the PHB is kind of broken and multiple classes don't work well across the entire adventuring day outside of relatively narrow encounter day designs.
Perhaps we should ask WotC to consider a new edition that modifies, removes, or otherwise updates classes or the rest system to have a better overall design? I know they want to kind of unify the play experience and create their own VTT into one thing. Maybe they could buy D&D Beyond and call the whole thing "D&D One"?
Mod Note:Where are we, kindergarten where I can send you to your room or something? You would not listen anyway, and I do not bother trying
if you feel the latter, why insist on the former?OK. My table wants the default style of play presented by the PHB.
Oh, wait. The rest system in the default style of play presented in the PHB is kind of broken and multiple classes don't work well across the entire adventuring day outside of relatively narrow encounter day designs.
I am all for it, get rid of resource recovery during short rests altogether, have them just for healingPerhaps we should ask WotC to consider a new edition that modifies, removes, or otherwise updates classes or the rest system to have a better overall design?
if the group does not let you short rest or long rest, that is on the group, not the game.I think this argument is a bit disingenuous though. The game is collaborative. Often, people complaining that the DM doesn't let them short rest will be the same people complaining that the rest of the group won't agree to take a long rest.