BryonD
Hero
barsoomcore said:Here's a thought -- not using a grid forces a DM to learn how to describe scenarios clearly and succinctly. When you need your players to understand what the potential interferences and paths and dangers are in a room, you need to be able to communicate your vision very clearly.
No offense. But BS.
I have a large map grid on the table at all times. According to my players, they have never known another DM that describes things as clearly and succintly as I do.
I have played without grids. Who hasn't?
Just as a grid *can* slow down a game, so can *not* having a grid.
My grid almost never slows down the game because I don't get hung up on drawing on it. I have the pens there, and sometimes entire sessions go by where they are not touched. Grid provides an objective scale and imagination provides everything else.
Without grids, even the best intentioned players can disagree on interpretation of subjective scaling.
One simple "Oh, I thought he was a little further over there." can disrupt the fun of the moment. Then you either have to let the player take a mulligan or they get jipped because the game reality wasn't as they perceived it. Either way you get pushed out of your character.
Plus, while D&D is a very good role playing game, I find it to be a very fun, rewarding small skirmish tactical game as well. And speed, range and scale are all critical parts of the balance of that system. If you throw those out, you can still play, but you give away part of the experience. To me its like watching LotR on a B&W TV. You CAN, but why if you don't have to?