Durifern
First Post
The way we play:
#1) Use a grid when it´s needed. Makes it easier and you tend to think more about tactics. But it limits you in the way that the master can´t make judgement calls as he sees fit.
#2) We try to use the rules as written, sometimes we have to look things up, particularly when spells are used but I try to keep it to a minimum (which means I know at least the spells I´m going to use
#3) XP awards are halfed to slow level progression, characters are sixth level and most of them still don´t have a magical primary weapon, so I´d say I´m not too generous in that regard either.
Things I hate:
#1) DMs who think they don´t have to prepare.
A year ago I played in a new group with a DM who bragged that he doesn´t have to prepare for adventures. I´m sure there are DMs who are able to do that but he wasn´t one of those.
#2) Giving total freedom to the players and not being able to handle it.
#3) DM´s who decide everything themselves rather than letting the dice decide.
Example: the aforementioned DM did role dice in combat but I always got the impression that it didn´t matter what numbers came up, battles ended when he thought it was enough. That really freaked me out cause I never felt that it was due to my or my fellow players' actions that we won.
It´s not that the DM should be forced to do what the dice dictate but the players should always have the illusion that it is so.
#4) Haven´t encounteres it yet but pet NPCs just seem so wrong.
Had a minor "Golden Boy" experience and yes, it was a fun-killer.
#1) Use a grid when it´s needed. Makes it easier and you tend to think more about tactics. But it limits you in the way that the master can´t make judgement calls as he sees fit.
#2) We try to use the rules as written, sometimes we have to look things up, particularly when spells are used but I try to keep it to a minimum (which means I know at least the spells I´m going to use

#3) XP awards are halfed to slow level progression, characters are sixth level and most of them still don´t have a magical primary weapon, so I´d say I´m not too generous in that regard either.
Things I hate:
#1) DMs who think they don´t have to prepare.
A year ago I played in a new group with a DM who bragged that he doesn´t have to prepare for adventures. I´m sure there are DMs who are able to do that but he wasn´t one of those.
#2) Giving total freedom to the players and not being able to handle it.
#3) DM´s who decide everything themselves rather than letting the dice decide.
Example: the aforementioned DM did role dice in combat but I always got the impression that it didn´t matter what numbers came up, battles ended when he thought it was enough. That really freaked me out cause I never felt that it was due to my or my fellow players' actions that we won.
It´s not that the DM should be forced to do what the dice dictate but the players should always have the illusion that it is so.
#4) Haven´t encounteres it yet but pet NPCs just seem so wrong.
Had a minor "Golden Boy" experience and yes, it was a fun-killer.