BryonD said:
And I would counter that an interesting description is even better if it is also accurate.
The anti-grid side keeps insisting that people get "tied down in the mechanics" or put "wargaming" ahead of "role-playing". This is certainly true in some cases. But IME it is a very small minority.
Why do you say "A good DM needs to have the same discriptive powers of the author of a good fantasy book not the discriptive powers of a high school calculus teacher. "?
What makes it an either or?
What if I said that to be a fairly good DM you need the descriptive powers of a good fantasy book author, but to be a really good DM you need the descriptive powers of a good fantasy book combined with the descriptive powers of a high school algebra teacher?
I don't think that statement is proscriptively true. But IMO it is far more true than your statement.
If I said that playing without a grid sucked because people will cheat by claiming they can catch to many orcs in this fireball or be just close enough to sneak attack with a ranged shot, when there is not true way to establish these things, I think you would say I was misrepresenting the way you play. You would say that you play all the time without a grid and don't have these problems.
I know that these things *DO* happen when people play without a grid. But I also know that decent players can avoid these issues and play a very good game.
Why do you insist that the opposite is not true?
I'm not arguing with you or trying to say anything negative about the grid. If it works for you then that's fine, but I hear so many people who say that people who don't use the grid are wrong (The whole thread started out with a statement to that effect). I am defending the point that you can game ok without the grid, it isn't necessary in any way, it's just another tool for the DM and players. This is in no way a attack on the pro-grid community it's just a statement that my group doesn't need it to have a good detailed and highly involved game. If you need the grid to stop cheaters or you enjoy a more technical aspect of the game then that is fine but please don't say that I am wrong in how I play because I don't need the grid. I don't understand why people get so angry or temperamental about the grid it is a very small part of the game, some people like it and some people don't, that's the end of it, it is no better or worse either way it's really not all that different either way it's still D&D the rules still apply and the game still plays the same way. I am all for people who like to use the grid using the grid, I got no problem with other people using the grid, I just hate it when people say you have to use the grid or you are gaming wrong. I stated how it worked when we tried it and how it felt to me to defend my position not to attack your position.
Another thing that I think there is some misunderstanding on here is that I am not talking about maps in any way just the grid and the miniatures. Maps are great, we use maps all the time, detailed drawings of rooms are great tools to use in the game to help with the description aspect of the game. I love having maps and diagrams and illustrations and hand out notes or pre-written story descriptions or any of a thousand different things we can physically interact with, we just don't use a pre-measured grid with miniatures to measure our movements or to plan tactics. I fully admitted that we use rough maps in detailed or large encounters I love having maps and diagrams. The grid is not a descriptive tool it's a measuring tool, now the map the grid is on may be descriptive but the grid itself is just for measuring stuff. It is no different than using a tape measure or a ruler, it's a measuring tool, it is much more efficient than using a ruler and it helps to scale maps properly but that is it. The only thing I am talking about is the grid and the miniatures being used to measure attack distances, movements and to mark character placement on the map. That is what I am saying we do without when I say we don't use a grid in our game.
You seem to insist that people who use grids sacrifice imagination. This is LESS true than saying that playing without a grid sacrifice tactical aspects of the game. I can assure you that I use imagination extensively. And I know, that without a grid, tactical aspect of the rules must be toned down. I am not trading one tool for another. I am using as many tools as possible to create as rich a game environment as I can.
No actually I don't insist that at all, I stated that you needed imagination and good description whether you used the grid or not. Imagination is the key to all role playing games because you are role playing being somebody else someplace else. My statement on imagination was independent of the grid argument.
I know what was said about not using a grid makes you more imaginative but that wasn't said by me, I do not think you gain more imagination or descriptive skills without the grid, I do not think the grid hampers that in any way or that not using a grid expands your capability in any way. I am not going to argue that point because it was not my point and I don't agree with it anyway.
What I do believe is that way to many DMs need to brush up on their descriptive and storytelling skills and worry less about being 100% precise and exact with the rules. The rules are guidelines on how to play the game, but without a good story and a good ability to describe and present your world and adventure to the players then your game will fail, regardless of your knowledge of the rule book. Using a grid or not doesn't matter one little bit in this, don't ever downplay the necessity of imagination or interpersonal communication in any game, D&D or otherwise. It's not that the grid changes how you learn to describe stuff, it's that you need exactly the same descriptive skills whether you use the grid or not, there is no difference.
As far as loosing tactics or having to downplay some of the rules when you don't use a grid, I say you are wrong, we don't downplay any rule and we don't tone down any tactical aspects of the game. All we loose by not using the grid is we don't measure every single move in exacting detail, we still use tactics and ranges and arcs of fire are just as important we just don't measure them on a grid, we either eyeball it on a map or the DM makes a judgement based on the description he gave if we don't have a map. We have no problem with players cheating or bending the rules because nobody is out to win over anybody else, we are not competing with each other or the DM, we are gaming for fun. If we all die but the game was enjoyable then the game was a success, we are gaming for the enjoyment of getting together and gaming not for any competition or power trip. I was friends with these people before I gamed with these people, it does make a difference. If you have a problem with people cheating in the game then you don't have a grid problem you have a people problem, if they are cheating they are cheating, and if they are fudging the grid then they are probably cheating in other areas too, the grid is not a solution to the problem of players who cheat it just forces them to get better at cheating.
I just left the most tactic intense game of D&D I have played in months not 4 hours ago and rest assured we lost nothing by not having a grid and miniatures, we focused on the tactics of beating the encounter not on the placement of our players on the map.
And if you think this statement is relevant to anything I have said, then you are missing my point. You are still stuck in either/or mode, when a great game comes from synergy of both.
No I am not missing your point you are missing mine. Having the room dimensions in the description is good but the basis for your description should be to bring the room to life so that the players can invision what you are describing. What is in the room is much more important than if the room is 5' by 10' or 4' by 12'. The description of what is inside the room is vastly more important than the exact dimensions of the room. That is the end all be all of what I was saying, I don't care if you use a grid or not you better be able to make a room come alive when the players open the door. I never said you couldn't describe a room or that people who use grids couldn't describe a room, I was pointing out that the priorities here were messed up, creative description and imagination are huge issues grid use is a silly side issue, if you can't keep the players interest in what's in the room then who cares how big the room is in exact measurements.
Question, why does fireball have a radius of 20'? Why does a composte longbow have a Range increment of 110 feet when a longbow has a range increment of 100 feet?
Because those are the ranges, if the grid was necessary to play the game then they would give those measurements in grid spaces not feet. Why do you insist that the grid is the only way you can judge distance in this game? Is it too much for you to believe that we can figure distance without having a grid or that when the DM says the monsters are 110 feet away that we just take him at his word?
I'm not attacking how you play the game you are attacking how I play the game here. The grid is a tool, yes, but the grid is not essential to play D&D. It is a tool to aid you in the game but you can play the game without it without loosing any of the quality or feel of the game, heck you can play without the grid without actually changing the game in any way. It is a personal/group preference thing not a essential element. It makes no difference in the big picture of how D&D is played.
edited to fix my crappy spelling
