BryonD said:
Which is it? Possibly "good or helpful" or "a disaster"?
We'll It can be good or helpful, It just wasn't in our game. Is it possible that my own personal game doesn't immediately equate to everybody that plays D&D? I made a point of saying I and we (nine times) to point out I was talking about my own personal experience not making a general statement about the grid. The whole thread started by going off on people who do not use the grid, I was defending why we don't use it in our D&D game. (note: spelling error, that should have been battlemat not battlemap) I also make it real clear in my second post:
I'm not saying there is anything wrong with using a grid, I'm saying that there is nothing wrong with not using it, you can game without the grid and have just as good a time, it all depends on what the group likes and is used to.
I have stated and restated this over and over, I was defending why we don't use a grid not attacking the grid, I was saying what happened in our personal game so as to give the reason why we don't use it IN OUR GAME. I thought this was pretty clear by the fact that I kept using the term "in our game", I was talking about my game and the effect it had not stating that is what it did in everybody’s game, I spelled that out over and over again.
Look, if I said “I don’t like cats because they make me sneeze”, did I say anything bad about cat owners or cats in general? Did I say or even imply that cats make everybody sneeze? This is exactly the same thing.
I have not ignored anything you said. You call your style a fantasy novel, something obviously very positive to nearly every person on these boards. While my style is like "calculus", possible the most boring thing in the world. But, of course, I'm just overreacting to read any implication into that. Yeah right. So then your flee from your own words and decide the "number crunching" is a more appropriate description. I call you on it and again you flee.
I didn't call my style an fantasy novel and I didn't call your style calculus. Yes you are overreacting and reading things into it. I was talking about descriptive skills not the effect of the grid. I was replying to something that was said about descriptions, I started the post with:
I'd like to jump in and point out that a accurate description and a good description are not always the same thing
I thought that would make the point that I was talking about descriptions in the post, I stated I was talking about descriptions, maybe I should of stated "this is not a grid bash or a statement about what your game is" right off the bat, but I thought it was understood that I was talking about what I said I was talking about.
This is not a discussion about metagaming, or much about rules lawyering. The specific topic and specific context of the issue we were debating when you made that quote was pro or con of grids. Just because you did not use the term "grid" does not mean that the context of the debate becomes irrelevant. And regardless, your comment does exactly fit your claim that grids lead to getting caught up in "dimensions" over "contents". A claim that I have stated I have found to be true only very rarely.
I never claimed that grids lead to getting caught up in dimensions over contents. I stated that you needed the same descriptions whether you used the grid or not. I didn't say the grid made you game one way or the other I said you needed to describe things the same way. This is the metagame part of it (and maybe I shouldn't of read so much into what Barsoomcore was stating):
I think that was the point that was trying to be made, a lot of people get tied down in the mechanics and rules of the game and loose track of the storytelling part of the game,
I didn't say that the grid caused it (for that matter Barsoomcore didn't say the grid caused it, he said not using the grid made people better at descriptions because they relied more heavily on them), and don't even try to tell me that there is not too much emphasis on rules instead of storyline, we get a "Rangers suck and here's why" thread in general at least once a month, and there has been almost constant griping over the 3.5 rules change.
Even if you ignore what I stated I was talking about and go with the "context of the debate" you completely missed my point there, I was stating that you need to be able to describe things the same way whether you use the grid or not, I was talking about the fact that you need to be able to describe the room the same way regardless of grid use. You were talking about descriptions and I was replying to that, I'm not saying that DMs should use big flowery words and forget to say how big the room is, I'm saying that a interesting description is very important to the game. Just because your description is accurate does not mean that your description was good. I never said or implied that you didn't need to be accurate, I never said or implied that the grid caused you to give poor descriptions. I was making a point that an accurate description was not good enough, it had to be interesting too.
Believe it or not I can reply to one part of something in a quote and not be responding to the last 5 quotes a person made but just the part of the quote I STATED that I was responding to.
YOU are the one that equated grids with "wargaming" and "getting bound up in the rules", again in your very first post. You can't have it both ways. And you can't blame me for interpreting your terms in one post in the manner you defined them in prior posts.
I was stating what happened in my game and why we didn't use them, I went on and on over and over again to point out it was a personal preference, heck I even went to the point of saying that maybe we didn't use the grid long enough to get used to it. I was defending our reason for not using them, I never stated the grid caused anything at all to everybody's game, I was explaining why I didn't like it in OUR game. Heck I even have stated over and over again that I don't think what you are accusing me of implying, go with my statements not your perceived implications. I've went way out of my way to be fair to the grid argument, my point was and is that it is a personal preference thing, I was defending my own personal preferences. You are equating my statement of my own personal preference as saying the grid causes something to happen in everybody's game. Everybody's game is different, I am not making a statement about anybody else’s game I am explaining what happened in our game. I was very careful to always point out I was talking about my game. I can prefer to not use the grid and realize that it can be useful to other people, I do not believe that my way is the only way, I have stated over and over again that it's all about personal preference and that neither way is better than the other.
Look, if I said “I don’t like cats because they make me sneeze”, did I say anything bad about cat owners or cats in general? Did I say or even imply that cats make everybody sneeze? This is exactly the same thing.
Now you are back to mis-characterizing the use of grids. I am the one who has commented on the merit of the synergy of objective grids and imagination. Please point to any one of my posts where I have stated in any way that a grid was useful for doing the things you list above. You have not stated that a grids inherently takes away from the description. But you have indicated that people who use grids get “bound up in the rules” instead of using their imagination. Thus you have associated the use of a grid with taking away from description. Just because you have turned around and denied that in other places does not change that you have said it.
This all goes back to what I have already talked about, I never said or implied that the grid took anything away. I said you needed the same descriptions either way. Whether your car is a manual or a automatic you still have to steer the car to drive it. The same descriptive skills are needed whether you use the grid or not, therefore the grid should make no difference in that area of the game. People keep saying the grid helps them describe things I am saying that it isn't a replacement for a good description.
Look, if I said “I don’t like cats because they make me sneeze”, did I say anything bad about cat owners or cats in general? Did I say or even imply that cats make everybody sneeze? This is exactly the same thing.
I’m not mad. But it is clear from the general comments from your posts throughout this thread that you do find the term “number crunching” to be somewhat attached to the style of play associated with grid use. Of course, I adamantly agree that it isn’t about number crunching. That has been my consistent position throughout.
No I stated that the game isn't about number crunching it is about role playing, the grid does not change that. The style of play associated with grid use is the same style of play associated with not using the grid, it's all role playing. The grid is irrelevant, the grid does not make the game better or worse because the grid does not change what the game is, the only actual issue with grid use is personal preference.
Look, if I said “I don’t like cats because they make me sneeze”, did I say anything bad about cat owners or cats in general? Did I say or even imply that cats make everybody sneeze? This is exactly the same thing.
But how do you know? Do you put markers on your map and move them each turn? (Obviously you do not) How do you know if a AoO was really required? Are you capable of memorizing the relative position of every single combatant? And all the other people that play with you have a hivemind (no offense to the hivemind) that share that knowledge? If you just say, “Well that should draw an attack of opportunity from one of the orcs.”, then that is fine. And you are using the AoO rule. But there is a gigantic tactical difference between objectively tracking the action and winging an approximation.
What is the point of marking your position on the map if you don't remark it when you move? Of course we move our initials or dot or x when the character moves, that is the whole point of marking the map to show where you are standing. We only mark the map when the fight may be confusing or complicated (much like people keep saying they only use the grid if the fight might be confusing or complicated). I have stated over and over that the grid is only a measuring tool and that this is not about maps it's about a measuring tool.
I’m certain you can. I am also certain that you can do it significantly better AND significantly more consistently and objectively with a grid. Or are you simply orders of magnitude more brilliant than us mere mortals?
Yes I am able to estimate distance to the length of a couch, how much more accurate do I need to be. The grid estimates to 5-foot intervals, are you saying that I can't tell the difference between 5 feet and 10 feet? All I am saying is that I can figure the difference on a map between Mini Me and Shaq without needing a grid, and that's about the same estimate the grid gives you anyway. Just how objective do you need to be to use the rules as they are written, everything is broken up into 5-foot intervals, any more consistent or objective than that is a waste of time because it doesn't matter.
Here is another quote from you. This one is from your first reply to me:
HUH?
That doesn’t really match what you said above. Your position has drifted very notably over the course of this debate.
HUH? I stated we game in a living room. How is this a change in my position?
1) You keep using highly negative terms to describe my style of play compared to yours. Yes, every time I call you on it you retreat from the terms, but then you go on to use a different but functionally identical term. Now I don’t care what style you prefer, and I don’t care what you think of my style. But if you describe my style in a way that isn’t remotely accurate, I will say so. If you dispute me, I will address your dispute.
No I didn't use any terms to describe your style of play, I have no clue what your style of play is (that's why I asked what you were talking about last post). I never compared your style of play to mine, I never compared anybodies style of play to mine, I gave examples of my style of play to defend my position. Style of play is a personal preference thing, if you haven't figured it out I am very big on everybody's right to their own personal preferences and the fact that nobody's style of play is better than anybody else’s. Some people may have more skill at playing or more imagination at playing but nobody has a better style of play than anybody else because the game is based on personal preferences, it's all about entertainment value not rules adherence.
Maybe I am using the same "functionally identical term" because I am trying to say the same things a different way because I am trying to explain to you what I am meaning to say. You keep saying I am attacking you and I keep saying no I'm not and try to explain what I meant a different way, we clearly have a breakdown of communication and no matter what I say or how many times I say it you insist I am saying something I am not, when I say that's not what I meant, or that you misunderstood me why don't you accept that? Why do you insist I am saying something based on what you inferred rather than what I stated over and over again? Go with my statements not your inferences. If I wanted to attack your style of play I'd just come out and attack it. If I wanted to state that the grid causes anything I'd just state the grid causes this. You are reading stuff into my statements that just isn't there and are insisting that you know more about what I meant to say than I do.
What I stated; first, what happened in my game to defend my decision not to use the grid in my personal game (because it was implied in the first post that DMs who don't use the grid are wrong); second, that the same exact descriptive skills were needed whether you used the grid or not (because there was a discussion going on about descriptions); and third, that you can play the game using every rule in the Players Handbook without using the grid (because it was said that you had to use house rules if you didn't use the grid). Anything beyond that was just me trying to explain or reason out those three points.
Look, if I said “I don’t like cats because they make me sneeze”, did I say anything bad about cat owners or cats in general? Did I say or even imply that cats make everybody sneeze? This is exactly the same thing.
2) You claim that dropping tactical tracking of combat from play has no effect. Sorry, I don’t believe that for a moment. I have played both ways and had a lot of fun both ways. But they are quite different. I’m really not clear on why it is such a big deal to you. You don’t want to “wargame” the battles, then don’t. So why is it so big a deal to insist that you get the wargaming experience without using the wargaming?
I claim that I can use all the rules in the rule book correctly without using a grid, if I am using the rules correctly then how am I loosing anything from the game? Yes your game may have a different feel than my game but my game is just as correct and by the rules. I went back to the rules to show that the grid is not stated as necessary anywhere in any of the books, it just states it can help you. This isn't about style of play; this is about you saying that I don't use the rules properly because I don't use a grid to measure distance.