Jack7
First Post
Things I have done so far for 5th Edition (or whatever it will be called) based on the design paradigms I have seen thus far:
1. Designed a Universal Character Sheet that can be applied to any type character. Two pages long.
2. Designed an Important NPC Sheet that can be used to track and grow an NPC like a character, but not as complex as a Character Sheet. Single page.
3. Designed a Nemesis/Monster Character Sheet that can be sued to track and grow a Nemesis or Recurring Monster as one would a Character. Single Page.
4. Designed some unique Devices, Magic Items, Miracles, and Miraculous and Relical Items for my milieu and setting. Also have developed magical and miraculous treasures, weaponry, and armor specifically tailored to individual characters, such as the Shepherd’s Crook for the Cleric, which is the Christian Clerical analogue to the Staff of the Magi.
5. Fully designed one adventure and sketched out three others as part of the Campaign of the Red Moon. I’ll detail that below somewhat. It is this campaign I shall use to playtest 5th.
6. Designed the Paladin and Ranger Classes based on the 5E playtest materials. Am sketching out some of the other classes I desire to create.
7. Designed the Sorcerer and Witch and Warlock to be used as the main opponents to the Wizard and Paladin.
8. Created the basics of a setting for 5E centered in the British Isles, circa 800 AD, starting out in Wales.
9. Created a Monster Type (the Moorwight) and a Nemesis Monster for my party, the Dunsill Wurm.
10. Created several ongoing NPCs and two Important NPCs, the Celtic Druid Slynirn, and the Jute Sorcerer Achilln. Also in the process of creating Achilln’s War Band Chief, the vicious Viking Yadrass.
11. Created an Ongoing NPC Sheet to track background and basically non-active NPCs in the campaign and have populated it with the necessary NPCs.
12. Created a Minor Monster Sheet on which I can locate the attributes and identities of minor monsters, animals, and others (pirates, thieves, mercenaries, raiders, etc.) the party encounters.
13. Modified my earlier Adventure and Campaign Templates to better fit the 5E type of adventure.
14. Created an entirely new Ad-Hoc Adventure Template which will allow me to keep track of necessary information and events and monsters and NPCs but will not involved sketching out in detail an adventure. Rather the adventure can develop Ad-Hoc and in an improvised fashion. 5E to me makes this not only possible, but lends itself to this approach. I will probably continue to develop some adventures and campaigns in a tight, well-ordered, well written format, but about half of my adventures will now be constructed on the spot and during game-play, just based on good concepts I have or that my party has. I have also developed a Sandbox of good adventuring/mission locales located throughout the British Isles and Western Europe.
15. Have developed 5E systems for hirelings, animal companions, familiars, establishing Keeps and Strongholds, King-Making, creating legacies and inheritances, etc.
16. Have developed a system of Player Determined Character Development which allows the players to decide how they want to develop their characters, in what way, and when, and one that emphasizes Role Play.
By Sheets I mean, of course, computer documents that I can modify or run off as I see fit whenever I wish.
Once I see the full game (5E) I will then take what I have already developed and either modify it according to 5E, take whatever is offered by 5E, or use 5E to develop new designs, whichever approach works best for my setting, me, and my players.
1. Designed a Universal Character Sheet that can be applied to any type character. Two pages long.
2. Designed an Important NPC Sheet that can be used to track and grow an NPC like a character, but not as complex as a Character Sheet. Single page.
3. Designed a Nemesis/Monster Character Sheet that can be sued to track and grow a Nemesis or Recurring Monster as one would a Character. Single Page.
4. Designed some unique Devices, Magic Items, Miracles, and Miraculous and Relical Items for my milieu and setting. Also have developed magical and miraculous treasures, weaponry, and armor specifically tailored to individual characters, such as the Shepherd’s Crook for the Cleric, which is the Christian Clerical analogue to the Staff of the Magi.
5. Fully designed one adventure and sketched out three others as part of the Campaign of the Red Moon. I’ll detail that below somewhat. It is this campaign I shall use to playtest 5th.
6. Designed the Paladin and Ranger Classes based on the 5E playtest materials. Am sketching out some of the other classes I desire to create.
7. Designed the Sorcerer and Witch and Warlock to be used as the main opponents to the Wizard and Paladin.
8. Created the basics of a setting for 5E centered in the British Isles, circa 800 AD, starting out in Wales.
9. Created a Monster Type (the Moorwight) and a Nemesis Monster for my party, the Dunsill Wurm.
10. Created several ongoing NPCs and two Important NPCs, the Celtic Druid Slynirn, and the Jute Sorcerer Achilln. Also in the process of creating Achilln’s War Band Chief, the vicious Viking Yadrass.
11. Created an Ongoing NPC Sheet to track background and basically non-active NPCs in the campaign and have populated it with the necessary NPCs.
12. Created a Minor Monster Sheet on which I can locate the attributes and identities of minor monsters, animals, and others (pirates, thieves, mercenaries, raiders, etc.) the party encounters.
13. Modified my earlier Adventure and Campaign Templates to better fit the 5E type of adventure.
14. Created an entirely new Ad-Hoc Adventure Template which will allow me to keep track of necessary information and events and monsters and NPCs but will not involved sketching out in detail an adventure. Rather the adventure can develop Ad-Hoc and in an improvised fashion. 5E to me makes this not only possible, but lends itself to this approach. I will probably continue to develop some adventures and campaigns in a tight, well-ordered, well written format, but about half of my adventures will now be constructed on the spot and during game-play, just based on good concepts I have or that my party has. I have also developed a Sandbox of good adventuring/mission locales located throughout the British Isles and Western Europe.
15. Have developed 5E systems for hirelings, animal companions, familiars, establishing Keeps and Strongholds, King-Making, creating legacies and inheritances, etc.
16. Have developed a system of Player Determined Character Development which allows the players to decide how they want to develop their characters, in what way, and when, and one that emphasizes Role Play.
By Sheets I mean, of course, computer documents that I can modify or run off as I see fit whenever I wish.
Once I see the full game (5E) I will then take what I have already developed and either modify it according to 5E, take whatever is offered by 5E, or use 5E to develop new designs, whichever approach works best for my setting, me, and my players.