Romotre said:
ok a character reaches terminal velocity (20d6 max falling damage) and takes an average of 3.5*20=70 damage. the characters we have been discussing could jump off a cliff of any distance and still be alive to do it 2-3 more times. i dunno about that, seems a little off.
But if you take HPs as an abstract system, then there is just various luck factors meaning that the character didn't get hurt much by it.
Ie, they fell through a tree, etc.
OTOH, check out the Star Wars D20 rules for Wound Points - pg 139 "When your wound points drop to 0, you're unconscious. You can't take any action until you regain 1 or more woiund points. You must immediately make a fortitude saving throw with a DC of 10. If the save fails, the character dies. If the save succeeds, the cahracter remains unconscious and dying.
" A dying character must make a Fortitude save every hour (DC 10 + 1 per hour of unconsciousness). .....If the check succeeds by 10 or more, or if the roll is a natural 20, the character stabalizes"
So, under this system, the planet you are on blows up, and you take 10,000 wound points damage. If you make a Fort save at DC10 you are unconscious and floating in space for an hour, when you must try again. I feel for the large portion of the Alderan population who survived for one or more hours after the destruction of their planet. In a SW game I ran with these rules in place a 2nd level character in the game needed a roll of 2 or higher to make the first for save.
Duncan