Reynard
aka Ian Eller
How do people know how long it takes to get from Neverwinter to Waterdeep then?As far as I know, I'm the only DM who even uses the travel paces and I don't even use those in every adventure or campaign!
How do people know how long it takes to get from Neverwinter to Waterdeep then?As far as I know, I'm the only DM who even uses the travel paces and I don't even use those in every adventure or campaign!
Ugh. It's a wolf.It may have to do with consent, which can get messy if the summoned creatures are sentient.
They travel at the rate of plot?How do people know how long it takes to get from Neverwinter to Waterdeep then?
The formula is distance divided by plot.How do people know how long it takes to get from Neverwinter to Waterdeep then?
How do people know how long it takes to get from Neverwinter to Waterdeep then?
I think it's mostly to explain how you can summon a wolf in a dungeon, in a tower, on an airship, etc without it breaking what little sense of "realism" or verisimilitude there is in D&D. If it weren't for that spirit rule, you'd see endless arguments about how long it would take the nearest wolf to respond to a summon spell outside their natural habitat.In 5E, it really irks me that all of the summoning spells are described as calling form some spirit that then takes the form of the whatever-you-summoned. That is just DUMB. Why not summon the actual thing? It's magic? If I summon wolves -- I literally drag wolves from someplace in the woods to serve me for a short time and send the survivors back.
Yuck.They travel at the rate of plot?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.