jmartkdr2
Hero
For myself: most of my annoyances come form 5e not being able to pick one direction or another in a design choice, and ending up with the worst of both. Like the weirdly specific but not broad weapon list, that pigeonholes characters into certain looks by making one or two weapons the 'best' within their category.
If they wanted to give players freedom, exact weapons should matter less (ie a barbarian with a two-handed weapon does 1d12, regardless or what it is: just pick whatever looks cool). If they want weapon choice to have a theme with mechanical support, the rules should be thematic and the weapons should be balanced (ie I'm cool with a greatsword and a a greatclub working differently, but it shouldn't be obvious which is better.) This does mean the simple/martial distinction has to go away as such, but I'm okay with that.
If they wanted to give players freedom, exact weapons should matter less (ie a barbarian with a two-handed weapon does 1d12, regardless or what it is: just pick whatever looks cool). If they want weapon choice to have a theme with mechanical support, the rules should be thematic and the weapons should be balanced (ie I'm cool with a greatsword and a a greatclub working differently, but it shouldn't be obvious which is better.) This does mean the simple/martial distinction has to go away as such, but I'm okay with that.