Neither of these were combat situations.
Well have I ever run a "combat" (technical term) without using the rules for "combat" (technical term)? No because the technical term is defined by usage of the rules. What I did reply to was:
So when the players decide they want to attack, you look at the situation and decide that they don't have to enter combat?
The context here was a claim that D&D had a
in fiction trigger for a
rule system(technical term)
Yes there was a situation where there was an
in fiction attack that did not trigger combat(technical term). And there was an instance where combat (technical term) was entered without there being any
in fiction attack.
In the first one, the PCs chose to retreat rather than attack or roll for initiative.
No, the PCs didn't chose to retreat instead of rolling initiative.
I decided on the attack to not immediately call for initiative, but rather ask players for what their characters intended to do. Then, based on the PCs desission to retreat
I chose to not call for initiative. If initiative had been triggered by attack in fiction, there would have been a chance of the goblin fiering another shot before the characters got away. It was
I as GM that made the decission to not apply that tool in this instance.
The above was my main point. The rest of the post is just adressing the rest of the misconceptions about my previous post, just to not let them stand uncorrected.
In the second, there were no hostile intentions; you instead used the narrative to trigger a specific type of countdown, using the initiative system. So neither of these are what I'm talking about.
Nope. The rules and structure I used was spesifically those under the combat section defining the
technical term "combat". There is no "countdown" rules using initiative system in D&D.
Did you have the player roll to attack? If so, then you the player entered a combat situation because of a narrative trigger. Combat doesn't have to be to the death, after all. If you let it happen without rolls (either initiative or attack), then the players narratively worked out their combat without the need for rolls.
Nice try. You said "enter combat". That has a well defined meaning in the context of D&D. It do involve rolling initiative. I have called for attack rolls in any number of non-combat situations.
That also likely wouldn't be combat, unless the farmers were actively fighting back--but "execute" doesn't indicate that (at least that's not the image I have when it comes to an execution). In a narrative game, the GM would likely just let the execution happen, since that's unlikely to trigger a move. Unless the game or playbook has a specific "when you execute someone..." type of move.
They did fight back, trying to defend themselves. The chances of them succeeding to even depleat any meaningful resources in the process was basically non existent tough.