hawkeyefan
Legend
And sit through an argument every time. Ruling "No rolls before I ask for them" just brings pestering "Can I roll yet?" requests.
If you give the players a rules-based avenue to skip the playing-out of role-play scenes and just resolve them mechanically, there's inevitably going to be some who insist on doing just that.
You insist this is true, but it doesn’t need to be.
And it's bad news, unless of course the whole table wants to work under that paradigm.
And sure, a solution is just to toss such players out of the game; but that ain't so easy if they're friends otherwise. The IMO much better solution is to take that avenue away (or better yet, never have it in the first place).
Yeah, that’s unnecessary. There’s no need to boot any players, and I’m in a similar situation where my players are all friends of mine.
Plus, I’m not sure what game there is when it all becomes freeform like that.
To the former: yes it does. Why? Because to the latter, IME players (including me) are almost universally awful at separating character knowledge from player knowledge. It's unnecessary mental overhead, often leading to overcompensation the other way where players pretend their characters don't know thing they in fact should or do know.
Keep the knowledge levels lined up where possible, and playing true to character becomes much easier.
I don’t think playing true to character requires that players be limited to knowing what the character knows. But as I said previously… I don’t think players tend to be bad at making the distinction.
bluff.
So you're picking nits by purposefully using a ridiculous, extreme example? Not the best take unless you're just trying to score points, IMO.
The Fail Forward discussion says hi.
Why did the character fall? Because it was uncertain whether or not they could climb the cliff.
That’s not a reason for failure.
Modern D&D, particularly WotC's brand, is no longer my concern.
Well, older D&D didn’t really try to be a sim game.