JEB
Legend
Yeah, sorry, my brain was working backwards for some reason. Fixed the previous post.I disagree with this. The table from the DMG almost always has more hit points and higher DPR per CR than the MM monsters. That is then balanced by the fact the table typically has lower AC and to hit bonuses. I also find you can just pick a CR from the table and use those stats for an add-hock monster and it works fine. The issue is when you introduce the special features that complicate CR without taking them into account.
Examples:
Monster CR MM Hit Points DMG Hit Points Bugbear 1 27 71-85 Air Elemental 5 90 131-145 Stone Golem 10 178 206-220 Purple Worm 15 247 281-295 Pit Fiend 20 300 356-400 Marut 25 432 581-625 Tarrasque 30 676 806-850
The point being, pretty much every official 5E monster has an imbalance (often a significant one) between OCR and DCR that evens out to their listed CR. I'd rather the actual CR calculation assume a balanced OCR and DCR, so the default "generic" monster of a particular CR competes automatically with most others of its CR.
I also just find a calculation system for CR that assumes severe imbalances like that a bad design.