They eliminated haste as a spell multiplier, but didn't improve Quicken spell to make it viable or allow sorcerers to use it.
They weakened hold person to the point that I will personally slay with a pencil any party member who wastes a spell slot on it.
They kept the infernal ranger virtual feats.
They put the balance trainwreck Archmage into a core book.
They encourage a golfbag full of odd weapons with thier idiotic new DR.
Other than that, its all good. I mean, assuming that they actually fix the broken stuff. (Which is becoming more troublesome. Why haven't they mentioned the most broken spells in D&D getting a fix? Where's the comments about simulacrum, gate, or shapechange?)