Things you Dont Like About 3.5

What Dont You Like?

  • The Damage Reduction

    Votes: 14 6.7%
  • No Spell Failure for Bards

    Votes: 16 7.7%
  • More Skill Points for Rangers

    Votes: 10 4.8%
  • More Skill Points for Bards

    Votes: 6 2.9%
  • TWF AND Archery Combat Paths for Ranger

    Votes: 27 13.0%
  • Monks Getting Ki Strike Sooner(Seperate from DR Issues)

    Votes: 7 3.4%
  • Sorcerers Still Cant Quicken

    Votes: 68 32.7%
  • More Bardic Music Effects for Bards

    Votes: 1 0.5%
  • Bard Spell List Expanded

    Votes: 2 1.0%
  • Druid Spell List Expanded

    Votes: 2 1.0%
  • The New Haste

    Votes: 31 14.9%
  • The New Harm

    Votes: 9 4.3%
  • The New Hold Person

    Votes: 12 5.8%
  • No New Class Skills for Sorcerers

    Votes: 84 40.4%
  • Better DR for Barbarians

    Votes: 6 2.9%
  • The Mystic Theurge

    Votes: 58 27.9%
  • The Arcane Trickster in the DMG

    Votes: 23 11.1%
  • The Eldritch Knight

    Votes: 8 3.8%
  • The Horizon Walker

    Votes: 8 3.8%
  • The Thaumaturgist

    Votes: 9 4.3%
  • The Red Wizard In the DMG

    Votes: 46 22.1%
  • The Hierophant In the DMG

    Votes: 17 8.2%
  • The Archmage In the DMG

    Votes: 21 10.1%
  • The Duelist In the DMG

    Votes: 8 3.8%
  • The Dragon Disciple In the DMG

    Votes: 19 9.1%
  • Weapon Familiarity

    Votes: 14 6.7%
  • No More Partial Action

    Votes: 14 6.7%
  • I Like Everything I Have Seen of 3.5

    Votes: 21 10.1%
  • I Dislike Everything I Have Seen of 3,5

    Votes: 4 1.9%
  • I can't really decide until I see the whole thing

    Votes: 70 33.7%


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Right. Basically, Hold Person now gives you a save every round to try and break out of it, rather than just being stuck for the duration.

Personally, I say... Sorcerers got the shaft! :D
 

You didn't put an option for my biggest complaint about 3.5e - all the whining it's producing.

Other than that, I went for the two most (un)popular ones: Sorcerors and their lack of ability to Quicken and no new class skills.
 



I've been houseruling that out of existence so long I forgot its a real rule :).

Don't like sorcerer's getting no new skills, the theurge, red wizard or archmage. Keep yer munchkin realms crap out of the core!

But that's it. I like the rest of the changes. Even the ranger - I've been allowing that for a while. Hope they go further than just swapping feats though. Got to do something to unfrontload that bugger.

The 'golfbag full of weapons' is NOT going to happen! Characters will keep a backup weapon or two, which is an improvement over putting all your eggs into one Ubersword. Mountains out of molehills.
 

Two of those things up there are simply incorrect.

You know, there's a remarkable difference in feel between a poll like this one, and a poll that lists the same options but asks what you like best. I'll let you guess which one I think is preferable.
 


I voted the Ranger combat thing ( scrap the combat styles and just give him a few extra feats!)

And the Red Wizard thing (Already overloaded with arcane magic PrC's. Must we throw in TWO from FR!?!?!)

I don't really begrudge the sorceror's lack of Cha skills. Diplomacy, Bluff, etc. ----- not really his job.
 

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