This does a good job of explaining why some DMs (e.g. myself) are frustrated by 3E:
MerricB said:
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NPCs also possess this problem, but magnified, as they are built as the PCs are. Where having 20 abilities for a PC is fun and managable, having so many for an NPC is a pain.
AD&D solved this problem in two ways: Monsters were asymmetric to the rest of the game, they were only meant to be used as Monsters, and had only the very basic information about them. And PCs were limited in what they could do - and very uncustomisable.
However, the drawback of this was a system with much fewer options. The ability to customise the game without changing the rules was extremely limited. One of the best features of 3e, monsters with classes, was only done in an extremely ad-hoc fashion.
I'll emphasise here that the asymmetrical approach of 1e is a perfectly valid way of having a game. Many people (maybe most!) don't actually need the power of 3e. It's like using Microsoft Word: the program has a lot of functions, but most do people use most of them? No!
It's worth noting that 3e allows the simple use of its system, like MS Word does: just don't change the stats in the Monster Manual. Unfortunately, its NPC system took a beating with the loss of the pre-generated NPCs of 3e. (I prefer the new format, but that's because I customise my NPCs - it isn't so great for other people).
As I understand it, C&C has a better core system than 1e, but maintains the asymmetrical monster approach and the simpler PCs. (I'll reserve judgement on how it handles special combat options until I see it). This sounds a valid approach to the game. Of course, it has given up part of what makes 3e so attractive to many people.
Conversely, it doesn't overwhelm the DM or players with options, which can be a great drawback of 3e. Not a drawback for me, though!
So, there you have it: my views on the choices between simplicity and the complexity fostered by more options and choices in the game. Hopefully, you'll find it of some interest.
Cheers!
Merric, I think that you have done a very good job here in summarizing the trade-offs between 3E and a simpler system (like C&C).
Whether one feels "overwhelmed" by the options available in 3E (even just in the core rules) -- and especially the work required in order to construct NPCs, etc. -- is simply a matter of what one wants in a game. I don't have the time to construct adequately fleshed-out NPCs and monsters for my 3E campaign, at least not once the characters pass level 5 (or so). And even if I
did have the time, I just don't enjoy it -- it feels too much like work. In addition, I would like the option of running my campaign into the high levels (12+), but would not dream of doing this in 3E.
DMs who
do enjoy this 'prep work' might find this mystifying. But different people want to focus on different things in their campaigns. I am happy to play in a 3E campaign with a DM willing to do all this 'gearhead' work for NPCs, monsters, and so forth. But I just don't enjoy doing it myself.
A system that is more 'rules lite' requires less prep work. Such a system also allows me to focus more on the
kind of prep work that I enjoy (campaign design, plots, etc.).
And while a 'rules lite' system does not give players as many "mechanical" ways to customize their characters (different feats, skills, prestige classes, etc.), it has certain other virtues. For one, 'rules lite' game sessions generally progress more quickly -- combat is much faster, and most tasks can be resolved easily. Another advantage: with less focus on "mechanical" matters, more attention can be devoted to the role-playing aspects of the game. IME there are many characters in 'rules lite' games that, by virtue of how they are played, are every bit as distinctive and interesting as characters in 3E.
At least this has been my experience, having run two 3E campaigns in recent years, as well as RC D&D and C&C games during that time. With a good enough DM, I am happy to play in
any of those systems. But as a DM, I just find running 3E not enough fun.