Narfellus said:i think in my head "mainstream" and "faddish" are pretty similar. I suppose mainstream is more enduring, but who sets the limits? Regardless, i agree that DnD is around to stay no matter what other than nuclear holocaust, and even then we can still play with rocks and charcoal.
More like Tunnels & Trolls, if the complaint is too much complexity. As opposed to lack of realism, which gave rise to C&S and RuneQuest.Faraer said:And I take it other people have noticed that this talk about the next 'progession' of D&D sounds just like what people were saying in the late 70s and which led to RuneQuest, Chivalry & Sorcery, GURPS, Rolemaster, etc.?
It's become clear, for example, that many people in this thread are talking about Dungeons and Dragons.
See? You probably took that for granted. I, on the other hand, took for granted that we were talking about "that game I play that starts with D&D but includes that whole mess of house rules and agreements and assumptions and cool ideas that I've strapped on to it over the years, and includes things like guns and new classes (and ripping out entire chunks of the existing rules), mainly because D&D as it stands is just not my cup of tea".
I find d20 easy to wing NOT because (as was extrapolated from my previous post) it has a single resolution mechanic. That helps, but the reason it's easy to wing is because the rules, working from that mechanic, MAKE SENSE.
It's entirely possible to have a single-mechanic system where the mechanic gets applied in goofy ways. Feats that impact the behaviour of the mechanic aren't a big problem (at least, not for me) because either somebody remembers them or they don't. And if you forget you had Combat Reflexes, well, too bad for you.
How does Bull Rush intersect with Combat Reflexes? Well, do you get an AoO or not? You do? Okay, that's one AoO for you this round. You've got X more. Doesn't seem very complicated to me.
Actually, there were one or two large changes, and a number of smaller ones. All of the changes however are available via several free PDFs on the HARP website -- http://www.harphq.com/webextras.htm -- in the HARP Revised section. On that page there is also a pdf called HARP d20fied, which gives rules for using a d20 with HARP rather than percentile dice, including d20fied versions of the monsters, the maneuver table, and a number of other things, it is in a zip file which also contains a spreadsheet chargen program to help with this.Turjan said:Sometimes it's just the small things that get in the way of liking a game. I actually have a copy of HARP (the first release, but I believe the second is not much different). At first glance it looked very much like D&D, so the transition seemed to be easy enough. Of course, the resolution mechanics differs quite a lot.
The small thing? I don't like percentile dice. That's unnecessary number juggling for me. This bothers me the more the more I realized that the granularity given by percentile dice could often be reduced to a d20.
When I want to play something not "off the shelf" I use GURPS. Then I can make whatever I want and not feel constrained. In any class system there will be artificial limitations. The other option is to build a large base of sub-classes that fill the needs of a particular campaign. I have done this to some extent but a lot of work is involved to insure that the new classes are in balance with existing ones.die_kluge said:How about a cleric of deception and thievery? What if I wanted to sacrifice my turning undead ability for additional skill points?
What if I wanted to make a mendicant (traveling, begging priest). Can I trade my armor proficiency off for something more useful? I'm a pacifist. Can I replace my BAB with something more appropriate to my character concept?
I have no idea what you're trying to say here. But sure, sounds good. I mean, no, not at all. Or maybe. Yes. No. What he said. Forty-seven. Argentina. A small, vice-like object.eyebeams said:"Cuz D20 ain't nothin' but dice and mods," right?
Actually, it's not an argument at all. It's an observation, in the "Isn't life interesting sometimes" sort of way. Just pointing out that what I've been talking about isn't what everyone else has been talking about, so no wonder I'm disagreeing. Not saying that, um, well, whatever it is you think I'm saying, I guess.eyebeams said:This is not an argument for the system. It's an argument for your house rules.
Sorry, I must have been unclear. A single resolution mechanic can be implemented in a variety of ways. To say that d20 is easy to wing because it has a single resolution mechanic is wrong. It's easy to wing because a single resolution mechanic is well-implemented.eyebeams said:What you're saying is, it's not the resolution mechanic -- it's actually the resolution mechanic.
Rasyr said:On that page there is also a pdf called HARP d20fied, which gives rules for using a d20 with HARP rather than percentile dice, including d20fied versions of the monsters, the maneuver table, and a number of other things, it is in a zip file which also contains a spreadsheet chargen program to help with this.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.