Short after the council calls, Idrag, Nairb, and a blonde short man who must be Etan enter, manacled and escorted by at least a dozen heavily armed guards. Banion's paranoid sense tingle when he realizes they don't look as worried as men in their situation should be.
"A masterful strike" says Idrag. "Of course, I knew there was a filthy traitor hidden under the butt-licker skin of Soluc, but I didn't suspect he was so well prepared."
"The only traitor here is you, Idrag." says one of the council members, a obese man with a dozen rings glittering in his hands. "Where's Soluc, by the way? He should be here"
Idrag signals and a guard in the rear advances. He carries a cloth bundle wich he throws on the large table. It unfurls, revealing a severed head, covered in fresh blood.
The grisly trophy understandably disorganizes the entire council, several or the members standing up in horror as the blood soaked face stares at them with dead eyes. A couple chairs fall, and the noise echo in the large room mixing with terrorized cries.
"Kill them all" says Etan, while removing his manacles. A crossbow bolt flies and sinks in the obese merchant's greasy double chin, splattering blood around. Nairb looks at you and smiles, making arcane gestures.
Time to roll initiative.
ooc: Since Banion guessed this part of the plot from the very start of the adventure, I think he deserves 300 extra XP.
IC: initiative (1d20+4=9)
Despite Banion's warning, Beamer is slower than normal to react. When he finally has the chance, he unleashes a glitterdust targeting (in order of priority) Nairb, Idrag, and Etan. He then ducks for cover and tries to find a way to start working toward the exit in case things go badly, which when Beamer's involved they always seem to.
Don't rush to the red dragon inn looking for new jobs. We still have to tie a couple loose ends
After Banion's warning Draig was on guard, but expecting trouble from outside, not from the prisoners. His attention brought home by Etan's words and Nairb beginning to cast, he hoists his Urgosh and charges in to meet the closest of Idraig's allies.
The guard immediately bursts into the room, obeying Idrag with enthusiasm. Several council members are murdered on the spot, and so is Draig. Almost. Two guards reach him and pierce his armor with longswords, nearly falling the dwarf, but he’s too tough and stubborn to accept defeat.
Meanwhile Banion eyes the enemy wizard. As Beamer starts casting, the mage weaves magic on his own: the opportunity Banion was looking for. However, with the mass of corpses in between his shot isn’t as good as it should, and bounces off the magic armor the wizard is surrounded with. Beamer finds how his magic fizzles and becomes just a stream of harmless sparks. It’s the first time this happens, and he doesn’t like it at all.
Around the huge table, Idrag advances toward you with a flaming sword.
[ooc: Banion manifests his mindblade, and readies his shot
Bad guys act now. Two of them manage to reach Draig and attack him, this time using longswords. Both connect and deal 17 damage, and would have dropped him should I have followed combat rules to the letter and denied him his Dex bonus to AC, since he hasn’t acted yet. Several others slaughter other council members, and other hands Idrag a sheathed longsword.
The captain of the guard draws it and the blade immediately bursts in flames. He then advances towards you, but can’t reach your position.
Beamer starts casting Glitterdust, and then the wizards responds. Banion’s readied action kicks in, and he throws his mindblade, but fails since the wizard is has cover from almost everyone in the way. Beamer’s spell is countered.
Etan hides in the rearguard.
I’ll let Draig the chance to change his action, if he wants to do something else than attacking.
Party status: Draig 17 damage.
Sorry for not posting a map, but I can’t make one right now. The room is a large rectangle, with doors on both short ends. There’s a large table in the middle that leaves 10 foot corridors free at both sides. One long side the (rolling…) one you’re in, has several large windows, the other has the portraits.
There is a dozen guards in the room, not counting the wizard and Idrag. In two rounds tops all the council members will be dead.]
The blows from the longswords cutting deep into Draig sap him of his confidence. Looking around at the windows behind him he sees a chance to escape from a bleak situation before he's unable to do so. Trying to avoid any blows from the guards, Draig tries to escape.
By the way, if the council had any of its own security staff on the way in Banion will yell for help. It's a bit redundant, given the noise the battle must be making and the screaming from the councilors, but just in case that extra little bit helps...
Idiots. The Council knew Idrag's men were still one the loose, but here we are anyway. The only reason Idrag and Etan let themselves be captured was to lure all the Council members to one spot. It saved them the trouble of tracking them down one by one.
Beamer had heard of counterspelling, but never actually seen it done. Let's see if he can do that without seeind me. In the mess of people, Beamer tries to break line of sight to the mage. He tries to cast another glitterdust near the mage and Idrag, and if possible catching the two attacking Draig.
OOC: Is there anyone in the room besides the Council members and Idrag's forces?
Draig retreats while the halflings hold their ground, hoping to save anyone. The council is a pandemonium: the dwarf sees himself fighting with a man covered in expensive, though blood stained, furs to see who crosses the door first. The dispute is quickly decided by a guard, who aiming for Draig kills the guy instead. Meanwhile, and before Beamer can let his magic the halflings find themselves surrounded with enemies. Only Banion’s armor helps him with one vicious strike, watching Idrag’s flaming sword as he is, and thankfully Beamer’s agility saves him again from harm. However, now even Banion’s agility can save him from two magic darts that fly at him from the wizard, though they deal just minimal damage –nothing as effective as the ones Beamer shot last night-
[ooc: Draig withdraws without problem, and reaches the door opposite of where the trouble is.
Banion manifests his mindblade, and hits Idrag with a good shot.
Bad guys act now. One of them charges both Draig and a rich guy who were both at the door. The man’s bulk protects Draig (rolled 50%, to see which one was attacked) and Draig manages to survive another round.
The counsellor killing continues, using close combat weapons and crossbows. If Beamer has any hope of stopping them before they are all dead, he clearly sees it´s a futile attempt: there are too many of them.
The captain of the guard and other two men attack Banion and Beamer. They can move around you easily, since you don’t have any weapons drawn and can’t make AoOs. They are however lucky and are not hit (though in Banion’s case was a close call)
Banion is hit by magic missiles (7 damage)
Beamer is surrounded and there’s not any spot within 5 feet where he can cast without drawing AoOs, so I’ll cut the round here.
ooc: While I was thinikng Banion's step would be to the Northwest, if Beamer goes before him that might change. If Beamer were to step west and cast defensively, Banion would step due north and place himself between his friend and some of the attackers. Not much I can do about the big one, though.
Beamer draws his tiny dagger, hoping to help out as best he can. He steps to the west to get at least a bit away from the guards and casts glitterdust defensively centered on the farthest right chair (for maximum mook blinding, it should hit 6).
As he moves by Banion, he says in halfling:
Also, if the front two are blinded, I would suggest that Banion attacks instead of full defends though it's obviously up to him. I think there's a pretty good chance that Idrag will attack Beamer. Banion could also knock out the window to give them another escape route.
Based on Beamer's statement in halfling, Banion will instead take a 5' step north, manifest his mindblade, and attack the window defensively.
Glass has hardness 1 and one hp per inch of thickness as shown here.
Since the window isn't carried or worn by anybody, I don't think it'll provoke an AOO. I could be wrong about this, but I don't see why I'd have to lower my guard more to smash a window than to hit an actual opponent.
OOC: Thanks for taking care of the window. Beamer's damage is 1d3-2 so it looks like he is actually physically incapable of knocking out a window. Maybe I need to start carrying a morningstar in his haversack in case he gets in a fight with a wine glass.
You fight for your lives, surrounded by Idrag and his men. A rain of blows descend upon the two halflings, who can’t defend properly and soon bleed from many wounds. Idrag’s sword is particulary painful: anion can feel the flaming piece of metal inside him at least a couple times.
Seeing that their only chance is to live is fleeing, Beamer distracts several of them with one of his trademark spells, buying time to Banion to turn and break the window with his mindblade.
Meanwhile the wounded Draig desperately fights with another guard. He hits the man squarely with the urgosh’s blade, making him reel. Waving the sword in front of him, he steps back and calls for help.
[ooc: Draig wounds his guard
Banion moves so the pair of haflings can’t be flanked and breaks the window
Beamer casts his spell, blinding three guards. The glittered ones in the map are those blinded: you actually caught more in the area of effect.
Idrag rolls horribly well, dealing 15 damage to Banion.
The other guards shuffle positions (so the blinded ones retreat) and attack, wounding Banion again (7) and Beamer too (8)
Draig’s opponent fight defensively, and fails. He steps backwards and yells for help; the last, non-blinded guard moves towards the fight.
Since Nairb doesn’t have a decent line of sight, he does nothing.
Party status: Draig 17 damage, Banion 29, Beamer 7. ]