I'm not complaining about it.
Combat is fast, which is what I want.
But party deaths will occur in greater numbers.
Best to have 2 clerics in the party with Revivify.
Have Revivify scrolls available as gifts or treasure during low level adventures.
I would say that the Starter set is "normal adventuring", and it starts at level 1. If you want to play a less deadly 5e game, you should probably start at level 2+, but I wouldn't say starting at level 3 is the norm. I will check with my group to see what they prefer, I don't actually mind level 1 and 2, since it's only supposed to be 1-2 sesions before you are level 3.Well normal adventuring is supposed to start at level 3, 1 and 2 are supposed to be apprentice levels where you are doing small time stuff. I agree it's deadly but it's definitely by design. By level 3 you should have enough HP to start doing some real adventuring. I think our group got to level 3 within a couple of hours with the starter set, there were only 3 of us playing though so it may have been a bit quicker than normal.
I did see that Spare the Dying got toned down (a bit too much IMO; should still be swift), and I've heard that monsters have gotten quite a bit stronger.
There should always be a chance on any given adventure that you return with fewer XPs than you started out with, IMO.
I would say that the Starter set is "normal adventuring", and it starts at level 1. If you want to play a less deadly 5e game, you should probably start at level 2+, but I wouldn't say starting at level 3 is the norm. I will check with my group to see what they prefer, I don't actually mind level 1 and 2, since it's only supposed to be 1-2 sesions before you are level 3.
I can't wait to give it a try. At low levels this looks like it could possibly be deadlier than TSR era D&D. Not because of the PC or monster stats, but because of the reward system.
A 1st level TSR D&D party could do their best to avoid confrontations while trying to collect enough treasure to level up. A 5E party really needs to face those confrontations to earn their XP. So what you have is neophyte PC fragility combined with an XP system that (largely) only rewards defeating enemies.
Sounds deadly to me.