Lord Mhoram
Hero
Magic Missile now a badass 1st-level spell! Love it!
And higher. I love the "each spell level you prepare it at gives that many missiles" so a 5th level magic missile has 5 missiles.
Magic Missile now a badass 1st-level spell! Love it!
I just saw "Raise Dead" on the spell list at level 5. Only costs a 500 gp diamond. There goes my hope for less casual resurrection.![]()
wh... huh?True. Ultimately, 5e must beat Pathfinder to re-claim it's top spot, and Pathfinder fans are the 3.5 holdouts. The only chance 5e has with them is to be even more like 3.5 than Pathfinder.
You think? Spellcasters are basically 4e characters.
-O
I just saw "Raise Dead" on the spell list at level 5. Only costs a 500 gp diamond. There goes my hope for less casual resurrection.![]()
- The Fighter's expertise die looks better balanced. But then the Rogue killed him and took his stuff. Really, they should try and make the two more distinct; instead, they have the same mechanics even if the maneuvers are different. The fighter has a few more but the rogue's are more flexible because you can pick instead of being on a fixed progression Boooring.
- How is a maneuver every other level different than a feat every other level? (Again ... flash back to 3E design).
Because the tools grant the ability to find and disarm traps.- Woohoo! Proficient with thieve's tools at 1st level! We need this ... why?
- Wizards as tough as rogues? Well, they're more survivable, I guess. A max of two spells per day per level really sucks, though. That's not much magic for the casting, even with at-willls. It doesn't allow for enough flexibility for the wizard, IMO. I don't want him to overshadow other characters, but I'm not sure he looks as fun as before. I'm a fan of more spells/choices, but weaken the spells to achieve balance rather than reducing the number available.
- We've renamed feats to maneuvers and gotten ... feats. Sneak attack os more powerful -- flanking not required, just an enemy in reach. Rogues will rule in cooperative fighting (though fighters can beat them with Deadly Strike all the time, so at least they are overshadowed). But we've gone from feats that work all the time, to feats that work only on rounds when you spend dice. More dice rolling, less consistency. Erm. Of course, there are feats still, too, whether tied to backgrounds or not.
Wait... Sneak Attack says: "When you hit a creature...provided you have advantage against it or it is in the reach of a creature friendly to you."
So in other words, not a sneak attack. Every attack.
I thought the point of making it optional was to make it specifically a sneak attack, not an "extra damage every round" power that every rogue has to take to meet damage expectations. If that's all it is, just give them Deadly Strike by default.