Philotomy Jurament
First Post
Yeah, but Chuck Norris can still kick his ass.Doug McCrae said:As an aside I've noticed that Monte Cook is right approximately 100% of the time.
Yeah, but Chuck Norris can still kick his ass.Doug McCrae said:As an aside I've noticed that Monte Cook is right approximately 100% of the time.
dmccoy1693 said:That's the Fighter's time to shine. There, the wizard is the scholarly one, less useful in combat. That's the way its always been with D&D.
Brother MacLaren said:So with the usual Inspire Courage he's looking at maybe +6 to hit for 1d8+1 damage, where the fighter's at +10 for 1d8+5.
By the time the BAB difference is really significant, the wizard has lots of spells and the ability to make wands.
There's nothing wrong with improvement. Give all the classes something as they go up in level, good. Make all the classes more useful, good. Make all the classes equally and uniquly useful, not for me. What's wrong with overlap? What's wrong with a bard being a generalist but a master of none? What's wrong with simply reinventing the gnome by drawing on other fantasy sources as opposed getting rid of a core race?shilsen said:Even if that were true, and I personally don't think it is, why is that relevant? If something has always been the way it's been and it can be improved, then I figure we might as well improve it, sacred cows be damned. And I'd much rather have a ruleset where all classes get a chance to shine at all levels, rather than taking turns doing so.
I don't like it, but it happens in just about every game of D&D I've run/played. Yes, the DM can come up with all kinds of nasty trickses to hit the PCs when they are low on spellcaster resources but that just makes the players adapt their tactics. Players are pretty ingenious about keeping their characters safe. At the very least, a DM who starts throwing lots of random encounters at the party on the way back to their "safe house" can expect the players to start packing it in earlier in the day and conserving some resources for the trip back to camp. That just exacerbates the problem.Reynard said:Anyway -- how do you feel about the idea that PCs can/should/must rest after just a couple of encounters. Do you run or play in games where this happens? Do you actively avoid it? Prefer it?
Why is this a good thing?dmccoy1693 said:Wizards are suppose to be more difficult to play.
Its the internet; it's always time to fly off the handle.Really though...it's too soon to be flying off the handle.
Getting rid of gnomes from the core book-- Do we know they're getting rid of it, or are we assuming?
Elves ReimaginedIt sounds like elves are being reimagined. GREAT! Why can't they do that with gnomes?
-- See above.
Or they could plan for their "useless"ness and compensate for it in by being useful in other ways other ways like 1) making contacts, aka role playing, 2) working with their backstory, aka role playing, 3) investigate some leads, aka using their knowledge skills and role playing or etc. Just because their class skills aren't useful doesn't mean that they are useless.Why do wizards have to be always useful, all the time?
-- Because that's more fun than being necessary once or twice, then useless?
Ummm 9 levels of magic is a bedrock system for how many editions now?!? All of them?-- I don't know I'd say they HAVE to scrap previous editions, nor would I say they are.
I'm not going to go through all of these for you. Goto this page. And search the page for each of the following words: Warforged, Bard, Eladrin, Gnome and anything else you can think of.Why are they adding in a Warforged (which is not a generic fantasy race)?
-- ...also see above.
SNIP
-- See, I thought they WERE.In fact, I thought I saw a quote that specifically said that bards wouldn't suck anymore. So I'm not sure where you're coming from.
I see it as a good thing.Whizbang Dustyboots said:Why is this a good thing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.