Vigilance
Explorer
JoeGKushner said:Certainly. But if you went to second edition and weren't playing a half-orc assassin, would it's disapperance effect you? The effect on the planes is a simliar thing though in some ways. If you don't use the planes, then their changes won't necessarily effect your campaign. But the implications might be much larger as we've seen hints of other changes like the new classes (always fun to introduce), assumption of race situations (another fun one to insert into an ongoing campaign), and probably the changing of how magic works including things like what level spells are.
In some ways it's like comparing D&D to AD&D. The two had a lot of similiarites and I know many GMs (myself included), used material from both systems in one weird hybrd (along with Role Aids).
My point is, ALL of it will be accepted with elan by the vast majority of players and game masters.
What I'm saying is, there has been an assertion forwarded by certain posters that 4e will be a WHOLE NOTHER LEVEL of editioning, because not only are the mechanics changing, but the intrinsic backstory that moved across editions.
This notion that the Great Wheel going away or the Succubus changing sides will somehow make this edition more jarring of an experience than past editions is exactly what I was refuting in my OP.