I dont know if you are playing 5e with those restrictions, but I'd sure like to see the write-up of your available classes/archetypes. I'm always trying to de-kitchen-sink-ing my take on the Forgotten realms and I think that would be an interesting way of doing it.
I am generally not down with Modern D&D anymore, but the sheer volume of content means I can generally get 3.X and PF to do what I want.
I'm currently doing this in AD&D, though I'm in the process of converting it to
Rules Cyclopedia. I should note that I'm almost always willing to work with a player who wants to design a new racial class, as long as it fits within the theme of the race.
I break the Human classes down like this:
- Warrior: Fighter, Paladin, Ranger, Kensei, Sohei, Barbarian. Paladins, Rangers, and Sohei gain spellcasting at 4th and expanded spell lists.
- Rogue: Thief, Bard, Ninja. Bards have a more Druidic spell list. Ninjas gain spellcasting at 4th from Shadow, Mentalism, Illusion, Necromancy, and all Ninja spells in Complete Ninja's Handbook.
- Mage: Currently, all Human Mages are Specialist Wizards with more banned Schools and PF-style bonuses. I want to trim this way the hell down to no more than five or six iconic variants.
- Priest: Sadly limited to Cleric, Druid, and Shugenja at this time. My current WIP doesn't involve deities, so Specialty Priests don't make much sense. I need to expand these.
- Psychic: Mystic and Psion. These are a work in progress, as I don't have a psionics ruleset I like, and Mystic is going to take some adaptation. I intend to have more than two classes here.
Humans can multiclass. Their multiclassing options are expansive, but not unlimited.
There are a lot fewer classes for each nonhuman race.
Dwarf
- Warrior: Stalwart, Battlerager, Stonelord. Dwarven Warriors have d12 HD and their racial saving throw bonuses improve. Stonelords are basically Paladins, but Dwarves.
- Rogue: Sapper. Sappers have d8 HD, armor proficiencies, and more dungeon/siege Thief skills.
- Priest: Axepriest, Forgepriest, Hearthpriest. Dwarf Priests have d10 HD. Axepriests are more martial, like Crusaders; Hearthpriests are more like traditional Clerics, but Dwarves; Forgepriests are like divine artificers.
Stalwarts can multiclass with Sapper or any Priest. If I wanted to include Duergar (
I do not), I would design them as a particularly martial Psychic class that could
theoretically multiclass with any of the above.
Elf
All Elves are multiclass, choosing a Warrior type and a Rogue type that represents their innate magic. If pressed, I might allow an Elf PC to triple-class by doubling up on one or the other.
- Warrior: Bladesinger, Heartseeker, Nightblade. Bladesingers are melee specialists, Heartseekers are archers, Nightblades are like Ranger/Ninjas without the spellcasting abilities of either.
- Rogue: Eladrin, Grugach, Druchii. Eladrin represent all of the more celestial/otherwordly subtypes, Grugach represent all of the more primal/elemental subtypes, Druchii are dark/shadow elves but not Drow. This is more cultural/personal than racial, with Elven communities always having one supermajority and substantial minority populations.
If I wanted to do Drow (
and I do not), they'd be a separate race following the same pattern-- basically Fighter/"Spellcaster"/Ninja,
period, with "spellcaster" including a couple different types of creepy Mage and Priests of Drow gods.
Gnome/Halfling - I don't really have good answers for them yet. Frankly, their identity in TSR D&D is far too vague and diluted to make anything of it.
Half-Elf/Half-Orc -
I hate them. I will probably write up class add-ons for Human classes that allow you to be a hybrid.
One of the
several reasons I'm switching from AD&D2 to Classic D&D/OSE is to simplify all of this down to simply having a list of classes that are available to each race, with their own simplified XP tables and basic class options built into them.