Li Shenron
Legend
Arcane Archer: I really wish there is an added option to also deliver beneficial spells via arrows, without dealing damage.
Arcane/Divine/Druidic Initiate + Magic Adept et al: I like the concept of these and I really hope the spell choice remains completely open. However I am not so favorable to let the PC pick the mental stat for spellcasting. I would prefer it is fixed to the be the same as the class you're picking spells from its list, for consistency and for promoting some investment in secondary ability scores.
Shield Master: I think this feat could safely allow the bonus to ALL Dex saving throws, even area spells, in which case it may represent using the shield to get a (partial) cover.
Archery Master/Great Weapon Master/Fencing Master: to me the -5 penalty sounds too big... with bounded accuracy bonuses are small, so maybe we should also have smaller penalties? I think it could be safely -2 or -3.
Healer: I just think healer's kit rules in general should be more clear... IIRC right now anyone can use a healer's kit only to stabilize someone below 0hp and requires a Wis check, advantage on check if you are proficient. This Healer feat could also grant proficiency, but does it still require a Wis check to heal or not?
I definitely want these 2 in the game, and I think they would be better as feats (i.e. available to every class) but the most important thing is that they are available to Wizards and/or Sorcerers, thus I'm fine also if they end up being features of a subclass.
Arcane/Divine/Druidic Initiate + Magic Adept et al: I like the concept of these and I really hope the spell choice remains completely open. However I am not so favorable to let the PC pick the mental stat for spellcasting. I would prefer it is fixed to the be the same as the class you're picking spells from its list, for consistency and for promoting some investment in secondary ability scores.
Shield Master: I think this feat could safely allow the bonus to ALL Dex saving throws, even area spells, in which case it may represent using the shield to get a (partial) cover.
Archery Master/Great Weapon Master/Fencing Master: to me the -5 penalty sounds too big... with bounded accuracy bonuses are small, so maybe we should also have smaller penalties? I think it could be safely -2 or -3.
Healer: I just think healer's kit rules in general should be more clear... IIRC right now anyone can use a healer's kit only to stabilize someone below 0hp and requires a Wis check, advantage on check if you are proficient. This Healer feat could also grant proficiency, but does it still require a Wis check to heal or not?
Kobold Stew said:As I look over the last pack's feats, here's what I see missing, that I'd want back.
1. Find familiar.
2. A catch-all Metamagic Feat.
I definitely want these 2 in the game, and I think they would be better as feats (i.e. available to every class) but the most important thing is that they are available to Wizards and/or Sorcerers, thus I'm fine also if they end up being features of a subclass.