Gryph
First Post
I never in all the years I have been playing seen a wizard with 30+ spells a level. To get that many they would have had to be finding dozens of scrolls with new spells and have access to other wizard spellbooks. Not to mention making the all the spellcraft rolls to transfer them into their spellbook. Not to mention have the gold to buy all the special ink and spellbooks to hold that many spells plus the downtime it would take to scribe that many spells into your spellbooks.
It is not a house rule at all it is managing treasure and what your players find. It is managing how much downtime you give them. If you limit how much downtime a party has you control just how many scrolls and magic items a wizard can make.
I play a wizard in the adventure path Age of Worms and we have been on the go since day 1 with only a few breaks here and there so while I have copied some spells and made one or two magic items and we are 12 level. I am not angry about it. I don't expect the bad guys to sit around for weeks and months on end to wait while I make magic items or transcribe spells into my book.
OK, so you have no issue with a wizard knowing every spell, you just don't expect it to happen.
Costs of spells and expected treasure are ways to limit spell availability which is all I expressed as a voted preference. I'm not real tied to any method of limiting. As I stated upthread, I prefer the method to be left in the hands of players and DMs working together.
So I guess I agree with your expanded explanation and I'm not sure why you said you disagreed with me in the first place? (maybe, I'm not really sure)