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Tidbits from PHB Viewing

Andor said:
Yeah! 'cause God forbid that a class associated with wisdom, lore and learning might actually, y'know, know stuff....

not in 4e, in 4e being a wizard mean blasting enemies with magical energies.

(Yes, it is an actual quote, even if not word by word, it was one of the very first thing I've read about 4e, but I can't find it anymore.)
 

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Kaodi said:
I would be interested to know if there are any options for a cleric based on charisma. When we restart our game at the end of the summer when the DM gets back from doing some graduate work at the far end of the country, we are going to be looking at if we can rebuild our Age of Worms game for 4th Edition. I have a lawful evil cleric of Vathris (probably unaligned now, I guess) with good intelligence (14), wisdom(15+1) and charisma(16) who might make more sense as a lower wisdom character. Hell, depending on if there are no paragon paths that make sense for him, he might even multiclass as a paladin.

Just a guess, but... just create a cleric and in the rules swap "charisma" with "wisdom" everywhere, if a power say it ue wisdom make it use charisma and vice versa. it should work fine.
 

I wonder, can the half-elf pick up a power from any other class, or must it be from another class with the same power source? Is it a coincidence that Tira the warlock chose a wizard power and the cleric from KotS chose a paladin power, or is it a restriction?
 


Rechan said:
It was posted that Half-elves get an ability of any class.

OK so half-elves get:
Baseline stuff:
+2 Chr, +2 any other stat
+2 to insight and diplomacy

Special Stuff
1) +1 to allies diplomacy in 10ft.
2) Choose an encounter power from any class other then your starting class and gain that
power as an encounter power.
3) (specultative) gain access to human and elven feats (this would help a good bit if true).

That is it. Wow, and here I thought every race was going to be close to equal. Oh well, looks like a house rule to give them something else to make them equal to all the other classes (or perhaps two things).

Lets see all other races but humans get:
+2 to two stats (equal but half-elf gets to move one around).
+2 to two skills
1) encounter ability (equals out, though most races encounter ability is better then an at-will)
2) another boon of some kind (+1 to perception to allies, trance, stomach, bold, bonus to surges, fire resistance.
3) a move or attack based bonus (move in difficult, teleport, stand ground, nimble, blood hunt, bonus when bloodied)
4) some gain an extra boon (elven weapon training, etc).

So the half-elf is missing a combat ability to even itself out.
 



Are Rangers just archers now, or can they choose Two-Weapon Fighting over archery? Or can t hey pick both?

If it is true, that TWF doesn't add an additional attack, just additional damage (which means no splitting attacks between multiple foes), how does that compare to an archery-based Ranger? Is it weaker, or are they balanced?
 

RigaMortus2 said:
Are Rangers just archers now, or can they choose Two-Weapon Fighting over archery? Or can t hey pick both?

If it is true, that TWF doesn't add an additional attack, just additional damage (which means no splitting attacks between multiple foes), how does that compare to an archery-based Ranger? Is it weaker, or are they balanced?
An at-will ability that let rangers make two attacks was mentioned. But Thalmin didn't see any more.
 

RigaMortus2 said:
Are Rangers just archers now, or can they choose Two-Weapon Fighting over archery? Or can t hey pick both?

If it is true, that TWF doesn't add an additional attack, just additional damage (which means no splitting attacks between multiple foes), how does that compare to an archery-based Ranger? Is it weaker, or are they balanced?

From what we were told by people that got to preview the PHB, fighting with two-weapons as a feat adds damage, but there is a Ranger at-will power that allows you to get an extra attack fighting with two weapons.

The fighter powers cleave and passing attack allow hitting separate targets, so a ranger power letting you do the same thing doesn't seem out of the realm of possibility.

[/START CONJECTURE]If things follow the path of how the rogue abilities work, your Fighter Style will grant you bonuses to one or the other (archery or two-weapon fighting) but you could pick powers from either. And following how the rogue is laid out, you would get bonuses on certain powers and/or Hunter's Quarry/Prime Shot based on which path you choose between archery and two-weapon fighting. [/END CONJECTURE]
 

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