S
Sunseeker
Guest
I will never understand the appeal of "kitchen sink" or "garbage bin" D&D which demands that a place be found for everything that's ever been released, no matter how weird, off-the-wall, or nontraditional it may be, all in the name of not curtailing the choice options of certain people.
What happened to the days when we could expect that crazy races/classes/items/High Weirdness that were specific to one nontraditional setting would be included only on the player's guide to that setting? Why is that unreasonable?
What's truly so bad about restricting the initial, core, basic version of the game only to traditional elements that have a long and firmly-established pedigree of being included in the game's core? Just those elements that originally defined the game's roots and made it great in the first place! Do you people actually not like Dungeons and Dragons?
'Cause seriously, No True Scotsman and all that...
You write up all this and then tell us that WE are the ones playing a no-true-scotsman fallacy? Gimme a break.
How is that an issue with having options? You're the DM, tell him NO. If he doesn't like it, then he is free to use the door. Honestly from what you say below it doesn't even sound like someone you'd play with.Few things irritate me more than spending hours and hours preparing a plot plot outline in a particular setting in which what's available has already been defined beforehand, only to set it before the players and have That One Guy throw a tantrum because he can't make his Tainted Half-Dragonborn/Half-Shifter FactotumNinjaSorcerer concept work within the parameters of the campaign.
Again, why are you even playing with this guy? I get that there are drama-y people out there but seriously, YOU are the DM, kick him out. It's not like there's a divine bond between the two of you can he can't be more than 5 feet away.And it's always That One Guy who does it. Every group has one--the guy who gets his jollies from playing nothing but oddball character concepts and rebelling against anything he defines as "too Normal." It's like he's going through some sort of personal identity crisis and has this driving psychological need to set himself apart and constantly remind everyone around him that he's not just another sheep in the flock like they are. He demands the spotlight, often in social situations within the story, and gets off on all the drama that surrounds NPCs being revolted by his unusual and generally monstrous PC, detracting from the fun of everyone else around the table, who probably just want to get on with the campaign's storyline and make some progress towards achieving their goal. He just wants the whole campaign to be about everybody celebrating his diversity.
What you are complaining about is a PLAYER problem not a system problem.
So what? Why are you playing with such an insane person in the first place?Tell him "No," or "You can't do that," or "That's not available," and he flies off the handle, wanting to do it all the more now because he was told that he can't, adding the appeal of rebellion to the appeal of the Weird.
Your entire argument is completly unrelated to include "non-LOTR" races in Core. It's an issue with a drama-happy player who gets their kicks from stirring the pot. What's even more perverted is that your solution is to ban what you feel is "weird" from being played by ANYONE, ANYWHERE until expansions are released years down the road. Why isn't your solution just to not play with this guy?I don't get this guy at all. To him, D&D is something very different than it is to me. He hates anything and everything old and traditional; if it's not cutting-edge and totally whacked-out Strange, it can't hold his interest. What made him this way? What was his early experience with the game like? What turned him off so much on the Things That Make D&D What It Is?