So, the question is... Is the "Essence of D&D" that exact list of fantasy novels that a bunch of guys liked several decades ago, or is it the idea that D&D should include ideas from of a wide variety of works of contemporary fantasy? I think the latter is far more important. Why should D&D just stop changing and adapting and be mired in reliving the 70s? It would die if it did, and I'd be happy to see it die if it took that kind of short-sighted approach. I want a game that's relevant to me, not a game that solely appeals to the nostalgia of a time from before I was even born. Fortunately, I don't think it will take that approach, so I'll be happy to play the game for quite some time to come.![]()
Because when the wheel has already been invented it cuts down a great deal on speculation what a wheel is in the first place.
People are speculating on how to "innovate" to solve problems that they perceive to exist. Many people do not have these problems because they already have a perfectly useful "wheel". Why declare that the wheel does not exist and then speculate how to create one?
D&Dnext is supposed to be designed to consolidate the editions, not drive them further apart. Understanding where the game came from will allow you to see this consolidation. Ignoring that will bring about more divergent change. That's going completely in the opposite direction the current designers have announced that they are going.
Right now the goal of the new edition is Consolidation.
If they succeed in that, then they can concentrate on true innovation and not change just for the sake of change.