Tiers Excerpt (merged)


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One other thing to note is that the levels at which you don't get powers are 4, 8, 14, 18, 21, 24, 28 and 30. At levels 4, 8, 14, 18, 24 and 28, you get a stat bump and a feat. Presumably, at 21 and 30, you get something cool from your epic destiny (much like you get powers from your paragon path at 11 and 20).

So, at every level, even if you don't get a new power, you're still getting something cool. (A design goal that was noted some time ago...)
 

dystmesis said:
Easy. You get your con score to your HP and nothing else. You get no special bonus to any of your saves. You have no special powers or abilities except those granted by your race and possibly feats.

Skills might be the hard part.

One trained skill?
 

KidSnide said:
One other thing to note is that the levels at which you don't get powers are 4, 8, 14, 18, 21, 24, 28 and 30. At levels 4, 8, 14, 18, 24 and 28, you get a stat bump and a feat. Presumably, at 21 and 30, you get something cool from your epic destiny (much like you get powers from your paragon path at 11 and 20).

So, at every level, even if you don't get a new power, you're still getting something cool. (A design goal that was noted some time ago...)

You also get a stat bump at levels 11 and 21.
 

nothing to see here said:
Did anyone notice how much text is repeated verbtim between the PHB and DMG excepts. Not a big thing on its own, I know -- but if this is more widespread, we might be seeing a little bit of page-padding.

Granted, it's really good text. But we only need it once.

I noticed it but it didn't bother me as much. I figured that by having it in the appropriate book in which I'm working, it saves me from having to refer back and forth between them.

For example, as a player I need to know what this new tier has in store for me, but as a DM I'm probably deep in the gears of how to develop adventures for each tier. So I was a little surprised but not overly disappointed.
 


As a oounterpoint to the damage discussion: your damage does go up as you level; it's not just a big jump at Epic. Most likely you will increase your main attribute when you level, so at 8th and 14th you'll have gotten an extra +1 to damage. Also, your magic weapon/implement/holy symbol will contribute to a damage increase throughout your career.
 

med stud said:
*That is, frustrated gentlemen can get what they want through internet instead of D&D illustrations.

In my day, we got our porn from the Monster Manual, and we LIKED it!

(And Fineous Fingers had full frontal nudity...)
 

Lizard said:
In my day, we got our porn from the Monster Manual, and we LIKED it!

(And Fineous Fingers had full frontal nudity...)
Well in MY day we walked uphill both ways to watch nude brown bears that tried to eat us, and we never complained!
 

Steely Dan said:
A total of 4 encounter powers at 30th level seems awfully low to me.

Encounters are supposed to last the same number of rounds; why need more?

At least, I'm assuming that's the philosophy.

Also, if MIC is any clue, most 4e items will offer encounter powers -- probably as Minor actions, but enough that you'll be wearing most of your abilities.

(That's not a dig at MIC, BTW...it's been the source of most of the treasure in my current 3e game, and I like that style of item a lot, as it adds decision making to each round. More decisions==more fun! Most of my specific beefs w/4e can be traced down to 'fewer decisions that matter', so every place where it adds in decisions instead of taking them away, it gets a big 'plus'.)
 

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