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Name : Samuel | Race : Unbodied | Height: N/A
Player: chubbell | Gender: Unknown | Weight: N/A
Update: | Age : Unknown | Eyes : N/A
Size : Medium Humanoid | Hair : N/A
Alleg : True Neutral | Speed : 40 ft fly(good) | Hand : Right
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Ability | Temporary | Class Level
Score Mod | Score Mod | Unbodied race +6
STR 0 +0 | | Psion(telepath) 6
DEX 20 +5 | 24 +7 | Wizard 5
CON 20 +5 | | Incantatrix 7
INT 26 +8 | 30 +10 |
WIS 15 +2 | |XP : 64480 Char Level: 12
CHA 22 +6 | 26 +8 |Need: ECL : 12
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Total Current Subdual | Total Dex Misc
HP : 101 | Init : 7 = 7 + 0
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Total Armour Shield Dex Size Def Defl Misc
AC : 19 = 5 + + 7 + 0 + + 8 + (-1)
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Total Base Str Size | Total Base Dex Size
Melee : 14 = 7 + 7 + 0 | Range : 14 = 7 + 7 + 0
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con 13 = 4 + 5 + 4 +
Ref : Dex 18 = 7 + 7 + 4 +
Will : Wis 14 = 8 + 2 + 4 +
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RACE/CLASS ABILITIES & FEATS GAINED
RACE ABILITIES:
Unbodied characters possess the following racial traits.
+2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma. As
an incorporeal creature, an unbodied has no Strength score.
Medium size.
An unbodied has a fly speed of 30 feet (good maneuverability).
Darkvision out to 60 feet.
Deflection bonus to Armor Class equal to character’s Charisma modifier
(minimum +1).
Natural Attack: An unbodied can make a melee touch attack to deal 1d6 points
of damage.
Special Attacks (see above): Psionic powers, telekinetic force. An unbodied
who takes levels in psion (telepath) adds its racial manifesting ability and
psion levels together to determine its power point reserve, manifester
level, and powers known.
Telekinetic Force (Su)
An unbodied can use telekinetic force (DC 15) as a standard action that does
not provoke attacks of opportunity. Manifester level 4th. The save DC is
Charisma-based.
Special Qualities (see above): Assume likeness, incorporeal traits, Hide
Mind.
Assume Likeness (Su)
An unbodied can assume the likeness of any Small, Medium, or Large creature
as a standard action that does not provoke attacks of opportunity. Its
abilities do not change, but it appears to be that creature, relying on its
Bluff and Disguise skills to deflect suspicion.
Hide Mind (Su)
An unbodied cannot be identified as psionic by divination spells or
clairsentience powers.
Incorporeal Traits
An unbodied is harmed only by other incorporeal creatures, magic weapons,
powers, spells, spell-like abilities, and supernatural abilities. It has a
50% chance to ignore any damage from a corporeal source, except for force
effects or attacks made with ghost touch weapons. It can pass through solid
objects, but not force effects, at will. Its attacks ignore natural armor,
armor, and shields, but deflection bonuses and force effects work normally
against them. An incorporeal creature always moves silently and cannot be
heard with Listen checks if it doesn’t wish to be.
Racial Hit Dice: An unbodied begins with four levels of monstrous humanoid,
which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw
bonuses of Fort +1, Ref +4, and Will +4.
Racial Skills: An unbodied’s monstrous humanoid levels give it skill points
equal to 7 × (2 + Int modifier). Its class skills are Bluff, Diplomacy,
Disguise, Intimidate, Listen, Sense Motive, and Spot. Unbodied have a +4
racial bonus on Bluff checks and Disguise checks. When using its assume
likeness ability, an unbodied gets an additional +10 circumstance bonus on
Disguise checks. If it can read an opponent’s mind, it gets a further +4
circumstance bonus on Bluff and Disguise checks.
Racial Feats: An unbodied’s monstrous humanoid levels give it two feats.
Favored Class: Psion (telepath).
Level Adjustment: +6.
CLASS ABILITIES:
Psion
- 2 bonus psionic feats
- psionic powers and power points
Wizard
- Summon Familar
- Arcane Spellcasting
- Scribe Scroll feat
- bonus item creation/metamagic feat
Incantatrix
- 3 bonus metamagic feats
- Focused Study (Enchantment)
- Cooperative Metamagic
- Metamagic Effect
- Metamagic Spelltrigger
- Seize Concentration
- Instant Metamagic 1/day
- 7 arcane spellcasting levels
FEATS: Improved Natural Attack(Claws), Expanded Knowledge(Claws of
the Beast), Expanded Knowledge(Claws of the Vampire), Magical Artisan(CWI),
Overchannel, Iron Will, Collegiate Wizard, Quicken Spell, Practiced Manifester,
Craft Wonderous Item, Twin Spell, Persistant Spell, Extended Spell,
Scribe Scroll
Flaws: Vulnerable, Frail
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LANGUAGES
Written/read: Common, Sylvan, Elvish, Dwarvish, Goblin, Draconic, Infernal,
Auran, Celestrial
Spoken: Common, Sylvan, Elvish, Dwarvish, Goblin, Draconic, Infernal, Auran,
Celestrial
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PSIONIC ABILITIES
Power points per day Powers Known Power Level Known
Psion: 65 13 3rd
DC: 20 + Power Level
Powers Known
Psion
L1: Energy Ray, Conceal Thoughts, Claws of the Beast*, Mind Thrust,
Entangling Ectoplasm,Precognition-Defensive
L2: Cloud Mind, Tongues, Clairvoyant Sense, Read Thoughts
L3: Claws of the Vampire*, Body Adjustment, Energy Burst, Telekinetic Force*,
Touchsight
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ARCANE ABILITIES
SR 18
Caster Level: 12 4/7/7/6/5/5/4
DC: 20 + Spell Level
+2 Caster Level to overcome SR
Spells Known in spellbook
L0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison,
Disrupt Undead, Electricity Jolt, Flare, Ghost Sound, Horizikaul's Cough, Launch Bolt,
Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost,
Read Magic,Repair Minor Damage, Resistance, Silent Portal, Touch of Fatigue
L1: Charm Person, Color Spray, Comprehend Languages, Endure Elements,
Enlarge Person, Expeditious Retreat, Kaupaer's Skittish Nerves, Mage Armor,
Magic Missile, Magic Weapon, Negative Energy Ray, Obscuring Mist, Protection From Evil, Ray of Enfeeblement, Shelgarn's Persistent Blade, Shield, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disk, True Strike, Unseen Servant
L2: Alter Self, Bear's Endurance, Blindness/Deafness, Bull's Strength, Cat's Grace,
Detect Thoughts, Eagle's Splendor, Flame Dagger, Flaming Sphere, Fox's Cunning,
Gust of Wind, Hypnotic Pattern, Invisibility, Knock, Locate Object, Melf's Acid Arrow,
Mirror Image, Resist Energy, Rope Trick, Scorching Ray, See Invisibility, Shatter,
Snilloc's Snowball Swarm, Summon Monster II, Web
L3: Amanuensis, Arcane Sight, Clairaudience/Clairvoyance, Daylight, Dispel Magic,
Displacement, Fireball, Flame Arrow, Fly, Gaseous Form, Haste, Healing Touch,
Hold Person, Ice Burst, Lightning Ball (Scintillating Sphere), Magic Circle against Good,
Protection From Energy, Secret Page, Shrink Item, Sonic Blast, Stinking Cloud,
Suggestion, Summon Monster III, Tongues
L4: Animate Dead, Arcane Eye, Bestow Curse, Charm Monster, Confusion,
Dimension Door, Dimensional Anchor, Enervation, Evard's Black Tentacles, Invisibility (Greater), Leomund's Secure Shelter, Mass Resist Elements, Otiluke's Dispelling Screen,
Rary's Mnemonic Enhancer, Remove Curse, Scrying, Shadow Conjuration, Sonic Orb,
Summon Monster IV, Wall of Fire, Wall of Ice, Zone of Revelation
L5: Ball Lightning, Break Enchantment, Cloudkill, Cone of Cold, Contact Other Plane,
Dismissal, Dominate Person, Fabricate, Feeblemind, Ghostform, Hold Monster,
Kiss of the Vampire, Leomund's Secret Chest, Lutzaen's Frequent Jaunt, Major Creation,
Passwall, Permanency, Planar Binding (Lesser), Shadow Evocation, Simbul's Spell Matrix,
Summon Monster V, Teleport, Wall of Force, Wall of Stone
L6: Acid Storm, Analyze Dweomer, Antimagic Field, Chain Lightning, Circle of Death,
Disintegrate, Dispel Magic (Greater), Fire Spiders, Globe of Invulnerability, Legend Lore,
Otiluke's Freezing Sphere, Planar Binding, Stone to Flesh, Summon Monster VI,
True Seeing, Undeath to Death, Wall of Iron
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Key Skill Ability
CC SKILL Ability Mod Mod Ranks Synergy Misc
x Appraise INT 10 = 10 + + +
x Autohypnosis DEX 9 = 7 + + 2 +
x Balance DEX* 7 = 7 + + +
Bluff CHA 24 = 8 + 12 + + 4
x Climb STR* 0 = 0 + + +
Concentration CON 10 = 5 + 5 + +
Craft(alchemy) INT 17 = 10 + 7 + +
Decipher script INT 10 = 10 + + +
Diplomacy CHA 22 = 8 + 12 + 2 +
x Disable device INT 10 = 10 + + +
Disguise CHA 29 = 8 + 5 + 2 + 14
x Escape artist DEX* 7 = 7 + + +
x Forgery INT 10 = 10 + + +
Gather Information CHA 13 = 8 + 5 + +
x Handle animal CHA 8 = 8 + + +
Heal WIS 2 = 2 + + +
x Hide DEX* 7 = 7 + + +
Intimidate CHA 15 = 8 + 5 + 2 +
x Jump STR* 0 = 0 + + +
Knowledge(psionics) INT 25 = 10 + 15 + +
Knowledge(arcana ) INT 25 = 10 + 15 + +
Knowledge(planes ) INT 11 = 10 + 1 + +
Knowledge(nature ) INT 11 = 10 + 1 + +
Knowledge(engineer) INT 11 = 10 + 1 + +
Knowledge(religion) INT 11 = 10 + 1 + +
Listen WIS 11 = 2 + 9 + +
x Move Silently DEX* 7 = 7 + + +
x Perform CHA 8 = 8 + + +
Profession WIS 2 = 2 + + +
Psicraft INT 27 = 10 + 15 + 2 +
x Ride DEX 7 = 7 + + +
x Search INT 10 = 10 + + +
Sense motive WIS 17 = 2 + 15 + +
x Sleight of hand DEX* 9 = 7 + + 2 +
x Speak language NONE = + + +
Spellcraft INT 27 = 10 + 15 + 2 +
Spot WIS 17 = 2 + 15 + +
x Survival WIS 2 = 2 + + +
x Swim STR# 0 = 0 + + +
x Tumble DEX 7 = 7 + + +
x Use magic device CHA 10 = 8 + + 2 +
x Use psionic device CHA 10 = 8 + + 2 +
x Use rope DEX 7 = 7 + + +
* Armor check penalty applies
# Double armor check penalty applies
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WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
Touch Att +12/+7 1d8+7 20/x2 - - M
Claws(CoB) +12/+12/+7/+7 2d6+7 20/x2 - - M
TOTAL WEIGHT: 0 LB
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ARMOUR CHECK MAX SPELL
ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
Robe of the Archmagi Armor +4 - - - ghost touch
TOTAL WEIGHT: LB
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GEAR Wealth DC WEIGHT LB
423.75 gp
TOTAL WEIGHT: LB
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LOAD: LIGHT MEDIUM (-3) HEAVY/MAX (-6) LIFT (X 2) PUSH/DRAG (X 5)
LB LB LB LB LB
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MAGIC ITEMS (All equipment has ghost touch ability)
Headband of INT +4
Gloves of DEX +4
Portable Hole
Cloak of CHA +4
Boots of Speed, Striding, Springing
Robe of the Archmagi
Broach of Shielding
Necklage of Spells
-Enlarge Person 3/day
-Kaupaer's Skittish Nerves 3/day
-Magic Fang 3/day
-Shield 3/day
-Unseen Servant 3/day
-Prestidigitation 3/day
Blessed Spellbook
8 1st lvl Spell Scrolls(spells copied into Blessed Spellbook)
17 2nd lvl Spell Scrolls(spells copied into Blessed Spellbook)
16 3rd lvl Spell Scrolls(spells copied into Blessed Spellbook)
14 4th lvl Spell Scrolls(spells copied into Blessed Spellbook)
16 5th lvl Spell Scrolls(spells copied into Blessed Spellbook)
9 6th lvl Spell Scrolls(spells copied into Blessed Spellbook)
PSIONIC ITEMS
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DESCRIPTION
Sam is usually appears all in black with a black shirt, pants, boots, and
hooded cloak with a cowl to hide his face. His assume likeness ability allows him
to appear in any shape and color like a shapeshifter. He will change his appearance
and clothes to fit the occasion and not draw notice to himself by others.
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PERSONALITY
Sam is quiet; always observing, and very intelligent. He is always looking
for ways to expand his psionic and arcane abilities to protect himself and his friends
and to gather more knowledge. He is an academic at heart.
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BACKGROUND
Samuel doesn't remember very much of his former life when he had a physical body.
It was so long ago and since then he has wandered the land of Faerun for as long as he can remember; doing his best to stay out of conflict when he could and helping out when he can. In his travels he found the city of Silverymoon in the north and something within himself finally clicked back into place when he wandered into the University of Silverymoon's library. One look at the stacks of books and Samuel was mesmerized. He started at random among the many book stacks and began reading them; one at a time.
Before long Samuel had read all the books and soon realized that library would hold only so
much knowledge within it and its books and tomes and decided that he should give back
what he had learned.
He enrolled in the University of Silverymoon to become a wizard and excelled within the
ciriculum, soon focuing his studies to becoming an incantatrix mage. He gathers and
develops information and arcane techniques for the university during the course of his studies and crafting magical items to help him in his endeavors; specializing in wonderous magic items. In the past he has been commissioned to create several magic items for patrons and helps with the defense of the city when needed which help pay for his schooling and arcane projects.
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Why is Samuel kick ass?
Samuel's use of Claws of the Beast and Claws of the Vampire allow him to dish out a
lot of damage within a round while healing himself in the process and his incorporeal
type allows him to bypass most enemy AC and move silently without leaving a scent; making him a formidable melee fighter and skirmisher.
His skills as an infiltrator are excellent with his assume likeness ability, disguise skill,
and telepath powers to gather intelligence information and work as a scout if needed.
His arcane abilities give him a lot of utility in offensive and defensive power as well as
several utility spells to help the party members