Ties that Bind - 3.5 Forgotten Realms Gestalt


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gabrion said:
Using the precedent of the Hat of Disguise, I would allow a continuous effect item of Alter Self. The cost would be 2 (Spell Level) x 5 (Caster Level) x 2,000 x 1.5 (10 min/level duration) = 30,000. Of course if you wanted forms with less that 5 HD or if you only wanted the item to work a couple of times per day, then the cost would be much less, but this is the basic item.
Polymorph would be much better, but it also costs a shitload to have an item like that made. Keep in mind that there are some very useful forms for Alter Self, but as a general rule any transformative spell usually works best if you have access to outsider forms.
hmmm...now, if I want an item with Polymorph/Metamorphosis that would be:
4 (spell) x 7 (caster) x 2,000 x 2 (1min/level) = 112.000 right?
ouch... I think the alter self version will have to do ^^
 

Thanks for the clarification on the saves and attack bonus. My numbers were coming out a little too high to make sense for a spellcasting character.

Here is my base character sheet.
Unbodied 10/Psion 2//Wizard 5/Incantatrix 7
Code:
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Name  : Samuel              | Race  : Unbodied         | Height: N/A
Player: chubbell            | Gender: Unknown          | Weight: N/A
Update:                     | Age   : Unknown          | Eyes  : N/A
Size  : Medium Humanoid     | Hair  : N/A
Alleg : True Neutral        | Speed : 40 ft fly(good)  | Hand  : Right
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       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  | Unbodied race           +6
STR    0      +0  |               | Psion(telepath)          6
DEX    20     +5  |   24      +7  | Wizard                   5
CON    20     +5  |               | Incantatrix              7
INT    26     +8  |   30      +10 |
WIS    15     +2  |               |XP  : 64480            Char Level: 12
CHA    22     +6  |   26      +8  |Need:                  ECL       : 12
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        Total   Current   Subdual |         Total   Dex   Misc
HP    :  101                      | Init  :  7    =  7  +  0
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        Total      Armour   Shield   Dex   Size     Def  Defl   Misc
AC    :   19   =     5    +        +  7  +  0   +      +  8   + (-1)
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        Total  Base  Str   Size   |         Total   Base   Dex   Size
Melee :  14  =  7 +   7 +  0      | Range :  14   =  7   +  7  +  0
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SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con      13     =  4   +  5  +  4    +
Ref   :    Dex      18     =  7   +  7  +  4    +
Will  :    Wis      14     =  8   +  2  +  4    +
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RACE/CLASS ABILITIES & FEATS                                GAINED
RACE ABILITIES:
Unbodied characters possess the following racial traits.
+2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma. As
an incorporeal creature, an unbodied has no Strength score.
Medium size.
An unbodied has a fly speed of 30 feet (good maneuverability).
Darkvision out to 60 feet.
Deflection bonus to Armor Class equal to character’s Charisma modifier
(minimum +1).

Natural Attack: An unbodied can make a melee touch attack to deal 1d6 points
of damage.

Special Attacks (see above): Psionic powers, telekinetic force. An unbodied
who takes levels in psion (telepath) adds its racial manifesting ability and
psion levels together to determine its power point reserve, manifester
level, and powers known.

Telekinetic Force (Su)
An unbodied can use telekinetic force (DC 15) as a standard action that does
not provoke attacks of opportunity. Manifester level 4th. The save DC is
Charisma-based.

Special Qualities (see above): Assume likeness, incorporeal traits, Hide
Mind.

Assume Likeness (Su)
An unbodied can assume the likeness of any Small, Medium, or Large creature
as a standard action that does not provoke attacks of opportunity. Its
abilities do not change, but it appears to be that creature, relying on its
Bluff and Disguise skills to deflect suspicion.

Hide Mind (Su)
An unbodied cannot be identified as psionic by divination spells or
clairsentience powers.

Incorporeal Traits
An unbodied is harmed only by other incorporeal creatures, magic weapons,
powers, spells, spell-like abilities, and supernatural abilities. It has a
50% chance to ignore any damage from a corporeal source, except for force
effects or attacks made with ghost touch weapons. It can pass through solid
objects, but not force effects, at will. Its attacks ignore natural armor,
armor, and shields, but deflection bonuses and force effects work normally
against them. An incorporeal creature always moves silently and cannot be
heard with Listen checks if it doesn’t wish to be.

Racial Hit Dice: An unbodied begins with four levels of monstrous humanoid,
which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw
bonuses of Fort +1, Ref +4, and Will +4.

Racial Skills: An unbodied’s monstrous humanoid levels give it skill points
equal to 7 × (2 + Int modifier). Its class skills are Bluff, Diplomacy,
Disguise, Intimidate, Listen, Sense Motive, and Spot. Unbodied have a +4
racial bonus on Bluff checks and Disguise checks. When using its assume
likeness ability, an unbodied gets an additional +10 circumstance bonus on
Disguise checks. If it can read an opponent’s mind, it gets a further +4
circumstance bonus on Bluff and Disguise checks.

Racial Feats: An unbodied’s monstrous humanoid levels give it two feats.

Favored Class: Psion (telepath).

Level Adjustment: +6.

CLASS ABILITIES:
Psion
- 2 bonus psionic feats
- psionic powers and power points

Wizard
- Summon Familar
- Arcane Spellcasting
- Scribe Scroll feat
- bonus item creation/metamagic feat

Incantatrix
- 3 bonus metamagic feats
- Focused Study (Enchantment)
- Cooperative Metamagic
- Metamagic Effect
- Metamagic Spelltrigger
- Seize Concentration
- Instant Metamagic 1/day
- 7 arcane spellcasting levels

FEATS: Improved Natural Attack(Claws), Expanded Knowledge(Claws of
the Beast), Expanded Knowledge(Claws of the Vampire), Magical Artisan(CWI), 
Overchannel, Iron Will, Collegiate Wizard, Quicken Spell, Practiced Manifester, 
Craft Wonderous Item, Twin Spell, Persistant Spell, Extended Spell, 
Scribe Scroll

Flaws: Vulnerable, Frail
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LANGUAGES
Written/read: Common, Sylvan, Elvish, Dwarvish, Goblin, Draconic, Infernal,
Auran, Celestrial

Spoken: Common, Sylvan, Elvish, Dwarvish, Goblin, Draconic, Infernal, Auran,
Celestrial
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PSIONIC ABILITIES
              Power points per day   Powers Known       Power Level Known
Psion:               65                  13                    3rd
DC: 20 + Power Level

Powers Known
Psion
L1: Energy Ray, Conceal Thoughts, Claws of the Beast*, Mind Thrust, 
Entangling Ectoplasm,Precognition-Defensive
L2: Cloud Mind, Tongues, Clairvoyant Sense, Read Thoughts
L3: Claws of the Vampire*, Body Adjustment, Energy Burst, Telekinetic Force*,
Touchsight


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ARCANE ABILITIES
SR 18
Caster Level: 12  4/7/7/6/5/5/4
DC: 20 + Spell Level
+2 Caster Level to overcome SR

Spells Known in spellbook
L0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, 
Disrupt Undead, Electricity Jolt, Flare, Ghost Sound, Horizikaul's Cough, Launch Bolt, 
Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, 
Read Magic,Repair Minor Damage, Resistance, Silent Portal, Touch of Fatigue

L1: Charm Person, Color Spray, Comprehend Languages, Endure Elements, 
Enlarge Person, Expeditious Retreat, Kaupaer's Skittish Nerves, Mage Armor, 
Magic Missile, Magic Weapon, Negative Energy Ray, Obscuring Mist, Protection From Evil, Ray of Enfeeblement, Shelgarn's Persistent Blade, Shield, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disk, True Strike, Unseen Servant

L2: Alter Self, Bear's Endurance, Blindness/Deafness, Bull's Strength, Cat's Grace, 
Detect Thoughts, Eagle's Splendor, Flame Dagger, Flaming Sphere, Fox's Cunning, 
Gust of Wind, Hypnotic Pattern, Invisibility, Knock, Locate Object, Melf's Acid Arrow, 
Mirror Image, Resist Energy, Rope Trick, Scorching Ray, See Invisibility, Shatter, 
Snilloc's Snowball Swarm, Summon Monster II, Web

L3: Amanuensis, Arcane Sight, Clairaudience/Clairvoyance, Daylight, Dispel Magic, 
Displacement, Fireball, Flame Arrow, Fly, Gaseous Form, Haste, Healing Touch, 
Hold Person, Ice Burst, Lightning Ball (Scintillating Sphere), Magic Circle against Good, 
Protection From Energy, Secret Page, Shrink Item, Sonic Blast, Stinking Cloud, 
Suggestion, Summon Monster III, Tongues

L4: Animate Dead, Arcane Eye, Bestow Curse, Charm Monster, Confusion, 
Dimension Door, Dimensional Anchor, Enervation, Evard's Black Tentacles, Invisibility (Greater), Leomund's Secure Shelter, Mass Resist Elements, Otiluke's Dispelling Screen, 
Rary's Mnemonic Enhancer, Remove Curse, Scrying, Shadow Conjuration, Sonic Orb, 
Summon Monster IV, Wall of Fire, Wall of Ice, Zone of Revelation

L5: Ball Lightning, Break Enchantment, Cloudkill, Cone of Cold, Contact Other Plane, 
Dismissal, Dominate Person, Fabricate, Feeblemind, Ghostform, Hold Monster, 
Kiss of the Vampire, Leomund's Secret Chest, Lutzaen's Frequent Jaunt, Major Creation, 
Passwall, Permanency, Planar Binding (Lesser), Shadow Evocation, Simbul's Spell Matrix, 
Summon Monster V, Teleport, Wall of Force, Wall of Stone

L6: Acid Storm, Analyze Dweomer, Antimagic Field, Chain Lightning, Circle of Death, 
Disintegrate, Dispel Magic (Greater), Fire Spiders, Globe of Invulnerability, Legend Lore, 
Otiluke's Freezing Sphere, Planar Binding, Stone to Flesh, Summon Monster VI, 
True Seeing, Undeath to Death, Wall of Iron


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                        Key     Skill Ability
CC SKILL              Ability    Mod    Mod    Ranks   Synergy    Misc
x  Appraise            INT        10  =  10  +       +          +
x  Autohypnosis        DEX        9   =  7   +       +  2       +
x  Balance             DEX*       7   =  7   +       +          +
   Bluff               CHA        24  =  8   + 12    +          + 4
x  Climb               STR*       0   =  0   +       +          +
   Concentration       CON        10  =  5   + 5     +          +
   Craft(alchemy)      INT        17  =  10  + 7     +          +
   Decipher script     INT        10  =  10  +       +          +
   Diplomacy           CHA        22  =  8   + 12    + 2        +
x  Disable device      INT        10  =  10  +       +          +
   Disguise            CHA        29  =  8   + 5     + 2        + 14
x  Escape artist       DEX*       7   =  7   +       +          +
x  Forgery             INT        10  =  10  +       +          +
   Gather Information  CHA        13  =  8   + 5     +          +
x  Handle animal       CHA        8   =  8   +       +          +
   Heal                WIS        2   =  2   +       +          +
x  Hide                DEX*       7   =  7   +       +          +
   Intimidate          CHA        15  =  8   + 5     + 2        +
x  Jump                STR*       0   =  0   +       +          +
   Knowledge(psionics) INT        25  =  10  + 15    +          +
   Knowledge(arcana  ) INT        25  =  10  + 15    +          +
   Knowledge(planes  ) INT        11  =  10  + 1     +          +
   Knowledge(nature  ) INT        11  =  10  + 1     +          +
   Knowledge(engineer) INT        11  =  10  + 1     +          +
   Knowledge(religion) INT        11  =  10  + 1     +          +
   Listen              WIS        11  =  2   + 9     +          +
x  Move Silently       DEX*       7   =  7   +       +          +
x  Perform             CHA        8   =  8   +       +          +
   Profession          WIS        2   =  2   +       +          +
   Psicraft            INT        27  =  10  + 15    + 2        +
x  Ride                DEX        7   =  7   +       +          +
x  Search              INT        10  =  10  +       +          +
   Sense motive        WIS        17  =  2   + 15    +          +
x  Sleight of hand     DEX*       9   =  7   +       + 2        +
x  Speak language      NONE           =      +       +          +
   Spellcraft          INT        27  =  10  + 15    + 2        +
   Spot                WIS        17  =  2   + 15    +          +
x  Survival            WIS        2   =  2   +       +          +
x  Swim                STR#       0   =  0   +       +          +
x  Tumble              DEX        7   =  7   +       +          +
x  Use magic device    CHA        10  =  8   +       + 2        +
x  Use psionic device  CHA        10  =  8   +       + 2        +
x  Use rope            DEX        7   =  7   +       +          +
* Armor check penalty applies
# Double armor check penalty applies
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WEAPON      TAB           DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES
Touch Att   +12/+7        1d8+7     20/x2     -      -    M
Claws(CoB)  +12/+12/+7/+7 2d6+7     20/x2     -      -    M
                                                  TOTAL WEIGHT:  0  LB
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                        ARMOUR CHECK    MAX  SPELL
ARMOUR          TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
Robe of the Archmagi Armor +4    -       -    -                 ghost touch                
                                                  TOTAL WEIGHT:       LB
--------------------------------------------------------------------------------
GEAR                                               Wealth DC     WEIGHT LB
423.75 gp
                                                  TOTAL WEIGHT:    LB
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LOAD:  LIGHT   MEDIUM (-3) HEAVY/MAX (-6)  LIFT (X 2)  PUSH/DRAG (X 5)
            LB       LB              LB        LB               LB
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MAGIC ITEMS (All equipment has ghost touch ability)
Headband of INT +4
Gloves of DEX +4
Portable Hole
Cloak of CHA +4
Boots of Speed, Striding, Springing
Robe of the Archmagi
Broach of Shielding
Necklage of Spells 
-Enlarge Person 3/day
-Kaupaer's Skittish Nerves 3/day
-Magic Fang 3/day
-Shield 3/day
-Unseen Servant 3/day
-Prestidigitation 3/day

Blessed Spellbook
8  1st lvl Spell Scrolls(spells copied into Blessed Spellbook)
17 2nd lvl Spell Scrolls(spells copied into Blessed Spellbook)
16 3rd lvl Spell Scrolls(spells copied into Blessed Spellbook)
14 4th lvl Spell Scrolls(spells copied into Blessed Spellbook)
16 5th lvl Spell Scrolls(spells copied into Blessed Spellbook)
9  6th lvl Spell Scrolls(spells copied into Blessed Spellbook)


PSIONIC ITEMS
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DESCRIPTION
Sam is usually appears all in black with a black shirt, pants, boots, and
hooded cloak with a cowl to hide his face.  His assume likeness ability allows him 
to appear in any shape and color like a shapeshifter.  He will change his appearance
and clothes to fit the occasion and not draw notice to himself by others.
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PERSONALITY
Sam is quiet; always observing, and very intelligent.  He is always looking
for ways to expand his psionic and arcane abilities to protect himself and his friends
and to gather more knowledge.  He is an academic at heart.
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BACKGROUND

Samuel doesn't remember very much of his former life when he had a physical body.  
It was so long ago and since then he has wandered the land of Faerun for as long as he can remember; doing his best to stay out of conflict when he could and helping out when he can.  In his travels he found the city of Silverymoon in the north and something within himself finally clicked back into place when he wandered into the University of Silverymoon's library.  One look at the stacks of books and Samuel was mesmerized.  He started at random among the many book stacks and began reading them; one at a time.

Before long Samuel had read all the books and soon realized that library would hold only so
 much knowledge within it and its books and tomes and decided that he should give back 
what he had learned.  

He enrolled in the University of Silverymoon to become a wizard and excelled within the 
ciriculum, soon focuing his studies to becoming an incantatrix mage.  He gathers and 
develops information and arcane techniques for the university during the course of his studies and crafting magical items to help him in his endeavors; specializing in wonderous magic items.  In the past he has been commissioned to create several magic items for patrons and helps with the defense of the city when needed which help pay for his schooling and arcane projects.
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Why is Samuel kick ass?
Samuel's use of Claws of the Beast and Claws of the Vampire allow him to dish out a 
lot of damage within a round while healing himself in the process and his incorporeal 
type allows him to bypass most enemy AC and move silently without leaving a scent; making him a formidable melee fighter and skirmisher.

His skills as an infiltrator are excellent with his assume likeness ability, disguise skill, 
and telepath powers to gather intelligence information and work as a scout if needed.

His arcane abilities give him a lot of utility in offensive and defensive power as well as
several utility spells to help the party members
 
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Kyoni said:
hmmm...now, if I want an item with Polymorph/Metamorphosis that would be:
4 (spell) x 7 (caster) x 2,000 x 2 (1min/level) = 112.000 right?
ouch... I think the alter self version will have to do ^^

Yes, and it gets even worse because the forms you can choose when you polymorph depend on caster level, and some of the really good ones have 12 or more HD. That method is really expensive.

@All-This thread is now offically closed, so no new applicants will be considered for the game. I will give all of you some time to add anything you want to your characters (I think the OP says I will give one week, but I think being done by Wednesday is doable) and at that point I will choose players.

I'm going to review characters and if I need more info from any of you to make my decision, I will let you know.
 


Gabrion,

You don't want this thread closed, right? You're just closing it for any additional people interested in the game.

If you want the thread closed, let me know and I can shut it down. :)

Keia
 


Ok everyone, this is the list of current applicants I’ve come up with. I suggest following the link to be sure I linked it to the correct post for your character. Also if you are missing from the list for some reason, be sure to give me a shout. Most of the things I’m still waiting for are backgrounds, so when people get those done we will be on our way toward picking the final group(s).

List of People to Eat
Keia: Psion 7/Fighter 1/Rogue 4//Rogue 4/Fighter 1/Elocator 7

Erudite: Shadow Creature 3/Ranger 6/Horizon Walker 3//Illusionist 5/Shadowcraft Mage 5/Shadow Adept 2

Rystil Arden: Telepath 9/Metamind 3//Monk 2/Cleric 3/Metamind 4/Mystic Wanderer/PoF 2

djrdjmsgrd: Rogue 6/Ranger 3/Monk 3//Ranger 3/Cleric 9 or Rogue 3/Ranger 4/Ninja 5//Bard 11/Rogue 1
Right now you just have the bare bones posted. You should pick which of the characters you like better and add a history along with appearance.

SomeoneP: Ranger 2/Fighter 4/Tempest 5/Exotic Weapons Master 1//Domain Wizards (transmutation domain)

Ferrix: Wizard 5/Incantrix 2/Spellguard 5//Cloisterd Cleric 5/Dweomerkeerper 7
You need to add background.

Shayuri: Druid 5/MoMF 7//Rogue 7/Warshaper 5

Bloodweaver: Rogue 12//Psychic Warrior 5/Invisible Blade 5/Master Thrower 2
I am a little unclear on the exact class progression, so if you could clear it up that would be great. Also background and appearance, although I assume you are still working on this.

Scotley: Rogue 1/Wizard 11//Warlock 11/Rogue 1
I also need background an appearance from you. BTW, did you decide on human or Illumian?

chubbell: Unbodied 10/Telepath 2//Wizard 5/Incantrix 7

kyoni: Rogue 4/Ranger 1/Warshaper 3/Shadowlord 4//Psycic Warrior 5/Elocater 7

Dragoon: Rogue 9/Fighter 3//Wizard 9/Magelord 3
I haven’t heard from you since that first post, so I was wondering if you are still interested. If so I will still need a write-up for Magelord if you want to use it.

One more thing I need from (almost) all of you
It would help me a great deal if you added something to your character seperate from history that says why he/she is so kick ass. What things will your character be really good at/how does he/she fight/generally what's cool about the character are all good things to put here. Think of it as an opportunity to sell your character. This particular bit will help me in deciding characters.

My original deadline was next Friday to add this stuff, but I think it is reasonable to expect that people have this stuff done by next Wednesday, so I'm setting that as the new deadline. As always, ask me any questions you have.
 
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Background:

Cassandra Durai--

Cassandra is the daughter of a Nimbran Skyknight who went out on a Flying Hunt and a Halruaan expatriate living in the Misty Vale. The Halruaan eugenicists would never have allowed this coupling, had they known, as the swirling eddies of eldritch energies within her caused the awakening of intense psionic powers at an early age. Unfortunately, the psychic echoes of her uncontrolled telepathic emanations attracted the attention of a colony of illithids living under the Wyrmbone mountains. With Cassandra's father returned to Nimbral even before the child was born, her mother Hekyve was unable to hold off the attacking mind flayers that came in search of the child, and Cassandra never saw her mother again...Intrigued by Cassandra's innate talent, the illithids decided to use her as a host-body for a new illithid, but since such an action normally destroys the mind of the host, which would put her psionic powers to waste, they carefully incubated a symbiont that would attach to her mind and convert her into an illithid more insidiously, retaining and augmenting her psionic powers. Fortunately for Cassandra, a githzerai rrakkma destroyed the illithid colony before the symbiont could convert her body and mind, and one of them performed a Psychic Chirurgery that cleared it from her mind. Even so, her psionic powers remained augmented and her skin retains a very subtle lavender tint, the colour of the tips of an illithid's tentacles. The githzerai, a group of monks and psions, noticing Cassandra's innate talent, raised her and trained her in a monastery on Limbo, where they indoctrinated her in the strict teachings of Zerthimon...But even so, the chaos-stuff of Limbo seemed to sing to her from just beyond the grounds of the monastery. When the githzerai allowed her to leave, deciding that she had come of age and no longer needed their training to keep her discipline, she decided to return to her homeland, but she was too young to really know anything about her forest home, so when she returned to Faerun, she wound up in the Misty Forest instead (an understandable mistake). As she tried to meditate, saddened and alone in the wrong forest (the Astral Caravan that brought her had long since departed), she had a vision of a smiling, loving woman with fiery red hair, who enfolded her in her arms and whispered to her that she should head northwest. Heeding the woman's advice, after many days of travel, she reached the city of Waterdeep, where she was drawn to the house of Sune. Gazing upon the images of the goddess within, Cassandra realised that this must be the voice that had spoke to her, and she became an acolyte of Sune, renouncing the asceticism of the path of Zerthimon. She spent some time training in Waterdeep, but eventually, she grew weary and longed for the open road once more, where she could feel Sune in her own way, rather than through organised prayer, and where she could spread the love that she had finally found after all these years to those she encountered. These journeys led her to the Silver Marches, but on the way, she became lost in the Nether Mountains. Perhaps it was her natural curiosity, perhaps it was the mix of pure Netherese bloods within her veins, but she found a cache of powerful items in those mountains dating to the time of Netheril, though they were guarded by powerful magical guardians and traps. On her way back to the surface, she encountered a drow slaving party that was bringing a group of captured humans, svirfneblin, and dwarves back to Ched Nasad to sell as chattel. Outraged at this affront, Cassandra single-handedly defeated the drow with her new magical gear, surprised at just how easy drawing her psionic power was slowly becoming--even her psicrystal Sibyl was growing a reservoire of her own. As Cassandra surfaced near Sundabar, returning the captured humans and dwarves safely to their homes after already saying farewell to her new svirfneblin friends, she did so as a newfound champion of freedom



Why Cassandra kicks ass will follow soon :)

Edit: Oh, I added more :)
 
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