Rystil Arden
First Post
Oh, and you ban +Spellcraft items, right? Otherwise, you'll have to worry about the Incantatrix running around and making everyone's spells Persistent absolutely free 

Someone said:I think you´ll have to change it a little, Ferrix (Edit: I mean the build in post #54). You can´t take Expanded Knowledge at level 3, since at this point you don´t have 2nd level powers.
gabrion said:However, I do give you bonus points for knowing one of the most effective ways to kick the DM in the teeth.![]()
Supernatural Spell is broken even with the XP costs: It doesn't provoke an AoO, it doesn't allow SR, etcFerrix said:One of the ways of fixing supernatural spell was making it still require XP costs of any spell used with it.
That fixed the most obviously broken powers of it.
Why no Initiate feat?
I can change divine metamagic to something else, like Quicken and drop Persistent Spell.
Rystil Arden said:Oh, and you ban +Spellcraft items, right? Otherwise, you'll have to worry about the Incantatrix running around and making everyone's spells Persistent absolutely free![]()
Ferrix said:One of the ways of fixing supernatural spell was making it still require XP costs of any spell used with it.
That fixed the most obviously broken powers of it.
Why no Initiate feat?
I can change divine metamagic to something else, like Quicken and drop Persistent Spell.
Level Class 1 Class 2 Feats
1 Ranger Cloistered Cleric Track, Endurance, True Believer
2 Fighter Cloistered Cleric Weapon Focus (Warhammer)
3 Fighter Cloistered Cleric Iron Will, Heavy Armor Optimization
4 Paladin Cloistered Cleric
5 Paladin Cloistered Cleric
6 Deepwarden Cloisted Cleric Greater Heavy Armor Optimization
7 Deepwarden Pious Templar
8 Hammer Battlesmith Craft Magic Arms & Armor
9 Hammer Battlesmith Wild Talent
10 Hammer Battlesmith
11 Hammer Battlesmith Far Shot
12 Hammer Battlesmith Deflective Armor