Ties that Bind - 3.5 Forgotten Realms Gestalt

Shayuri said:
- How do you want to determine what forms I'm familiar with at game start? A big measure of a shapechanger's ability is what forms he's familiar with sufficiently to assume.

I also forgot to answer this question. I can't make an exact list, but I will allow most things. Being a 12th level character it is assumed that you've done a fair bit of adventuring, so I expect that you would have seen quite a bit. If you have specific forms you are worried about, feel free to ask about them.
 

log in or register to remove this ad


My goal is to have a sneaky, shifting, teleporting Headache. Any advice to further that goal is welcome :-)
I'll be able to post once per day, except for weekends or holidays as it depends on whether I'm at home or not.

Her life till she arrived in Silverymoon (will grow longer, just give me some time :o ):[sblock]She grew up in the Halfling Guild of [Calimport?]. Pretty strange when you consider she's a changeling and the Guild only allows halflings as members. In fact her mother is a Halfling and a longtime guildmember. So little Yorlii was raised in the middle of a bunch of thieves, spys, informants, ... So of course she is quite good at those things.
Everything changed when she reached majority: She had been told that she would have to leave the guild once she could take care of herself, but that didn't help the fact that she felt like being thrown out. Because she couldn't really separate from all her friends from the guild just like that she stayed in [Calimport?] a good while longer, taking little jobs, mostly revolving around stealing and spying.
For halflings the ties to one's community are more important than anything else, she could not leave just like that. But one day an old friend and mentor visied her and told her she would have to leave the city. Rumors were spreading that the Halfling Guild had non-halfling members. On [Calimport?]'s streets such changes could mean great changes in the balance of power between the Guilds.
So she left, first to another city her mentor had advised her to go: Telflamm in Thesk (that's the city, right? I have to get the "Knowledge:local, Thesk = 2" from somewhere after all... :p )
She worked there for a few years, but coudn't feel at home in the local Thieves Guild as Humans don't have this clan-loyalty that she knew from her halfling friends. So before the situation could get out of hand she left the city.
So she started to wander from town to town earning money through the art she knew best... and one day crossed through Silverymoon...[/sblock]Char sheet:
Code:
Changeling (mostly female)
TN

Str	16 +4 (WS)	20 (+5)
Dex	18 +2 (lvl)	20 (+5)
Con	12 +4 (WS)	16 (+3)
Int	14		14 (+2)
Wis	14 +1 (lvl)	15 (+2)
Cha	10		10 (+0)

A: Rogue 4, Variant Ranger 1, Warshaper 3, Shadowlord 4
B: Psi Warrior 5, Elocater 7

Fort	7,3+3(con)	= 10+2 (item)
Will	7,16+2(wis)	=  9+2 (item)
Refl	8+5(dex)	= 13+2 (item)

MV		: 40 = 30+10
BAB		: +9/+4	+5(str) +1(wpn) -2(dual)
AC		: 19 = 10 +4(pwr/armor) +5(dex/dodge)

Hitpoints	: 74+36(con) = 110
Powerpoints	: 27+10(wis) = 37
Spells		: Lvl1 = 3	=2+1(int)
		  Lvl2 = 2	=1+1(int)
Skillpoints	: 134
Immunities	: Criticals, Stuns, Death Effect(opd)
Level progression:[sblock]
Code:
Level	Class A		Class B		Feats + Bonus Feats
1	Rogue		Psi Warrior	'Dodge, 'Mobility
2	Rogue		Psi Warrior	'Blindfight
3	Rogue		Psi Warrior	2-handed fighting
4	Rogue		Psi Warrior	
5	Variant Ranger	Psi Warrior	'Spring Attack
6	Warshaper	Elocater	Psi Meditation
7	Warshaper	Elocater	
8	Warshaper	Elocater	
9	Shadowlord	Elocater	Psi Weapon
10	Shadowlord	Elocater	
11	Shadowlord	Elocater	
12	Shadowlord	Elocater	Deep Impact
--
13	Warshaper	Psi Warrior	
14-15	Variant Ranger	Psi Warrior	15: Grtr. Psi Weapon, EK(Thieving Mindlink)
16-20	Variant Ranger	Psi Warrior	18: *, *
The 3rd level Elocater ability Dimension Step should fullfill the Dim. Door
requirement for the Shadowlord.

Feats marked with ' are class-prereq's.

PHB: Rogue
XPH: Psi Warrior, Elocater
Unapproachable East: Telflammar Shadowlord
Complete Warrior: Warshaper
Unearthed Arcana: Variant Ranger (Wild, p.58)[/sblock]What she's capable of (feats, special abilities and powers) in 2 themes:
[sblock]Changeling: Disguise Self (transmutation, at will)
Rogue: Evasion, Uncanny Dodge
Psi Warrior: Simple+Martial Weapons, All Armor, All non-tower Shields
Variant Ranger: Track, Fast Movement, Wild Empathy, Favored Enemy (Humans)
Warshaper: Morphic Immunities (crit, stun), Morphic Body (+4str,+4con), Morphic Reach(+5feet)
Feats: Dodge, Mobility, Blindfight, 2-handed fighting
Spells: Darkness, Impr. Invis., Shadow Mask
Powers: Inertial Armor, Call Weaponry, Animal Affinity, Metaphysical Weapon, Ubiquitous Vision, Steadfast Perception

Elocater: Scorn Earth (~levitate), Sidestep Charge, Dimension Step, Flanker, Transporter(Teleport and Planeshift as 3rd lvl Powers), Capricious Step, Opportune Strike +4
Shadowlord: Shadowsight(Darkvision even in magic dark), Shadow Jump, Shadow Blur, Shadow Walk, Shadow Pounce
Feats: Spring Attack, Psi Meditation, Psi Weapon, Deep Touch
Spells: Chill Touch, Haste
Powers: Dimension Slide, Dissipating Touch, Hustle, Emp. Transfer (Hostile)
[/sblock]And how she uses them (or why she's good at her craft):[sblock]In fights, she makes a lot of use of her mobility and pounce ability: spring attack with capricious step or the different teleporting powers/abilities she has. Whenever she can, she will do flanking attacks (and use her shapeshifting to help with this). Whenever she is not using some kind of touch attack with deep touch, she will use her psi weapon feat to increase her damage. With her decent hitpoint she can survive a few hits and flee when in danger. Her decent saving throws help as well.

Her primary weapons are a scimitar with a kukri.
She uses throwing daggers for range or summons other weapons depending on the enemy to fight (to trip or disarm, for immunities and such) and as she can wield all simple and martial weapons she has quite some choice. From her str and dex alone she gets +5 to BAB and Dmg and from her dex and armor she has an AC of 19. She can boost those even more with her powers. She keeps her dex bonus when flat-footed and criticals don't work against her.

Her damage with her scimitar & kukri:
Scimitar = 1d6 +1(enh) +5(str) +1d4(psi) +2d6(psifocus) +4(Elo,opp)
(15-20x2)(keen) +1d6(+critpsi)
Kukri = 1d4 +1(enh) +5(str) +1d4(psi) +2d6(psifocus) +4(Elo,opp)
(18-20x2)
On top of that she has as few touch powers to use with deep impact: chill touch, dissipating touch, emp. transfer (hostile). Those increase her damage even more.

When in a town or city she usually takes the shape of a handsome but well-trained woman unless she needs to take some shape for a specific mission/task. In dungeons she usually looks like some battlehardened and strong woman. The race is usually that of her travelmates or that of the predominant race in the area.[/sblock]Items (this list ist not done yet, just a basic idea of what I'd like):[sblock]
Code:
Spell Pouch	  	5
Thieves Tools+2 	100
Handy Haversack		2k
Lens of Detection	3,5k
Lesser Prayer Beads	9,6k

Circlet of Compr.&Read  5,2k (Head)
Hand of the Mage	900 (Neck)
Boots of Elvenkind	2,5k (Feet)
Belt of Hidden Pouches 	5k (Waist)
Gauntlet of Rust	11,5k (Hands)
Bracers of Dagger Summ. 2,8k (Arms)
Ring of Sustenance	2,5k (Finger 1)
Cape of Alteration	30k (Back)
Vest of Resistance +2	4k (Shirt)
Thistledown Padded	4,405 (Robe)(+2-1death ward)
(Eyes)
(Finger 2)
-------
84,910

Kukri		  308 +8k (+2-1psychic)
Scimitar	  315 +32k (+4-1keen+2psychicburst)
-------
40,000

90 left
[/sblock]
 
Last edited:

@kyoni-I like that character set up.

Kyoni said:
- Is this an option: She will have grown up in some Guild similar to Calimport's Halfling Guild. Just so you know: I loved the Halfling Guild description in the books about Artemis Entreri. Full story coming as soon as I get an ok for this, especially because of the "Thesk"-prereq of the Shadowlord.

If you are asking just whether or not that is an option for your backstory then by all means yes. As I have said before though, this campaign slightly favors good aligned characters, so you might want to be the theif with a heart of gold type character. That's up to you though. Just make sure your backstory ends up with you in Silverymoon.

- What Shifter Class would you allow and suggest? I thought Daggerspell Shaper but that's a Rogue/Druid mix class...

I'm not sure exactly what you mean by that. If you want a PrC focused on changing shape then I would be a changeling and go with the Warshaper PrC (I think I meantioned this to someone else too...but it's a really cool PrC). The way you have it set up right now I don't think levels of druid would help all that much, but I'm not sure exactly what you are going for. Sorry if that wasn't helpful.
 

gabrion said:
@Ferrix-The Gold Dwarf looks like a rockin idea. Also, if you play the spellguard character you can have permission to be attuned to the mythal of silverymoon if you wish. Of course it still costs XP, but the option is there. Don't forget with the Spellguard character that in your background you should give an account of your reaction to Alustriel's death. Just so you know, rumors are travelling through the ranks of foul play, but nothing has been confirmed. After all, Alustriel was a chosen one and a powerful mage, so it is difficult to think someone could have undone her.

Actually, I think part of the Spellguard PrC attunes him to the Mythal of silverymoon without the XP cost. I'll check again but I'm pretty certain.

The gold dwarf is actually a recreation of a character I had played in a game DM'd by Wrahn here named Glanglim. Gestalt worked well too.
 

Ferrix said:
Actually, I think part of the Spellguard PrC attunes him to the Mythal of silverymoon without the XP cost. I'll check again but I'm pretty certain.

Yup, I overlooked that. You are indeed attuned without paying the normal XP cost.
 


gabrion, you mention in the OP that you accept variant classes from unearted arcana. Is the Domain wizard variant ok? It gives something for nothing, though I suppose the autor thought it was balanced against the wizards specialist option.
 

Question for you. Are you using the magic transparency rule for psionics in your game or are you using magic is different than psionic rule?

For monsterous races you wanted use to an LA of LAx1.5. Does this 1.5 increase also apply to any numerical increases for the race? For example an unbodied race gets 4d8 hit dice for LA +4; would this increase to 6d8 for LA +6?
 
Last edited:

In the base F/R (noted in the players guide to FR), magic and psionics is transparent, not different. Though I'm not certain here - only know the other because I just read it. :)

Keia
 

Remove ads

Top