Jonas Visage
(note - with four pages to sift through, I decided to just repost my sheet, with some errata corrected, as well as background and the 'why he's cool' thing...for ease of perusal. Hope that's okay)
(edit note - revised Constitution based on input from forum with increases in all mental stats and revisions to skill points (+15sp), added description, added druidic spellcasting section)
Name Jonas Visage
Race Human
Class/Level: Druid 5/Master of Many Forms, Rogue 7/Warshaper 5
Description: Jonas is a dark haired human in his late twenties/early thirties. His features have a decidedly boyish cast, despite the sprinkle of grey at his temples. His eyes are a sparkling shade of blue. He's tall, but with a wiry build that belies his strength and toughness. He tends to wear simple, common clothes, in shades of blue and green.
(STR) 13 +1
(DEX) 12 +1
(CON) 16 +6
(INT) 14 +2
(WIS) 20 +5
(CHA) 20 +5
Alignment: Neutral Good
AC: 20 (10 + 1 dex +1 luck +4 armor + 1 insight +3 deflection)
Hit Points: 110/110
Movement: 30'
Base Attack Bonus: +9
Init: +1
Melee Attack: +10
Ranged Attack: +10
Fort: +14
Reflex: +11
Will: +14
Race Abilities
Bonus Feat
Bonus skill points
Class Abilities:
Druid
- Animal Companion
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wildshape 8/day
Rogue
- Sneak Attack +4d6
- Trapfinding
- Evasion
- Trap Sense +2
- Uncanny Dodge
Master of Many Forms
- Shifter Speech (can speak in any form)
- Improved Wildshape (Tiny-Huge, humanoid/monstrous humanoid/giant/fey/vermin/aberration/plant)
- Fast Wildshape (wildshape as move action)
- Extraordinary Wildshape (retain Ex special qualities)
Warshaper
- Morphic Immunities (immune to stunning and critical hits)
- Morphic Weapons (increase natural weapons by one size category)
- Morphic Body (+4 Str and +4 Con)
- Morphic Reach (+5' to reach)
- Morphic Healing (Fast Healing 2)
- Multimorph (Can assuming multiple shapes per 5 hour 'use' of Wild Shape)
Skills: 145
Bluff (Cha) +20 (15 ranks, +5 Cha)
Concentration (Con) +18 (15 ranks, +3 Con)
Diplomacy (Cha) +14 (5 ranks, +5 Cha, +2 bluff, +2 sense motive)
Disguise (Cha) +30 (15 ranks, +5 Cha, +10 shapechange)
Hide (Dex) +16 (15 ranks, +1 Dex)
Knowledge: Nature (Int) +9 (5 ranks, +2 Int, +2 Nature Sense)
Listen (Wis) +22 (15 ranks, +5 Wis, +2 Alertness)
Move Silently (Dex) +16 (15 ranks, +1 Dex)
Sense Motive (Wis) +15 (10 ranks, +5 Wis)
Speak Language 5 ranks (CC)
Spot (Wis) +22 (15 ranks, +5 Wis, +2 Alertness)
Swim (Str) +6 (5 ranks, +1 Str)
Survival (Wis) +14 (5 ranks, +5 Wis, +2 Knowledge: Nature, +2 Nature Sense)
Feats
Alertness
Luck of Heroes
Endurance
Eschew Materials
Natural Spell
Power Attack
Languages - Common, Sylvan, Elvish, Dwarvish, Giant, Draconic, Orcish, Undercommon
Spellcasting: DC 15+lvl
0 level spells
Create Water
Detect Magic
Guidence
Mending
Read Magic
1st level spells
Faerie Fire
Produce Fire
Longstrider
Cure Light Wounds x2
2nd level spells
Bear's Endurance
Bull's Strength
Barkskin
3rd level spells
Protection from Energy
Greater Magic Fang
Money - 2470gp
Weapons -
Adamantine Mace +1 (+11, 1d6+2, 4lbs, 5000)
Cold Iron MW Scimitar (+11, 1d6+1, 4lbs, 330)
Armour -
Leather +2 (AC +4, 25160gp, 15lbs, Wild)
Vestment of Many Styles (500) (Races of Eberron)
Gear -
Survival Pouch (5000) (Races of the Wild)
Cloak of the Mountebank (10080)
Cloak of Shelter (12000) (Arms & Equipment)
Handy Haversack (2000)
Magic -
Pearl of Power, 3rd level (9000)
Dusty Rose Ioun Stone +1 insight AC (5000)
Amulet of Protection +3 (16000)
Ring of Mind Shielding (8000)
Ioun Stone of Resistance +3 (18000)
Tan Bag of Tricks (6300)
Background:
[sblock]Where to begin? My story has many beginnings, even if one reckons on birth being the ultimate start to life's affairs. I have been born, and reborn, until now rebirth is all I am. To start with a light-footed, light-fingered lad in the Dales seems somehow to...misdirect folk. For the I that is now has so little to do with that boy from so long ago.
But yes. I was born in the Dalelands, and lived there for some years. The fate of my parents is not known to me, for I was raised in an orphanage of Ilmater, alongside other children with overly pale skin, and dark shadows beneath their eyes. Children that had seen too much for their years. I feared them, despised them, and made a career of driving the Ilmatarians to distraction with my constant escapes and attempts to bring color into their lives through pails of water balanced atop doors, and a constant parade of large insects, snakes, and amphibians left to lurk in beds. This color was not appreciated, as much as I was tolerated...and eventually I could bear it no more, and left that dreary place. In my heart I thank them though, for they did care for me in their own way, and I have since come to know how rare that can be.
On my own, in the city, I was a thief who lived by quick hands, quick wits, and more often than anything, quick feet. I know now that I was, in fact, clumsy for a thief...I snapped many a lockpick, set off many a jangling alarm. It wasn't long at all before I was forced to flee, with both the law and the guild of thieves snapping at my heels. And there in the deep woods, where I had no knowledge of how to survive, came my salvation.
She was an elf, and with her pale, fragile looking skin and her icy white hair, she was more beautiful to my eyes than a princess in a tower. And, admittedly, about as attainable. A druid, and follower of Selune, she aided me at first in finding food and shelter. As I got more comfortable, she asked more questions, finally wringing out of me the story of my life up to that point. Then she offered to show me, another way. Forgive me for keeping her name from this narrative. We did not part on the best of terms, and I would spare her the humiliation of being known as my tutor.
Not long after I took up her service and instruction, my elf and I left the lonely forests of Coramanthor on the great trade road west. I learned many things from her of the natural world, but our partnership was ill-fated. We finally came upon the High Forest, where she wished to meet with some elves of the wood, druids like her. And...like me, I suppose it would be fair to say by then. Unfortuantely, we were accosted in the night...if by accosted one can be meant to say, beset upon by werewolves. Followers of Malar, the People of the Black Blood. She stood brave and confident...but I was terrified. Werewolves were a favorite topic for monster stories where I was from...they being so rare there. I had no silver. No spells that would slow them down to speak of. They charged then, and she was magnificent...for the first time I saw what nature's -fury- could accomplish. Lightning and fire ripped at them. The very earth rose up in towering shapes to pummel them. And when they reached her, she became a monstrous bear, and returned claw for claw, bite for bite. I was largely ignored until the end, when it became clear they could not win. The last stragglers, gravely wounded, rushed me, grabbed me, lifted me up as they fled...intent on taking me as a prize.
Lightning took them though, flashing out of a clear sky. As I crawled away from my captor's cooling corpse...or so I thought...a great pain flashed through my foot. I looked back to see a single red eye glaring at me, as a foaming muzzle worried and chomped at my foot. A moment later, the light in its eyes died...and so did it. I quickly cast my only healing spell over myself, sealing the wound. Thinking fast, I threw my torn shoe at the wolf, hitting it in the snout. When she found me, I told her I had thrown my show at it to distract it as I got away.
To this day, I'm not sure if I'm proud, or ashamed, to have lied so well.
Begging forgiveness, but I won't go into details of what happened next. This was another rebirth, of course...but a much darker one. I contracted lycanthropy from the bite, and knowing the danger, still told no one. The elves of the High Forest would have hunted me down like a beast, had not my patron intervened.
She found me, and used certain spells of Selune to force me to my human state. Then we went to an altar dedicated to the Moon Goddess, and she prevailed upon the priestess there to remove the curse from me. The heady freedom of shapechanging had already made its mark on me though, and I wept as they took it from me. I still remembered running farther, faster than I ever could have...the power of tooth and claw. The exquisite senses that made the night my home. And now it was gone.
Needless to say, my elf...my lovely elf...considered any responsibility she had towards me expiated by having saved me. And my attitude towards that saving, honestly, probably didn't help. I was cast from the High Forest, bereft of friend and ally. I nearly sought out the Malarites again, so deep was my sorrow...but Selune guided me to a different fate. I followed the moon at night, drawn by it as I imagined myself still a wolf. And in the trees I saw a great city, lit by magic. Silverymoon.
It was there that I found other druids, and resumed my studies. In time I mastered the druidic art of shapechanging...but still found it lacking. Druids carefully insulate the mind and spirit from the change, which ensures they never become beasts through and through, but also means that many of the aspects of the shape are blocked. I sensed in the teachings, that the traditional 'wild shape' technique was but the tip of an iceberg floating in the sea. That it could be used for so much MORE. I focused on it completely, and when finally I encountered obstacles to my searches, I drew on my past as a thief, and honed my skills in
those arts. I became a shadow on the wall...a flitting ghost in the druid groves. I found scrolls on tree bark of ancient lore...and I learned. Finally, I raided the Malarites themselves, where evil druids had long kept alive secrets of shapechanging lore that their civilized bretheren had buried or lost. By stealth and spell, I stole those secrets. I used them. And now...I am again reborn.
There are few constants in my new life. I remake myself as I please, when and where I please. But I always keep one eye on Selune's pale disc...for it was she who led me once from darkness back to light, like a great beacon on the shore. I have continued to live in and near Silverymoon, and have been a particular bane to the People of Black Blood who brood in the wildlands to the north. I have spied on them, even infiltrated them. Their secrets unerringly find their way to Alustriel's hands, and their bodies rot on the ground where I leave them.
Or did. Now she's gone, and while the city remains in good hands, I am wondering if perhaps it is time to move on. There's a great wide world out there, after all...and a great many things to become.[/sblock]
Why Jonas is Cool:
- With Fast Wildshape and Multimorph, there is almost no limit to Jonas' ability to adjust his special abilities to suit a given situation. In the shape of a giant, or an annis hag, he can tank and do grievous melee damage. As a treant or shambling mound, he can combine effective melee with a vast array of immunities from the plant type. As a chuul or tendriculous, he can paralyze. As a troll or tendriculous, he can regenerate (using druid magic to prevent damage from acid and/or fire of course). As a willow wisp, he has a touch AC in the low 30's, and is immune to all magic but magic missile. And he can become invisible.
If all that wasn't enough, he can become any kind of humanoid, and even imitate specific people. With his Disguise check of +29, he can fool even close friends of an imitated person for some time. As a Tiny animal he has a Hide check of +27 (minimum) and even if he's seen, he'll look completely inconspicuous. Who notices a bird? A stray cat or dog? Jonas' ability to spy and scout is all but incomparable.
And of course, one can argue that any mage with Shapeshift can do the same thing, only better, since they have access to Su abilities too. There's some truth to this, but Jonas still has some advantages.
1) Jonas can do all this 5 levels earlier than any of us will get Shapechange as a spell.
2) Wildshape is impervious to dispelling, and has none of the weaknesses of spellcasting save vulnerability to antimagic.
3) No focus needed.
4) Duration on Jonas' wildshaping is effectively infinite. Eight times a day, for 5 hours a pop, equals more than a single day's worth of shapechanging time.
5) The healing potential of Jonas' wildshape is superior, since it can heal 8/day, not just once per casting.
6) Jonas' hit point potential and BAB is far higher than a mage's would be (though is comparable to a druid or cleric casting Shapechange).
Role in the Party:
I see Jonas as being a primary tank, as well as an excellent scout. To have both abilities in one is quite valuable, since a physically weak scout can often find himself WAY over his head and cut off from the party if he blows a roll. Jonas, in addition to being a hard hitting melee combatant, can also escape from damn near any situation, since through shapechanging he has all forms of movement open to him, usually at rather high rates of speed. And if his native Fast Healing isn't good enough, a quick shift to a faster regenerating form is just the ticket.
Thank you for considering Jonas for your game.
*bows*