Ties that Bind - 3.5 Forgotten Realms Gestalt

Rystil Arden said:
there's just a bunch of really powerful feats you can only take at first level based on region

Except I don't find most of them to be too powerful. Maybe if we compare them to PHB feats they are a little bit better, but with all the splats that are open, they seem sub-par to me (with a few exceptions).
 

log in or register to remove this ad

Might have been worth it for flavor . . . but my feats on this build are rather precious. I'm going to have to pass on a regional feat this time through I think.

Thanks you two!
Keia
 

Keia said:
Might have been worth it for flavor . . . but my feats on this build are rather precious. I'm going to have to pass on a regional feat this time through I think.

Thanks you two!
Keia
Yup, seems like that's true for all psions :)
 



Sheet edited. Con on base form lowered a bit, to increase mental stats. Skills increased. Hit points on base form decreased. Saves adjusted. Added a section for his druid spells. Animal companion (so far) is waived. Though since it only takes a day to summon, I could see him bringing one in for mission-specific purposes.

Thanks for the input, everyone!
 

Rystil Arden said:
Need anything else?

Keia said:
Same question here.

Nope. You two are golden, it's just a waiting game now.

Shayuri said:
Sheet edited. Con on base form lowered a bit, to increase mental stats. Skills increased. Hit points on base form decreased. Saves adjusted. Added a section for his druid spells. Animal companion (so far) is waived. Though since it only takes a day to summon, I could see him bringing one in for mission-specific purposes.

Looks good.

No need to worry about animal companion right now, but if you get a spot I recommend keeping one around, if for no other reason than to flank people!
 

I have a question about another custom item...

I want to have a pair of bracers that allow me to throw 2 daggers each round (1 for each hand but you must have both bracers for the magic to work).
Would you be ok with that?

If yes, how would the cost be?
My calculation is this:
spell used is "call weaponry" (1st level psi warrior power)

1 (spelllevel) x 1 (casterlevel) x 2000 x 2 = 4000

4000-500 = 3500gp

This -500 is my personal estimation for being restricted to throwing daggers only... as they are to be thrown, they only last 2 rounds (spell says: 2 round not in hand and they vanish) no matter if you keep them in hand or not.
Are you ok with my calculations? If not, what price do you set?
 

Kyoni said:
I have a question about another custom item...

I want to have a pair of bracers that allow me to throw 2 daggers each round (1 for each hand but you must have both bracers for the magic to work).
Would you be ok with that?

If yes, how would the cost be?
My calculation is this:
spell used is "call weaponry" (1st level psi warrior power)

1 (spelllevel) x 1 (casterlevel) x 2000 x 2 = 4000

4000-500 = 3500gp

This -500 is my personal estimation for being restricted to throwing daggers only... as they are to be thrown, they only last 2 rounds (spell says: 2 round not in hand and they vanish) no matter if you keep them in hand or not.
Are you ok with my calculations? If not, what price do you set?

Well I need a little better explaination of the item and what it does. Will it be mimicing the effects of call weaponry (allow you to call weapons "out of thin air"), or does it actually grant you an extra attack? If it is the former then your formula would be correct, except the cost would actually be double if it could call two weapons.

If it is the latter then the formula would not be directly related to that particular power, but instead would need an ad hoc pricing from the DM.

What I really need to know is how you envision them working. Does this essentially grant the rapid shot feat but just for throwing weapons? When you say two daggers each round it confuses me because at a BAB of 12 (just as an example), you would already be throwing three of them per round (with quick draw). Are you looking to add just one onto that, or are you trying to make an item that will let you throw two daggers as a standard action?

Sorry for all the questions, but details are very important when putting together custom items. Let me know a bit more about these things and we'll go from there.
 

I forgot to ask you. How picky are you about spell components and keeping track of them? Am I going to need to take the eschew materials feat, so I wont have to deal with this most of the time?

This does not include the very expensive spell components like for the forcecage spell for example. Obviously, I would need this component to cast the spell.
 

Remove ads

Top