Concept
Hello there, everyone. After a brief conversation with the DM, I've been asked to post my concept/personals for a character for the time being, so here it is:
Bruggin Darkforge
Dwarf Cleric 12 / Fighter 6 / Spellfire Wielder 6 / Mighty Contender of Clanggedin 10 / Dwarven Thane 5 / Hierophant 1 (Yes, it's possible.)
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Level 1: Fighter / Cleric
Level 2: Fighter / Cleric
Level 3: Fighter / Cleric
Level 4: Fighter / Cleric
Level 5: Fighter / Cleric
Level 6: Fighter / Spellfire Wielder
Level 7: MCoC/ Cleric
Level 8: MCoC / Spellfire Wielder
Level 9: MCoC / Cleric
Level 10: MCoC / Spellfire Wielder
Level 11: MCoC / Cleric
Level 12: MCoC / Spellfire Wielder
Level 13: MCoC / Cleric
Level 14: MCoC / Spellfire Wielder
Level 15: MCoC / Dwarven Thane
Level 16: MCoC / Spellfire Wielder
Level 17: Dwarven Thane / Cleric
Level 18: Dwarven Thane / Cleric
Level 19: Dwarven Thane / Cleric
Level 20: Dwarven Thane / Hierophant
And yes, we've only got 12 levels. I wanted to map out his progression to level 20. *shrug*[/sblock]
[sblock]
Name: Bruggin Darkforge
Race: Dwarf
Class: (Fighter 6 / Mighty Contender of Clangeddin 6) / (Cleric 8 / Spellfire Channeler 4)
Hit Die: 12d10 +60 (153 HP)
Initiative: +3
Speed: 20 ft
AC: 30 (10 Base +14 Armor +2 Deflection +2 Natural +2 Dex)
Touch AC: 14
Flat-Footed AC: 28
Base Attack: +10/+5
Attacks: Maul +18/+13, Waraxe +18/+13, Full Attack (Maul Primary) +16/+16/+11, Throwing Hammer +15/+15/+10 Melee or +15/+15 Ranged, Spellfire +14 (+14/+12)
Damage: Maul 1d10 +8 (x3), Waraxe 1d10 +5 (x3), Throwing Hammer 1d6 +7 (x2) (offhand +4), Spellfire 1d6
Space/Reach: 5 ft x 5 ft
Special Attacks: Spells, Turn Undead 2/day, Surge of Strength 4/day, Spellfire, Drain Charged Item, Rapid Blast 2
Special Qualities: Darkvision 60 ft, Dwarf Traits, Mighty Endurance, Increased Storage 3, Improved Healing (1d4+1)
Saves: Fort +8 (16) / Ref +4 (10) / Will +8 (17)
Abilities: Str 18 (22) Dex 16 Con 16 (20) Int 12 Wis 18 (22) Cha 8
Skills: Spellcraft 14 (15), Concentration 14 (19), Knowledge (Religion) 9 (10), Knowledge (Arcana) 2 (3), Heal 6 (12)
Feats: Spellfire Wielder, Endurance (b), Power Attack (b), Two Weapon Fighting, Cleave (b), Weapon Proficiency (Maul), Heavy Armor Optimization (b), Greater Heavy Armor Optimization, Weapon Proficiency (Throwing Hammer), Weapon Focus (Spellfire) (b)
Languages: Common, Dwarven, Terran
Deity/Alignment: Clangeddin / Chaotic Good
Traits/Flaws: None / None
Equipment:
Mithral Full Plate +4 (25,000 gp)
Ring of Protection +2 (8,000 gp)
Amulet of Natural Armor +2 (8,000 gp)
Circlet of Wisdom +4 (16,000 gp)
Gauntlets of Strength +4 (16,000 gp)
Belt of Constitution +4 (16,000 gp)
Maul +2 (8,000 gp)
Dwarven Waraxe +2 (8,000 gp)
Cloak of Resistance +3 (9,000 gp)
Ring of Sustenance (2,500 gp)
Bag of Holding Type I (2,500 gp)
Throwing Hammer +1 (2,000 gp)
Throwing Hammer +1 (2,000 gp)
Traveler's Clothes (Free)
Wand of Cure Light Wounds x2 (1,500 gp)
Golembane Scarab (2,500 gp)
Character's Weight: 314 lbs
Character Height: 4 ft 2 in
Character Age: 127 years
Domains: Strength and Good
Spells per Day: 6/7/6/5/4/3/2
Spells Prepared:
0th: Light x2, Purify Food and Drink x3, Read Magic
1st: Divine Favor x2, Sanctuary, Command x2, Bless x2 (Enlarge Person)
2nd: Spiritual Weapon x2, Silence x2, Zone of Truth, Shatter (Aid)
3rd: Bladebane x2, Daylight, Dispel Magic x2 (Magic Vestment)
4th: Recitation x2, Divine Power x2 (Holy Smite)
5th: Greater Command, Righteous Might, Divine Power (Righteous Might)
6th: Heal, Antilife Shell (Blade Barrier)[/sblock]
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Appearance: Bruggin is thick bodied and broad shouldered. His beard, when unbraided, is easily long enough to reach his knees, ebon locks thicker than the hair on most humanoids' heads, which cascade over an ample (though not obese) stomach. His barrel chest sort of rolls upward into his mountainous shoulders, which are the base for a thickly muscled neck. His muscular arms are corded and heavy, and his hands end in stubby, powerful fingers. His mustache flows into his beard, and is crested with a short, broad nose. Above this lies his eyes, two points of twinkling amber amidst his tanned skin. In typical Dwarf fashion, his legs are also thick and stump-like, overall giving Bruggin the appearance of a lump of rock. There are no glowing words to describe the hair on his head, however; Bruggin is bald.
He typically dresses in simple, durable garments fashioned from cotton and leather. His garb of choice is a black leather vest, often left open to expose his barrel chest, and obviously exposing his arms, which he takes great pride in for their strength. In the morning, part of his prayer to Clanggedin is his braiding of his beard. During the day, he wears two thick, tightly woven braids on either side of the main flow of his beard, which, when his side braids are in place, only reaches to just below his sternum. His trousers are gray, tightly woven cotton affairs which are cut slightly long that he might tuck them into his black, leather boots and let them hang over slightly. His belt is broad, and made of cured, black leather with a simple silver buckle.
Hanging from leather thongs at his belt are his weapons; his maul (which he treasures), his waraxe (which he inherited), and his throwing hammers, which are enchanted that he might use them again should he throw them. He will often carry at the least his maul openly, keeping his other weapons stowed, though he often stubbornly holds that when his maul is bared, it's companion (his axe) so should be too.
In the tradition of his forefathers, Bruggin disdains shields. His armor is relatively unadorned, crafted entirely of mithral and made for battle and utility. From heavy shoulder plates to thick greaves, the armor gleams in the light. His helm he prizes most of all, for it was his father's. The helm is what we would call a spartan styled helm, save that in place of a plume or horsehair crest is a mithral one about six inches tall at it's apex. Portions of the helm's crest have been alchemically darkened to decorate it with Dwarven runes, and the same specially wrought runes are found elsewhere on the armor itself, with two especially large runes, one on each shoulder plate, prominently displayed. The one on his right is the Dwarven rune for "Strength.", whilst on his left is the Dwarven rune for "Warrior.". On his back is a single massive runic tribute to Clangeddin, so that the foes he leaves crumpled in his wake will always see who's champion so mightily ruined them.
On his axe he bears in runes the name of his clan, since he nowadays goes by his nickname instead; his proper name is Torunn. Since he is the last Torunn in Citadel Adbar, his clan name is only seen on the side of his waraxe's head. On the other side is the symbol of Moradin, Father of the Dwarves. On his maul's head on either side is the symbol of Clangeddin, the crossed battleaxes, and on his throwing hammers the mark of Clangeddin can again be found.[/sblock]
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Biography: The only son of Thane Gorrum Torunn and his wife Orligard, the year Bruggin was born was a good year for the Dwarves of Citadel Adbar. Despite it being an obvious coincidence, the Dwarves viewed it as a sign that the other Dwarf children born that year would have great success and fortune.
While Bruggin's mother, a cleric of Dumathoin, was skilled in many crafts, she humbly stepped aside before her far more martial husband's wishes. Thus was Bruggin focused far more on feats of weaponry than the skills of an artisan. In the evenings as he grew up, whilst his mighty patriarch (for that is indeed who Gorrum was; patriach of the Clan) rested from his exertions that day with ale and food, Orligard instructed the Dwarfling repeatedly about the Dwarven gods, focusing on the patron of the Clan, Moradin, and continuing from there. And so it went for the first forty years of Bruggin's life. As he grew, he slowly came into his own as a cleric, though his training and knowledge made him generalize; he prefered to call out to all the goodly Dwarven gods, since they all played a powerful part in the guardianship of Citadel Adbar's defenses.
At the age of 57, when researching the tenets of Dumathoin, Bruggin stumbled across an odd scroll. It was in the wrong place; the scroll contained knowledges of the arcane sort, and it was in this manner that the now curious young warrior cleric discovered his talent with the magical power called "spellfire". His joy was such that he continued to explore his talent with it, though he was limited to simply healing small wounds, and was far better at simply releasing it as destructive power.
When Bruggin was 59 years of age, his parents both passed away battling orcs who attacked their caravan. Bruggin watched, helpless and dismayed before a scrying pool as his father, Gorrum the Mighty Hearted finally fell under the bite of crude spears and clubs. His mother, rushing to his side to see if she could aid him, gave in to a brief moment of dismay to find Gorrum already dead... Bruggin dismissed the magic of the scrying before he witnessed the death of his other parent.
Upon their return, the caravan reported that the death of the patriarch and matriarch had not been the only blows to fall on Clan Torunn; all but three of the remaining Clan members, save for Bruggin, had been slain in the defense of the precious supplies that Citadel Adbar could not produce itself. All the slain were recovered, and when asked what he wished done with his parents and family, he declared that he wanted them given warrior pyres on the mountainside, and that he would lay claim to his father's helm and axe, that he might take up his father's path in his stead. His wish granted, the last of the Torunn's tended to his dead clanfolk and took to the foothills around Citadel Adbar.
For many decades, Bruggin fought in the name of Citadel Adbar and King Harbromm, slaying orcs and other fell creatures in defense of his home. Never once in his life did he raise hammer to steel in a forge; ever was his hammer wielded against a foe. After a time, he took up the mantle of a cleric of Clanggedin, god of strength and battle. His chanting rolled over the din of battles raised to the heavens in Clanggedin's name, and soon the mighty warrior priest made a distinction for himself as an errant warrior, a loner who's fervent might made a powerful ally in battle... if one could convince Bruggin to lend his strength to group efforts.
After more time and expirimentation, Bruggin discovered how to expand his utility of spellfire, improving his healing abilities immensely and learning how to absorb more magical energy than before. So elated was he when he learned the secret to releasing multiple blasts that he immediately sought out a hill giant. For some reason, the giant wasn't nearly as impressed as the young arcanist who was studying and recording Bruggin's skill with spellfire was, but Bruggin was later noted to have said, "Ah well. The ugly bastard made a nice fire."
Bruggin caught wind that something had happened in Silverymoon about the time that grumblings began to rise saying that he had no place in Citadel Adbar for his wild, carefree nature. Also disliked was his cavalier attitude toward battle, as well as the almost unharnessable energy of the Dwarf. Feeling a need to go out and test himself in a world full of challenges that were different from his mountain home, Bruggin packed up for a long journey, tagging along with Harbromm's guard after seeing to it that affairs were set aright in Citadel Adbar.
Along the way, his talents and studies were indeed put to the test; a pack of bandits, foolishly thinking to plunder the Dwarves' wealth, attacked the entourage. In their band were a number of sorcerers, whom began to fire destructive magics at Bruggin's kinfolk. Outraged, the cleric rushed at them, bellowing in Dwarven... the sorcerors tried to cast enchantments of eldritch undoing upon him... but Bruggin simply returned them as gouts of scorching flames. Grimly, the cleric reduced his sorceror enemies to cinders, whilst his kin turned the bandits to corpses.
Now, he is in Silverymoon, bemusedly remembering his life in the mountains...[/sblock]
[sblock]
WHY HE ROCKS IN SOCKS?!-
Bruggin is, so far as I can see, the first character presented with a full run for healing and buff spells. Also, with his fighter levels, he has access to martial weaponry (always a plus), and Spellfire Wielder lets him not only nullify enemy spells, but to either return them whence they came as destructive energy, or turn them on his allies as something beneficial.
Also, I think we can all agree that Cleric is an awesome class anyhow... and being a Dwarf just makes it one step cooler.
Also, I intend to build him so that he can take a level of Hierophant; Divine Reach makes for such awesome healing it isn't even funny.
Not to mention how ridiculously fun Mighty Contender of Kord will make him, considering the increase in my number of Feats of Strength per day whilst maintaining nearly complete caster level. The minimum level I shoot for is always 17 (or 18 for spontaneous casters), and then I'll take Hierophant or something (for Archamge, I don't bother with minimums, since it levels up spellcasting too).
Dwarven Thane (Also from the Dragon Magazine PrC Collection) brings a number of powerful abilities to the table that mix well with MCoK, and make him an especially potent front liner.
Before I forget, the only Dwarven god in the pantheon with the Strength domain is Clanggedin, god of battle; hence the slight adaptation to the PrC's name! And for those of you who tremble in fear at the idea of the Dwarven Thane class, no worries; the DM and I have discussed various alterations to the class that make it less so like "broken" and more so like "balanced".[/sblock]
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Some stuff about me:
I've been playing PbP D&D for a little over 2 years. I live in Michigan, and I'm 18. Don't let my relatively short run time fool you please; I've amassed a library of more than 160 books, and this year I was voted Best Player back "home" at GSF.
Books Used (So far):
PHB, UA, FRCS, CW, Races of Stone, DMG, FR:MoF, DMPrCC, FR:UE, FR:F&P[/sblock]
Edits thus far: Changed my level progression/concept a bit, mapped the progression all the way to level 20, added to the "Why he's so special" piece, adapted the name of the "Mighty Contender of Kord" PrC to fit more accurately, added the build itself, added Appearance, expanded Biography, put it all into SBlocks.