Ties that Bind - 3.5 Forgotten Realms Gestalt

gabrion said:
Erudite
  • Break down ability scores.
  • Break down attacks and damage.
  • Could you put your feats in the order they were taken instead of alphabetical?
  • For some skills you list ability modifier (sense motive for instance), but other ones you don’t. I would prefer that you list it for all skills.


  • Will Do!

    [*]You listed the Great Swordbow as costing 8,300, but in RotW it costs 7,150. Is there something else about it that I’m missing?
The extra cash is for the Strength of the swordbow.
 

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* Break down ability scores.
* Break down HP.
* Break down attacks.
* Break down saves.
* List how many skill points you get from each class (but you did a fine job of listing out the skills themselves).
* Generally speaking the character looks fine, but I would like you to show the break down for the numbers.

---

Updated sheet in Rogue's Gallery to comply.

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"The last time I was a MoMF I never left that form, so it's only fair to let my players."

Gleep. Well, I'll add a new tank form onto my list then. :) But happily Jonas has more motivations for taking shapes than mere tankery. He shan't be Jonas the War Troll ALL the time.

And sadly, I'll never gain Outsiders on my list of shapeable shapes...so none of that. :) But it's all good. I don't want abuse to become the -focus- of this character. Merely a happy byproduct. ;)
 

character is updated, I think I have it all.

Edit: added a half-charged wand of summon monster I (aka trap deterctor), if that´s ok.
 
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Gruh... I'll get started on your vertical file character sheet. *shudder*

Points of malcontention (or otherwise):
- He only has one maul, one waraxe, and both his throwing hammers have the same enhancement... It made no real sense to clutter my attacks with unnecessary +2s and +1s.
- Since he only has Two Weapon Fighting, and I stated on the sheet that his maul is primary, that would make his waraxe the second +16 attack. He wouldn't wield his maul or waraxe with a throwing hammer; hence me putting in an entirely seperate set of attack bonuses for those weapons.
- ...Eh, I don't have a problem with extra labels. Less work for you.
- ...ewww. Vertical file gives me vertigo.
- ...again, eh, no problem here.
- Err, shazbah. That would be entirely my fault. Where I learned my D&D playing, we never bother with the masterwork costs for enchanted weapons. Since in order to be magical, it must be masterwork, we simply say that the masterwork cost is already included, because it makes for much less complicated mathematics. I'll fix that.
- No, I hadn't really thought about getting Persistant spells, but my problem is that I really can't spare any feats, unless I wanted to ditch my HAS and GHAS feats. I could probably downgrade to Light Hammers and lose that feat too, but... ehhh... Light Hammers are so... so wimpy...
- Also, I know my skills are on target, because they're always 2 + Int mod, no matter what class you're looking at. And, the way I've laid it out, I can get all my skills pretty much as I need them without too much a problem, though I will note that I took meticulous care with making sure I took points off for cross class skills (Damn you, Knowledge (Arcana)!). Since they're the same almost universally, I just needed to pick the skills that fit the character, put them all at 15, and then work my way down until I had removed enough points for things like Knowledge (Arcana).

ADDED: I'll be tossing out the three feats I mentioned for Throw Anything and two others, probably either Weapon Focus feats or something else. Persistant Spell is useless to me, however; it makes the spell 6 levels higher, and last I checked, that leaves me with my orisons. Weeee for constant Light spells when I have Darkvision. :p
 
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Since Domain Spontaneity is useless to me (2 Turn attempts a day? Blech.), and my AC was 1 too low (my armor was mithral, and mistakenly thought full plate's normal max is +1 Dex), my new feats are going to be Throw Anything (no more wimpy hammers!), Great Cleave, and Improved Toughness. So even though I can't do Persistant Divine Power spells, I still have 12 extra HP. :)
 

gabrion said:
kyoni
  • Weapons should have their enhancement bonus and/or special abilities as part of their name wherever they appear.
  • HP should have a breakdown by hit dice.
  • Skill points should list the number you get from each class.
  • It would be nice if the special abilities from classes/race were listed in a vertical format under each source.
  • Non-core items should list their source (actually anything non-core should).
- Weapon thingy done
- HP & Skillpoints breakdown in level progression and char numbers spoiler
- special abilities, feats and spells/power in vertical format
- everything that is non-SRD has it's source now, unless I missed something...

could you have a look to see if you understand my breakdown? it's at bit confusing

And is that flaw and tactical feat ok with you?
Light Sensitivity
Elusive Target
GSFRumble said:
Persistant Spell is useless to me, however; it makes the spell 6 levels higher, and last I checked, that leaves me with my orisons. Weeee for constant Light spells when I have Darkvision. :p
Constant Darkness spells would be ok, but constant Light spells could provoke some strangling urges in a little changeling :p ;)
Torches will be the brightest type of light Yorlii will accept without complaining (too much :] )
 
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GSFRumble said:
ADDED: I'll be tossing out the three feats I mentioned for Throw Anything and two others, probably either Weapon Focus feats or something else. Persistant Spell is useless to me, however; it makes the spell 6 levels higher, and last I checked, that leaves me with my orisons. Weeee for constant Light spells when I have Darkvision. :p

The idea was to use persistent spell with divine metamagic (thus not raising the spell level). It was just a minor suggestion though and if you have things set it isn't a big deal. Actually it will make it easier for me if I don't have to worry about that. :)

@all-I have my real life game tonight so I'm kinda tied up, but if you've made changes to your sheets I will be looking at them soon.
 

gabrion said:
The idea was to use persistent spell with divine metamagic (thus not raising the spell level). It was just a minor suggestion though and if you have things set it isn't a big deal. Actually it will make it easier for me if I don't have to worry about that. :)

@all-I have my real life game tonight so I'm kinda tied up, but if you've made changes to your sheets I will be looking at them soon.

Durr durr durr durr durr durr wha-? How is divine metamagic not altered by metamagic feats? That's... that's crazy! Where's it from, and how does it work?
 

GSFRumble said:
Durr durr durr durr durr durr wha-? How is divine metamagic not altered by metamagic feats? That's... that's crazy! Where's it from, and how does it work?
It's a feat from Complete Divine, one of the top 5 most overpowered 3.5 things ever created by WotC :D You spend Turning Attempts instead of spell levels to instantly put metamagic on your spells.
 

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