Time of Vengeance [closed]

OK, here's the character concept Numbers, Rough Draft. It turned out a bit more powerful than I had first intended. If you want me to tone him down, just ask, but I think he's pretty cool as is, has a couple pronounced flaws (Only +6 Reflex & Will), and fills his intended Niche (Tank, pun intended) well.

[sblock=Rumble, Rough Draft]
STR: 30(+10)
DEX: 12(+1)
CON: 30(+10)
INT: 10(+0)
WIS: 12(+1)
CHA: 10(+0)

Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Saves ::
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10 Ref +6 Will +6
Init : +1
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16

Skills:

Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5

Powers:
BIG [*=Growth & Density: +16 Str, +2 con, +2 Impervious Toughness, +2 Immovable, +2 Super-Strength, 7' Tall, 1200 Lbs]
*Growth 2 [Permanent, Innate] (5pp)
*Density 6 [Permanent, Innate, Subtle(doesn't LOOK like he was 1200 Lbs), Buoyant, Full-Power] (14pp)

Enhanced Super-Strength 6 [on top of density's 2 = 8] (12pp)
Protection 2 [Impervious+12, Limited:Physical(4); Reflective+14, Melee, Limited: Physical(14)] (19pp)
Flight 4 [100 Mph] (8pp)
Immunity 9 [Life Support] (9pp)

Vibration Control 10 (26 pp + 5 Alt Powers = 31 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Surface)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]

Trade-offs: -4 Def, +4 Toughness
26 Abilities + 10 Saves + 20 Feats + 98 Powers = 154/150pp
[/sblock]
As you can see, he's a couple points over right now, I intend to fix that (somehow) in the future, as well as doing a few changes, probably.
If you wonder why/how any of the AP vibration powers should be there, just ask.

Thoughts, anybody?
 

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Just a note, Milagroso - We're using M&M 2nd Edition, I don't know how compatible it is with first if you happen to have the old book. Maybe someone else knows.
 

Tendril

[SBLOCK]Kelly Clematis was a average teenager spending most of her time working at getting and staying popular. One day at a party she went into the woods with a boy and thing went further than she planned. As she ran from in in the woods something stuck her in the back. She would later come to know that what struck her in the back was Tendril, the seed of a semi-sentient plant from another world. Bonding with her spinal column the two took on a symbiotic relationship. Kelly's experience along with influences from Tendril's mind encouraged her to take up crime fighting.[/SBLOCK]

Powers

[SBLOCK]Plant based powers most importantly tendrils( tentacles ) used for grappling and swinging. and increased strength. Pheromone control, other powers depending on the build.[/SBLOCK]


Sorry I didn't post sooner, had a creative dead spot.
 
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It doesn't say anything about a 2nd edition but it does make mention of using a d20 for just about everything. And their is an OGL at the end of the book, so I'm definitely using something that is d20 compatible. I just don't know if its 1st, 2nd, or whatever.
 

Milagroso said:
It doesn't say anything about a 2nd edition but it does make mention of using a d20 for just about everything. And their is an OGL at the end of the book, so I'm definitely using something that is d20 compatible. I just don't know if its 1st, 2nd, or whatever.
2nd edition clearly says so on the cover.
 

If you have Time of Crisis, you probably also have 1e M&M. The 2e version says so in big letters across the front and the book is a little bigger than the 1e book. You should also be able to tell by the release date. if it's more than 2 yrs old, its 1e.
 

Here's the prelim build for Genesis. Combat powers I either arrayed (for a variety of guns) or made just regular powers (her armor, plus Quick Change 2). Bought a 20 point variable pool and outlined a series of modular powers that I could easily combine into the pool to fill it at any given moment.

As always, comments and suggestions are always welcome. :)

[sblock=Genesis]CODENAME: Genesis
Concept/Archetype: Creator
Power Level: 10
Power Points: 150
Experience Points:
Hero Points: 1

ABILITIES 15
STR 10 +0 (0 PP)
DEX 14 +2 (2 PP)
CON 16 +3 (3 PP)
INT 20 +5 (5 PP)
WIS 16 +3 (3 PP)
CHA 14 +2 (2 PP)

SAVES (8pp)
TOUG +13 (3 Con + 10 Power)
FORT +6 (3 Base + 3 Con) (3 PP)
REF +4 (2 Base + 2 Dex) (2 PP)
WILL +6 (3 Base + 3 Wis) (3 PP)

COMBAT (24pp)
INIT +2
BASE DEF +6 (12 PP)
DEF 16 (10 + 6 Base)
FLAT-FOOTED 13
BASE ATT +6 (12 PP)

Tradeoff: -4 Def +4 Toughness

ATTACK
Melee:Attack +8 (DC 25, 15' reach)
Ranged:Attack +10 (DC 25, 100', autofire)

SKILLS 28 SP (7 PP)
Drive +4 (2 ranks + 2 Dex)
Computers +6 (1 rank +5 Int)
Craft Mechanics +10 (5 ranks + 5 Int)
Craft Electronics +10 (5 ranks + 5 Int)
Craft Structural +10 (5 ranks + 5 Int)
Craft Chemical +10 (5 ranks + 5 Int)
Disable Device +7 (2 ranks + 5 Int)
Knowledge Physical +6 (1 rank + 5 Int)
Pilot +4 (2 ranks + 2 Dex)

LANGUAGES (XX Ranks)
Language

MOVEMENT
Ground: 30' (or per Vehicle)
Fly: 250mph

FEATS (5 PP)
Attractive 1
Inventor 1
Improvised Tools 1
Quick Change 2

POWERS
Fakematter Weapon Array (35pp)
Blast (autofire, PF Accurate 2) +10
- AP Blast (Explosion Area, PF Imp Range (500)) +10
- AP Snare (Burst area, PF Reversible) +10
- AP Strike (Penetrating, PF Ext. Reach, PF Accurate 2, PF Precise) +10

Armor (All powers linked) (24pp)
Protection +10 (10)
Immunity: Life Support (9pp)
Super Senses (Direction, Distance, Low Light, Radio, Time) +5 (5pp)

Variable Gadget Pool +4 (32pp)
- 20 pts

Sample Gadgets
Jet Pack
- Flight +5 (10pp)

Surveillance Gear 6pp
- ESP (Sight and Sound, Medium ("bug")) +5 (5pp)
- Super Sense: Tracking (Medium ("bug")) +2 (1pp)

Lamp
- Environment Control: Light (daylight) +3 (6p)

Motorcycle
- As the Vehicle (9pp)

Generic Object (Wall, Dome, Etc)
- Create Object (Full Round, Continuous, PF Subtle (real), PF Precise) +9 (20pp)

Satellite Uplink/SIGINT Station
- Radio Communication (Area, PF Selective, PF Subtle) +9 (20pp)

Armor Reinforcement
- Add +10 Impervious to Protection (10pp)

Detpack
- Strike (Explosive Area, Full Round, PF Triggered 2) +8 (10pp)

COST
Abilities [15]
Combat [24]
Saves [8]
Skills [7]
Feats [5]
Powers [91]
Drawbacks [0]
Total [150]
Unspent [0]

NOTES
Real Name:
Gender:
Age:
Size:
Height:
Weight:
Hair:
Eyes:
Nationality:
Ethnicity:
Tradeoffs:

DESCRIPTION
Description

HISTORY
History[/sblock]
 

Insight said:
If you have Time of Crisis, you probably also have 1e M&M. The 2e version says so in big letters across the front and the book is a little bigger than the 1e book. You should also be able to tell by the release date. if it's more than 2 yrs old, its 1e.

Copyright 2002 :(
 

I'd like to throw my hat into the ring here after a long hiatus from these boards. Thus, I present to you: Gravitron, Mutant Hero!

[sblock=Gravitron]CODENAME: Gravitron
Concept/Archetype: Controller
Power Level: 10
Power Points: 150
Experience Points:
Hero Points: 1

ABILITIES (31 pp)
STR 16/26 +8 (6 PP)
DEX 16 +3 (6 PP)
CON 14 +2 (4 PP)
INT 14 +2 (4 PP)
WIS 14 +2 (4 PP)
CHA 17 +3 (7 PP)

SAVES (21 pp)
TOUG +10 (2 Con + 5 Protection+3 Force Field) 8 Impervious
Toug when flying +7/5 Impervious
FORT +9 (7 Base + 2 Con) (7 PP)
REF +10 (7 Base + 3 Dex) (7 PP)
WILL +9 (7 Base + 2 Wis) (7 PP)

COMBAT (20 pp)
INIT +3
BASE DEF +6 (12 PP)
DEF 20 (10 + 6 Base + 4 size)
FLAT-FOOTED 17
BASE ATT +4 (8 PP)
Grapple: +3
Knockback -10

Tradeoff: none

ATTACK
Melee:Unarmed +8 (DC 23)
Melee:Club +8 (DC 25)
Ranged:Gravity Blast +10 (DC 25, 100 ft.)

SKILLS 104 SP (26 PP)
Acrobatics +11 (8 ranks + 3 Dex)
Bluff +7 (4 ranks + 3 Cha)
Computers +7 (5 ranks +2 Int)
Concentration +9 (7 ranks + 2 Wis)
Craft Electronics +7 (5 ranks + 2 Int)
Diplomacy +7 (4 ranks + 3 Cha)
Drive +6 (3 ranks + 3 Dex)
Intimidate +2 (5 ranks + 3 Cha -6 size)
Knowledge Behavioral Sciences +7 (5 ranks + 2 Int)
Knowledge Civics +7 (5 ranks + 2 Int)
Knowledge Current Events +5 (3 ranks + 2 Int)
Knowledge Physical Sciences +10 (8 ranks + 2 Int)
Knowledge Tactics +7 (5 ranks + 2 Int)
Knowledge Technology +5 (3 ranks + 2 Int)
Notice +10 (8 Ranks + 2 Wis)
Search +10 (8 ranks + 2 Int)
Sense Motive +7 (5 Ranks + 2 Wis)
Stealth +23 (8 Ranks + 3 Dex + 12 size)
Swim +8 (5 Ranks + 3 Str)

LANGUAGES (00 Ranks)
English

MOVEMENT
Ground: 15'
Fly: 50 mph

Carry Capacity: Heavy Load about 115 lb. (As Str 11)

FEATS (8 PP)
Attack Specialization (Gravity Blast)
Equipment 4
Hide in Plain Sight
Precise Shot
Second Chance (Acrobatics checks resulting in a fall)

POWERS
Critical Mass (24 pp)
Shrinking linked to Density 12 (Move Action; Comes with +10 Str, Impervious Protection 5, Immovable 3, Super-Strength 3, x10 mass)

Precise Gravity Control (13 pp)
Gravity Control 10 (limited: can only be used when fully shrunk, Str 50 (70 Tons), DC 20, 50 ft.)
- AP Blast 10 (limited: can only be used when fully shrunk, Power Feat: Ranged Pin)
- AP Trip 10 (range: perception, limited: can only be used when fully shrunk)

Gravitational Disruptions (7 pp)
Flight 3
- AP Force Field 3 (impervious)

EQUIPMENT
Armored Jumpsuit
Motorcycle
Cell Phone
Flash goggles
Desktop Computer
Club


[sblock]Real Name: Graham Grady

ABILITIES 31
STR 16 +3 (6 PP)
DEX 16 +3 (6 PP)
CON 14 +2 (4 PP)
INT 14 +2 (4 PP)
WIS 14 +2 (4 PP)
CHA 17 +3 (7 PP)

SAVES (21 pp)
TOUG +5 (2 Con + 3 Force Field) 3 Impervious
tough when flying +5 (2 Con + 3 equipment)
FORT +9 (7 Base + 2 Con) (7 PP)
REF +10 (7 Base + 3 Dex) (7 PP)
WILL +9 (7 Base + 2 Wis) (7 PP)

COMBAT (20 pp)
INIT +3
BASE DEF +6 (12 PP)
DEF 16 (10 + 6 Base)
FLAT-FOOTED 13
BASE ATT +4 (8 PP)
Grapple: +7
Knockback: -2

Tradeoff: none

ATTACK
Melee:Unarmed +4 (DC 18)
Melee:Club +4 (DC 20)

SKILLS 104 SP (26 PP)
Acrobatics +11 (8 ranks + 3 Dex)
Bluff +8 (4 ranks + 4 Cha)
Computers +7 (5 ranks +2 Int)
Concentration +9 (7 ranks + 2 Wis)
Craft Electronics +7 (5 ranks + 2 Int)
Diplomacy +8 (4 ranks + 4 Cha)
Drive +6 (3 ranks + 3 Dex)
Intimidate +9 (5 ranks + 4 Cha)
Knowledge Behavioral Sciences +7 (5 ranks + 2 Int)
Knowledge Civics +7 (5 ranks + 2 Int)
Knowledge Current Events +5 (3 ranks + 2 Int)
Knowledge Physical Sciences +10 (8 ranks + 2 Int)
Knowledge Tactics +7 (5 ranks + 2 Int)
Knowledge Technology +5 (3 ranks + 2 Int)
Notice +10 (8 Ranks + 2 Wis)
Search +10 (8 ranks + 2 Int)
Sense Motive +7 (5 Ranks + 2 Wis)
Stealth +11 (8 Ranks + 3 Dex)
Swim +8 (5 Ranks + 3 Str)

LANGUAGES (00 Ranks)
English

MOVEMENT
Ground: 30' (or per Motorcycle)
Fly: 50 mph

FEATS (8 PP)
Attack Specialization (Gravity Blast)
Equipment 4
Hide in Plain Sight
Precise Shot
Second Chance (Acrobatics checks resulting in a fall)

POWERS
Critical Mass (24 pp)
Shrinking linked to Density 12 (Move Action)

Precise Gravity Control (13 pp)
Gravity Control 10 (limited: can only be used when fully shrunk)
- AP Blast 10 (limited: can only be used when fully shrunk, Power Feat: Ranged Pin)
- AP Trip 10 (range: perception, limited: can only be used when fully shrunk)

Gravity Disruptions (7 pp)
Flight 3
-AP Force Field 3 (Impervious)

EQUIPMENT
Armored Jumpsuit
Motorcycle
Cell Phone
Flash goggles
Desktop Computer
Club

COST
Abilities [31]
Combat [20]
Saves [21]
Skills [26]
Feats [8]
Powers [44]
Drawbacks [0]
Total [150]
Unspent [0]

NOTES
Real Name: Graham Grady
Gender: Male
Age: 23
Size: Medium (Diminutive)
Height: 6'5" (8 inches)
Weight: 220 lbs (2,200 lbs)
Hair: Blond
Eyes: Grey
Nationality: USA
Ethnicity: Irish-American
Tradeoffs: None

DESCRIPTION AND BACKGROUND
Everyone who knows Graham Grady gravitates towards Gram Grady...and that's not a matter of his power. Graham was a very gifted graduate of the Claremont Academy, head of his class, favorite in all of the superlatives, and all-around good guy. He excelled in all of his classes and was offered a position as a councilor to younger students the minute he graduated. He's helped out in that capacity for a while, but he is feeling the call of superheroics and has recently taken on the guise of Gravitron in order to better fight crime. Oftentimes, villains don't even notice the miniscule hero who knocks them to the ground, blasts them from the sky, or locks them down until the police arrive. In his spare time, Graham like rebuilding old computers and spends lots of time online.

Graham has blond hair that he keeps fairly long and smoky grey eyes. He's not especially attractive, but he has a winning smile and upon talking to him, he tends to come off as easily friendly.

As Gravitron, he wears goggles that mask his eyes and flash with a yellow gleam. He wears a custom armored jumpsuit colored black and yellow with a short yellow cape, lined in black material. He wears a thigh-pack were he keeps his multi-tools and a sling on his belt for his billy-club.

His powers mostly only work when he condenses himself to the point that he generate greater gravitic pull than other people and he is then able to manipulate that gravitic pull to his own ends. He is also able to fly by allowing his body to become gravity-null
[/sblock][/sblock]
 
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