hero4hire said:
Unreliable is a seriously harsh flaw. Crippling almost!
What I am saying is I dont think I like the applying flaws to array as a whole interpretation.
In UP it says, that it's meant to apply to switching between an array's configurations (IIRC, no book here).
I am not going to treat arrays as high ranked powers proced at 2pp/rank. Just not comfortable with it. I am going to talk to Steve about it for future rulings.
Sure. The Array as a 2pp/rank power certainly is kinda weird. I wouldn't have made it like a power at all and just gave it a maximum PP to be active in one configuration, which equals its cost and no rank or anything else.
I have been toying with your build and rebuilt Fusion from scratch to try to get similiar numbers but with a little different approach.
Basically she has her car form and her hybrid form.
The hybrid form can grow, combine that with Morph to look more like a Transformer.
Since temporary size changes arent subject to PL caps, no need for extra math.
I see. Thanks for all the work!
I took out the innate/linked stuff. Linked is implied, as it is a Container. Innate didn't seem to be needed for the concept of an altered human.
I can tell you why I used Linked and Innate, and why I find those important for the concept... Because otherwise, Fusion could activate and deactivate the powers seperately, but most of them together are meant to represent the form as a whole (i.e. the car needs Morph/Growth/Super Strength/etc. in order to actually
be the car). For the same reason, you shouldn't be able to negate one without the other. Hence... all Linked and all Innate. In order to negate her powers you need to negate Alternate Form (which makes sense, since that
is her power, the other 'powers' inside the container together are the form's benefits (and partially drawbacks)).
Added Features to represent car features that dont have great game impact
Not sure what Features is? An Effect?
Added a Strike with a Trail effect that takes a full action to represent the pain of running people over.
If the Strike takes a Full Action, you cannot move during the action... that makes no sense with a car, since the only way to do damage
is to move (into something), or am I missing something there?
Had to shave some things here and there but I think it works!
Let me know what you think and if it is okay we can start playing (Yay!!)
Looks good on first glance, will have to rewrite it into a (for me) better readable form, though, to see what's missing. Not familiar enough with M&M to see that on first glance.
Will do that, when I get home from work.
Bye
Thanee