barsoomcore
Unattainable Ideal
It's interesting. There's actually TWO arguments going on in this thread.
...
Wait, I just realised I missed two whole pages of this thread. Whoops. Better think of something ELSE to talk about.
Ehm, what about the OTHER argument -- one that kind of got dropped in all the "He said this!" "He said that!" fun? The one that says:
"High-level enemies of the PCs will Scry, Teleport, Meteor Swarm them into oblivion before they have anything like the power to resist."
What's our collective response to that general case? Because, fundamentally, it looks like a big problem to me.
It did, anyway, which is why I took magic out of my campaign wholesale. Well, kinda. That's what I told the PCs, anyway.
But my campaign world features almost no low-or-mid-level spellcasters. Anyone who shows up with a whiff of power pretty much gets beaten down by one or more of the high-level spellcasters... UNLESS they can talk themselves into being useful to one of them and acquiring some protection...
Well, anyway, this seems like a valid concern about realism and playability. Thoughts, anyone
(EDIT: changed everything after I realised I'd missed half the thread)
...
Wait, I just realised I missed two whole pages of this thread. Whoops. Better think of something ELSE to talk about.
Ehm, what about the OTHER argument -- one that kind of got dropped in all the "He said this!" "He said that!" fun? The one that says:
"High-level enemies of the PCs will Scry, Teleport, Meteor Swarm them into oblivion before they have anything like the power to resist."
What's our collective response to that general case? Because, fundamentally, it looks like a big problem to me.
It did, anyway, which is why I took magic out of my campaign wholesale. Well, kinda. That's what I told the PCs, anyway.

But my campaign world features almost no low-or-mid-level spellcasters. Anyone who shows up with a whiff of power pretty much gets beaten down by one or more of the high-level spellcasters... UNLESS they can talk themselves into being useful to one of them and acquiring some protection...
Well, anyway, this seems like a valid concern about realism and playability. Thoughts, anyone
(EDIT: changed everything after I realised I'd missed half the thread)
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