The_Universe
First Post
Amazingly, I'm *still* not tired of D20. I am tired of people asking if I'm tired of D20, though.
With all due respect, just because a question thread is there, doesn't mean you have to answer.The_Universe said:Amazingly, I'm *still* not tired of D20. I am tired of people asking if I'm tired of D20, though.
darkelfo said:I feel ya, bro. Some people, however, like me like to focus more on the story and the action than the rules. Nothing deflates the sense of urgency in a battle or other game scenario than looking up some rule in some book. I don't like crunching the numbers. I just want to find out what the heck that noise was behind the door before I sneak in to steal the king's chalice. I'll happily roll a Listen check, but don't ask me to remember a new rule for it.
What I like about d20 is that you always have some basic idea of what the appropriate roll would be fairly resolve some situation that calls for random chance influenced by a PC's skills and abilities.
I haven't personally made the leap to another d20 setting, but it strikes me that the transition will be simpler given that I already understand the mechanics.
buzz said:Let's not start implying that being content with d20 as a base for one's gaming needs equates to being close-minded. This isn't RPG.net. (And "superior" is generally a matter of opinion.)
There is some validity to what Woodelf is saying, but the simple fact is that, unless you're talking about the "lite"-est of RPGs, it takes time and effort to get up to speed with a new rule system, especially if you're going to GM it. Players can afford to be flying by the seat of their pants, but I feel much more comfortable GMing a game when I am conversant with the rules.
Ergo, I can understand the POV of someone who, having found a system that they really enjoy, prefers to stick to that system (or variations upon it) so that, having become proficient, prep becomes less about learning the rules than creating interesting scenarios and characters.
And, of course, there's the irony that, despite this attitude existing among devotees of other systems, it's the d20 fans who get the "open your mind!" comments. There are plenty of people over at, say, RPG.net who use D6, HeroQuest, FUDGE/FATE, GURPS, etc. for anything and everything they do, and I rarely see anyone accusing them of being close-minded.
buzz said:Which d20 system? Or are you using it as shorthand for D&D?
IMO, the nature of the newbie and their GM is generally a bigger factor.
Basically how I feel.Hjorimir said:When d20 hit we got so wrapped up in understanding the mechanics that role-playing really started to suffer. Now that we have that all figured out, we are now getting back to higher quality role-playing. No way am I changing systems again!
Amen and well said.Hjorimir said:When d20 hit we got so wrapped up in understanding the mechanics that role-playing really started to suffer. Now that we have that all figured out, we are now getting back to higher quality role-playing. No way am I changing systems again!
And this will be my third answer, at least.Ranger REG said:With all due respect, just because a question thread is there, doesn't mean you have to answer.![]()