woodelf said:
Which, initially, is an argument against D20 System.
It could be an argument against any system of moderate or greater complexity. I'd still argue that even RISUS is going to take some time.
One might also postulate that the shallow learning curve of "lite" games also corresponds to a shorter overall lifespan of game-play. I.e., you end up at the "been there, done that" point with the system sooner.
Granted, this whole line of argument is suspect. The Heavy v. Lite discussion tends to ignore the fact that complexity often has absolutely nothing to do with why someone decides to devote time to learning and enjoying a system, or why they have an easy/hard time with it. I.e., preference.
woodelf said:
IOW, again, there're too solutions to the "it takes too much effort to learn a new system" dilemma: stick with what you know, or use simpler systems. And maybe we have different thresholds for "lite", but i've got dozens of systems that i've gotten up to speed on in a couple hours of reading--less than it takes to digest a new set of add-ons (such as a new splatbook) for D20 System.
I'm happy you've leanred so many games. This doesn't really impact my statement, i.e., that I can understand, and sympathize with, inertia.
woodelf said:
Oh, they get guff, too. Especially HERO and GURPS devotees, for whatever reason.
Being a HERO fan, I see more hostility to it as a system than I do hostility to my wanting to play it, FWIW.
woodelf said:
Also, the cybermen-like market behavior of D20 System makes it more ofd a sore point: it's much more plausible that D20 System could actually push other things out of the market than that those other systems might.
More accurately, the *perceived* cybermen-like market behavior. I don't even want to touch the second half of that statement.
Not to be confrontational, but I'm not really sure why you post here, woodelf. Reading your posts here and elsewhere, it doesn't seem like you like D&D/d20 much at all. What is ENWorld's appeal to you?