All this boils down to good old "Padded" armour, which has been in the game since day 1.Ho and let's not forget about Gambeson armor that was also made with linen on the exterior and cloth fabric on the interior. It was pretty much a part of every set of armor (especially plate) that would be put underneath. In addition, gambeson was more flexible that the linen (linothorax) armor worn by the greek (and I would guess that some of the leather armors so talked about (and often contested) were in fact linothorax armor). Here I am not saying that leather armor did not exist. It did. But linothorax would be cheaper to make and gambeson was easier to make.
And boats.10' foot poles were costly because they were sturdy enough to be used as shafts for polearms. Not the ladders which were made of relatively soft wood. Hard wood was reserved for wood structures, housing, military stuff (polearms, catapults, trebuchet etc...).
I always thought that the padded armour was way to bad compared to what the Gambeson could do historically. Because of that, I had introduced the Gambeson as an advanced padded (quilted) armor giving AC 6. The downside is that with any roll of 20, the armor was ruined (just like leather and padded armor).All this boils down to good old "Padded" armour, which has been in the game since day 1.
The biggest demand on hard wood during the Age of Sail was shipbuilding.
Merchandising matters too. You want some nice POS displays for some of your better earners, and good staff that know the difference between a good upsell, and trying to spray the dwarf Berserker with your new Diaphanous Lavender hair remover.The solution here would be to add potions to the store that cost less than 20 GP to make, then the other potions are loss leaders. They get foot traffic and people will buy other potions at the same time, since they're already there and all that.
Merchandising matters too. You want some nice POS displays for some of your better earners, and good staff that know the difference between a good upsell, and trying to spray the dwarf Berserker with your new Diaphanous Lavender hair remover.
This isn't a terrible complaint. WoTC (or at least the DM's Guild) could make some serious money off little nitpick things like this. A massive item list with sane prices for 5E, more detailed curse/affliction/detect magic style rules.
Add to that, more detailed tactical options. All of these things were left out to make the game far easier to play, and understand, and that's fantastic - it's 5E's biggest standpoint. But adding OPTIONAL content source material for people who want more out of the core system, is never a terrible idea.
I'm pretty sure the DM's Guild has a number of options like this, some of them being best sellers.
There's a few of them, most of them are more about adding character options (the Talent options, for example). I'm talking more about adding rules for different ways to approach tactical combat in this particular thread. Then again, I've not been to the DM's guild in many months, so I suppose you could be right about them having delved into those options as well. At my table, we gutted and overhauled 5E so much it is barely recognizable anymore, so we don't quite pay much attention to DM's guild often. Much like the OP, we grew quite tired of a "barebones" system and went all out in its redesign.
We tend to do this. We're crunch-monkies around here.
Why play 5E if you have to rewrite it? There are plenty of other systems out there. Iron Kingdoms, Shadow of The Demon Lord, or even just older editions or Pathfinder.
While 5E works for me since I prefer more of a rules light, if I needed more than a few twists here and there along with a couple of minor rules tweaks I'd probably go shopping.