Knights of Risur
As we now know that the ritual will be performed in the late afternoon, we try to save our strength as well as we can while still keeping Borne occupied. After some long, straining hours, we finally manage to lead Borne to the sea north of Cloudwood.
(Tiz told us that there are quite a few described paths Borne could have taken through the city and that some of them involve more or less casualties. We, on the other hand, thought that the whole idea of bringing Borne down to Flint central would be ludicrous, even if we managed to lead him through Stanfield canal. Getting him to the northern shore is much less risky, even if the colossus would take a longer path. But okay, not everyone can easily teleport to the King and back)
Thankfully, the whole fleet managed to arrive in time as well and it seems like one of the Danoran ships, the Freux Rouge, decided to help as well. Among the risuri ships are the Impossible, the Coaltongue, the Khalandurrin, the Roscommon and the Aurora, which is also the commanding vessel and manned by Dawkins and his crew.
We head to the Coaltongue to discuss the final plan: Carlyle will try to get close to Borne and use Sechim's acids to weaken the hull of the colossus. He'll then place the blockbuster bomb there and set it up, then teleport to safety. After the explosion, the Coaltongue will fire at any hole the bomb might have opened.
There is just one problem with this plan: It appears that the captain of the Coaltongue died to a heart-attack this morning and so the main ship in our plan is without a commander. Knowing the basics on how to command a ship from her time with Dawkins, Auryn volunteers to be interim captain despite her general exhaustion.
With everything else set up properly, Flying Spark, Auryn and Margit cast all their available protective magic on Carlyle and he proceeds to fly towards Borne with the blockbuster bomb. He then uses Sechim's acids and detonates the bomb at one weaker looking spot on Borne's back, teleporting underneath the ocean's surface in the very same moment.
(And thus the Carlyle-maneuver was born: Whenever there is an explosive object about to detonate, there will be some sort of deva-teleport involved.)
We quickly pick up a soaked and pretty shaken Carlyle and try to assess the damage the explosion has caused. Which is unfortunately much smaller than we had hoped. The Coaltongue then tries to fire at the very same spot, but Borne turns away the very last moment so we cannot shoot the magical laser cannon at him. Carlyle heads to the cannoneers who man the side cannons and helps them aim at the spot, but they do little harm. Meanwhile, King Aodhan starts his ritual on deck where he is protected by Harkover Lee, Margit and Flying Spark.
Borne realizes the sudden attack on him and tries to catch the Coaltongue in retaliation. The ship manages to escape last second, but the colossus damages one of the steam drives, limiting our maneuverability to a great degree. There's also witchoil dripping from his arm which lands on deck, and then manifests in form of slimes which threaten to attack the King. So Margit and Flying Spark pick up the fight with the witchoil blobs while we signal the impossible to lure Borne away to give us some pause.
Carlyle runs to the engine room to help the mechanics repair the damaged drive while Captain Smith successfully uses the Impossible as bait for Borne. Thankfully, he also tries to get him into firing range of our main cannon, even if that means risking his own ship. Borne slaps the Impossible and the ship's wooden hull cracks, even if it retains its maneuverability. We use this chance to fire our main cannon at the weakened spot and this time we do get a reaction as Borne cries out in pain and witchoil starts dripping from his back.
We all cover our ears at first as Borne's cry is pretty terrifying, but then get back to action as soon as we realize that Borne is – understandable – angry. He also realizes that it is “ships” that caused his pain, so he tries to slam the Coaltongue. Fortunately, we get the engines to full functionality in time and drive past him before he can smash the ship to pieces.
(I imagined Borne could easily do some Pacific Rim-like “shipping” with the Coaltongue, so... better get away before he uses our ship as a club against the other ships)
Auryn seems to get accustomed to the ship's command and directs a full turn followed by another shot of the cannon. This one hits the mark again and Borne again utters an agonized cry. Seeing Borne in pain almost tears her apart, but we also realize that shooting him is the best option if we want the ritual to succeed. So we perform our hit and run maneuvers again and again, even if we know that all we can do is causing pain and slowing Borne for the moment.
Then, the deck of the Coaltongue flashes in a vibrant green as King Aodhan completes his ritual. Waves of dreaming energy emerge from the Coaltongue. They seem to wrap around Borne and then the colossus vanishes. The ships have to fight a sudden current as the ocean reclaims the space that has been previously inhabited by Borne. There is a moment of silence and then – cheers from all around us.
We all meet again on deck where King Aodhan stands groggy but triumphant next to his Principal Minister. We almost have to drag ourselves towards the King to congratulate him on the ritual's success. Especially Auryn is beyond drained and so she excuses herself in advance as she cannot possibly stand up straight any longer. Aodhan looks at us for a moment, seeming completely satisfied.
“Then kneel down, both of you.”
We do as we're told and almost fall to our knees. To our surprise, Aodhan then draws his sword and touches our shoulders with the tip of his sword.
“For your bravery, your courage, your exceptional sense of duty and your unending loyalty to the crown and all of Risur, you shall henceforth be knights of Risur.”
He then asks the newly knighted Dame Auryn and Sir Gabriel Carlyle to rise again and the marine soldiers surrounding us go wild with their cheers of applause. Auryn is taken by surprise and while she is deeply honored, she also insists that they were just doing their duty. Carlyle on the other hand is totally awestruck and so deeply moved that small tears form in his eyes. He needs quite the moment to realize what just happened before he can also thank his King for this great honor.
(Yeah, this was basically one of Carlyle's dreams that just came true. Being elevated to the higher society and receiving a small title. Not that he'd ever tried to work towards it. That would be too daring for him)
We then reorganize the fleet and sail back to Flint harbor. It appears that the ship blockade has been dissolved and the people of Flint gathered at the docks to celebrate the banishment of the colossus that threatened them all. However, we can see smoke rising up from what appears to be Bosun Strand, so we guess that there has been panic, turmoil and plundering. Once we are back on solid ground, our groups split up for the moment as we head back to the RHC to report to Delft while the King plus Harkover Lee return to the Aurum.
We take the talks as an opportunity to rest for a while and get our thoughts sorted. Delft congratulates us on our new title, but it appears that Carlyle is a bit uncomfortable once Delft brings up the subject. We also tell Delft about Col. Harlock and that our initial suspect was quite correct. Delft wants to make sure that the guy is put under arrest as soon as possible and we call for Team B to help us gather evidence in the ruins of the Bleak Gate complex. This needs to be done as soon as possible as we know that Nicodemus is quick to act as well.
In the complex we manage to rescue and arrest Augst, but do not find any trace of Kell. We do hope that he's been crushed and buried underneath tons of debris though. We also arrest the surviving mercenaries and engineers and bring them all to the RHC. We also collect all research notes, designs and blueprints.
(yeah, our cells must have been quite crowded these days. We tend to arrest in a Monty Haull style. You never know who might have some crucial information)
As we also didn't find the corpse of Leone Quintal, Carlyle heads to the pool of witchoil and tries to make contact with his spirit. There are a lot of interferences due to the sheer mass of souls that were involved in fueling the witchoil, but he manages to get Leone after a while. To Carlyle's surprise, the metal mage isn't really antagonistic or vengeful, even if he regrets that the end came too soon for him. He also enjoyed playing cat and mouse with the RHC and is sorry for himself that it had to end that way. Despite this, Leone is quite satisfied that he had the honor to work on something truly magnificent and that his name and work will live on for all eternity. He also truly believes that his work will lead to good deeds and a brighter future in the end, so no need for bad feelings.
Carlyle tries to goad Leone as he tells him that while the Colossus is free, he has been banished and therefore no one will know about his magnificent work at all. But he might still regain immortality of some sort as he himself is immortal and could remember Leone and his work for all eternity. Leone lauds him for this clever trap, but he doesn't fall for it. But he does tell him about his reverence for Kasvarina and his hatred for Grappa who threatened to destroy that burning will and brilliant mind. Carlyle tries to comfort the spirit as he tells Leone that he's sure Kasvarina's memories will return in time. He also offers him to bring the Matriarch a last message from her most faithful disciple. Leone laughs again and asks him to tell her that he kept his secrets and took them to his grave.
Last but not least, Carlyle promises Leone that his wine and cheese won't collect dust in the forsaken complex as he knows “somebody” who knows how to appreciate high quality goods. Leone's spirit sighs for a moment and returns that he'd have loved to share a glass with such a worthy adversary.
(Hah, now he's acting all civilized and noble. He didn't show much civility when he tried to blow us, Recklinghausen and Lynn up. But maybe he's a tiny bit grateful that Carlyle dragged him out of this witchoil sea where he'd have spent his eternity next to people whose souls he tortured.
Also kudos to Carlyle that he was able to stay this calm and even friendly when facing one of our worst enemies. Guess things change once he ceases to pose a threat.)
After letting Leone slip to the afterlife, Carlyle realizes that there are still countless souls trapped within the remaining witchoil who are unable to move on due to the witches' (and the Obscurati's?) foul rituals. As he cannot really let them stay trapped there – he respects the dead as much as the living – he sits down next to the pool and opens up his self. This way he acts as a conduit for the lost spirits to guide them to their afterlife.
He keeps up this state for quite a while, but it utterly drains him until he's about to lose himself in the process. Auryn realizes that something isn't right with her partner, so she takes him by his shoulders, calls his name and shakes him softly. Fortunately, Carlyle opens his eyes again after her intervention although he's quite absent-minded for the moment. When he comes back to his senses, he explains to her what he was trying to do.
“There are so many of them. Lost. Hopeless. Confused. And I know I can help them. I simply have to help them.”
“You cannot help them if you let yourself become trapped there, too. So please, Gabriel, get some rest before giving it another try, okay?”
Carlyle nods in agreement before stating that he'll definitely try to find a way to eventually free every single soul trapped in there. Auryn is a bit surprised about this development, but she's quite glad that he found a new project for the future. On our way back home, Carlyle reminisces a bit about the man who helped him understand his “gift” of connecting with the dead, a guy named Jasper Smith who's called Smithee by everyone who knows him better. He muses that maybe Smithee could support him on this mission, so he might just ask him the next day.
As we now know that the ritual will be performed in the late afternoon, we try to save our strength as well as we can while still keeping Borne occupied. After some long, straining hours, we finally manage to lead Borne to the sea north of Cloudwood.
(Tiz told us that there are quite a few described paths Borne could have taken through the city and that some of them involve more or less casualties. We, on the other hand, thought that the whole idea of bringing Borne down to Flint central would be ludicrous, even if we managed to lead him through Stanfield canal. Getting him to the northern shore is much less risky, even if the colossus would take a longer path. But okay, not everyone can easily teleport to the King and back)
Thankfully, the whole fleet managed to arrive in time as well and it seems like one of the Danoran ships, the Freux Rouge, decided to help as well. Among the risuri ships are the Impossible, the Coaltongue, the Khalandurrin, the Roscommon and the Aurora, which is also the commanding vessel and manned by Dawkins and his crew.
We head to the Coaltongue to discuss the final plan: Carlyle will try to get close to Borne and use Sechim's acids to weaken the hull of the colossus. He'll then place the blockbuster bomb there and set it up, then teleport to safety. After the explosion, the Coaltongue will fire at any hole the bomb might have opened.
There is just one problem with this plan: It appears that the captain of the Coaltongue died to a heart-attack this morning and so the main ship in our plan is without a commander. Knowing the basics on how to command a ship from her time with Dawkins, Auryn volunteers to be interim captain despite her general exhaustion.
With everything else set up properly, Flying Spark, Auryn and Margit cast all their available protective magic on Carlyle and he proceeds to fly towards Borne with the blockbuster bomb. He then uses Sechim's acids and detonates the bomb at one weaker looking spot on Borne's back, teleporting underneath the ocean's surface in the very same moment.
(And thus the Carlyle-maneuver was born: Whenever there is an explosive object about to detonate, there will be some sort of deva-teleport involved.)
We quickly pick up a soaked and pretty shaken Carlyle and try to assess the damage the explosion has caused. Which is unfortunately much smaller than we had hoped. The Coaltongue then tries to fire at the very same spot, but Borne turns away the very last moment so we cannot shoot the magical laser cannon at him. Carlyle heads to the cannoneers who man the side cannons and helps them aim at the spot, but they do little harm. Meanwhile, King Aodhan starts his ritual on deck where he is protected by Harkover Lee, Margit and Flying Spark.
Borne realizes the sudden attack on him and tries to catch the Coaltongue in retaliation. The ship manages to escape last second, but the colossus damages one of the steam drives, limiting our maneuverability to a great degree. There's also witchoil dripping from his arm which lands on deck, and then manifests in form of slimes which threaten to attack the King. So Margit and Flying Spark pick up the fight with the witchoil blobs while we signal the impossible to lure Borne away to give us some pause.
Carlyle runs to the engine room to help the mechanics repair the damaged drive while Captain Smith successfully uses the Impossible as bait for Borne. Thankfully, he also tries to get him into firing range of our main cannon, even if that means risking his own ship. Borne slaps the Impossible and the ship's wooden hull cracks, even if it retains its maneuverability. We use this chance to fire our main cannon at the weakened spot and this time we do get a reaction as Borne cries out in pain and witchoil starts dripping from his back.
We all cover our ears at first as Borne's cry is pretty terrifying, but then get back to action as soon as we realize that Borne is – understandable – angry. He also realizes that it is “ships” that caused his pain, so he tries to slam the Coaltongue. Fortunately, we get the engines to full functionality in time and drive past him before he can smash the ship to pieces.
(I imagined Borne could easily do some Pacific Rim-like “shipping” with the Coaltongue, so... better get away before he uses our ship as a club against the other ships)
Auryn seems to get accustomed to the ship's command and directs a full turn followed by another shot of the cannon. This one hits the mark again and Borne again utters an agonized cry. Seeing Borne in pain almost tears her apart, but we also realize that shooting him is the best option if we want the ritual to succeed. So we perform our hit and run maneuvers again and again, even if we know that all we can do is causing pain and slowing Borne for the moment.
Then, the deck of the Coaltongue flashes in a vibrant green as King Aodhan completes his ritual. Waves of dreaming energy emerge from the Coaltongue. They seem to wrap around Borne and then the colossus vanishes. The ships have to fight a sudden current as the ocean reclaims the space that has been previously inhabited by Borne. There is a moment of silence and then – cheers from all around us.
We all meet again on deck where King Aodhan stands groggy but triumphant next to his Principal Minister. We almost have to drag ourselves towards the King to congratulate him on the ritual's success. Especially Auryn is beyond drained and so she excuses herself in advance as she cannot possibly stand up straight any longer. Aodhan looks at us for a moment, seeming completely satisfied.
“Then kneel down, both of you.”
We do as we're told and almost fall to our knees. To our surprise, Aodhan then draws his sword and touches our shoulders with the tip of his sword.
“For your bravery, your courage, your exceptional sense of duty and your unending loyalty to the crown and all of Risur, you shall henceforth be knights of Risur.”
He then asks the newly knighted Dame Auryn and Sir Gabriel Carlyle to rise again and the marine soldiers surrounding us go wild with their cheers of applause. Auryn is taken by surprise and while she is deeply honored, she also insists that they were just doing their duty. Carlyle on the other hand is totally awestruck and so deeply moved that small tears form in his eyes. He needs quite the moment to realize what just happened before he can also thank his King for this great honor.
(Yeah, this was basically one of Carlyle's dreams that just came true. Being elevated to the higher society and receiving a small title. Not that he'd ever tried to work towards it. That would be too daring for him)
We then reorganize the fleet and sail back to Flint harbor. It appears that the ship blockade has been dissolved and the people of Flint gathered at the docks to celebrate the banishment of the colossus that threatened them all. However, we can see smoke rising up from what appears to be Bosun Strand, so we guess that there has been panic, turmoil and plundering. Once we are back on solid ground, our groups split up for the moment as we head back to the RHC to report to Delft while the King plus Harkover Lee return to the Aurum.
We take the talks as an opportunity to rest for a while and get our thoughts sorted. Delft congratulates us on our new title, but it appears that Carlyle is a bit uncomfortable once Delft brings up the subject. We also tell Delft about Col. Harlock and that our initial suspect was quite correct. Delft wants to make sure that the guy is put under arrest as soon as possible and we call for Team B to help us gather evidence in the ruins of the Bleak Gate complex. This needs to be done as soon as possible as we know that Nicodemus is quick to act as well.
In the complex we manage to rescue and arrest Augst, but do not find any trace of Kell. We do hope that he's been crushed and buried underneath tons of debris though. We also arrest the surviving mercenaries and engineers and bring them all to the RHC. We also collect all research notes, designs and blueprints.
(yeah, our cells must have been quite crowded these days. We tend to arrest in a Monty Haull style. You never know who might have some crucial information)
As we also didn't find the corpse of Leone Quintal, Carlyle heads to the pool of witchoil and tries to make contact with his spirit. There are a lot of interferences due to the sheer mass of souls that were involved in fueling the witchoil, but he manages to get Leone after a while. To Carlyle's surprise, the metal mage isn't really antagonistic or vengeful, even if he regrets that the end came too soon for him. He also enjoyed playing cat and mouse with the RHC and is sorry for himself that it had to end that way. Despite this, Leone is quite satisfied that he had the honor to work on something truly magnificent and that his name and work will live on for all eternity. He also truly believes that his work will lead to good deeds and a brighter future in the end, so no need for bad feelings.
Carlyle tries to goad Leone as he tells him that while the Colossus is free, he has been banished and therefore no one will know about his magnificent work at all. But he might still regain immortality of some sort as he himself is immortal and could remember Leone and his work for all eternity. Leone lauds him for this clever trap, but he doesn't fall for it. But he does tell him about his reverence for Kasvarina and his hatred for Grappa who threatened to destroy that burning will and brilliant mind. Carlyle tries to comfort the spirit as he tells Leone that he's sure Kasvarina's memories will return in time. He also offers him to bring the Matriarch a last message from her most faithful disciple. Leone laughs again and asks him to tell her that he kept his secrets and took them to his grave.
Last but not least, Carlyle promises Leone that his wine and cheese won't collect dust in the forsaken complex as he knows “somebody” who knows how to appreciate high quality goods. Leone's spirit sighs for a moment and returns that he'd have loved to share a glass with such a worthy adversary.
(Hah, now he's acting all civilized and noble. He didn't show much civility when he tried to blow us, Recklinghausen and Lynn up. But maybe he's a tiny bit grateful that Carlyle dragged him out of this witchoil sea where he'd have spent his eternity next to people whose souls he tortured.
Also kudos to Carlyle that he was able to stay this calm and even friendly when facing one of our worst enemies. Guess things change once he ceases to pose a threat.)
After letting Leone slip to the afterlife, Carlyle realizes that there are still countless souls trapped within the remaining witchoil who are unable to move on due to the witches' (and the Obscurati's?) foul rituals. As he cannot really let them stay trapped there – he respects the dead as much as the living – he sits down next to the pool and opens up his self. This way he acts as a conduit for the lost spirits to guide them to their afterlife.
He keeps up this state for quite a while, but it utterly drains him until he's about to lose himself in the process. Auryn realizes that something isn't right with her partner, so she takes him by his shoulders, calls his name and shakes him softly. Fortunately, Carlyle opens his eyes again after her intervention although he's quite absent-minded for the moment. When he comes back to his senses, he explains to her what he was trying to do.
“There are so many of them. Lost. Hopeless. Confused. And I know I can help them. I simply have to help them.”
“You cannot help them if you let yourself become trapped there, too. So please, Gabriel, get some rest before giving it another try, okay?”
Carlyle nods in agreement before stating that he'll definitely try to find a way to eventually free every single soul trapped in there. Auryn is a bit surprised about this development, but she's quite glad that he found a new project for the future. On our way back home, Carlyle reminisces a bit about the man who helped him understand his “gift” of connecting with the dead, a guy named Jasper Smith who's called Smithee by everyone who knows him better. He muses that maybe Smithee could support him on this mission, so he might just ask him the next day.