Hammerhead
Explorer
Broken Fang said:I'm not saying things would be different for a group...but the original post was Fighter vs Wizard...no Fighter and group vs Wizard and group.
I know, I'm just saying that a good fighter for a group is vastly different than a good fighter that works alone. With a group to cover his weaknesses, a fighter can go whole hog on weapons and armor. If he works alone, A) multiclassing is more likely, and B) he has different equipment priorities. At a certain point, he has to decide that his main weapon is good enough, and work on covering his weaknesses. There's an 18k difference between a +4 and a +5 weapon, which is enough to add a +4 bonus to saves, or get some nice misc gear like a spell storing ioun stone. At higher levels, the expected weapon is even more powerful, so using a second rate sword results in even more miscellaneous stuff. Using a +5 weapon instead of a +7 one (probably a more realistic situation considering expected wealth and the levels we're talking about) frees up almost half the value of the greater weapon. If the fighter has to look after himself, then the extra versatility gear is well worth the extra 2d6 damage. He may lack the same nastiness as a normal fighter, but he'll be better able to take care of himself.
A wizard is going to be pretty good all around. He may have a few extra defensive spells, or rely more on choosing a battleground with lots of manuevering room, but his setup will be mostly the same. On the other hand, a fighter optimized for solo action will probably be very different from one who expects a wizard and cleric to be backing him up.
However, I agree that the normal group fighter with a heavy investment in pure @ss kicking would probably be toasted by a wizard of the same level.
So to summarize:
The solo wizard is very similar to the group wizard.
The solo fighter is very different from the group fighter.
Therefore, comparisons that apply to one type of fighter may not apply to a different type.
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