To balance high level mages.

Described how? Most Wizard players I have seen go for defense first...since their HP's are so low...but could still do what Al described. Haste, Time Stop, Maximized spells, etc. IMO the Fighter is toast by 7-9th level given even circumstances on both sides.
 

log in or register to remove this ad

poilbrun said:
I'm quite of a wizard player too, but I suppose we never play the way wizards that way. I've never seen a wizard act to the point described here, and we play to high level (but only when I DM :( , which means I haven't had the chance to play a high-level wizard yet), but I've never had a player play his wizard to that point. Look at the wizard like Al described it: that's really the kind of wizard you see in the Sultans of Smack thread rather than in real play...

Not really.

That's a standard 20th level wizard. No prestige classes, no DC smackdowns, only standard equipment, no obscene buffing beforehand.

Any top-level wizard could pull this trick- smackdown wizards make my description look pathetic.

Incidentally, my campaign ended a couple of months ago- the final battle *did* have wizards *more* powerful than these flying around. Featuring the fatespinner with DCs potentially up to 50, the acid savant who just loved launching Acidified Meteor Storms in people's faces...

And you know what? The PCs beat them.
 

D&D is optimized for dungeon adventuring. Wizards can't slap lots of contingent spells on themselves. If they do, they risk getting them set off by a tiny monstrous centipede or something. They can't put all those buffs on themselves when facing a fighter or risk not having any spells for the NEXT fight. Never think of D&D as a game of one-on-one combat.

D&D is based on war games, and wizards are artillery pieces. Very impressive if you stand still and let them hit you, but they need protection.

Anyhow, a mid-level cleric can beat an uber-level mage with a crummy silence spell and a rock to cast it on. How many mages do YOU know that prepare silent dispel magics for such an emergency?

Cast silence on rock, throw rock in general vicinity of mage, beat up mage with mace. Rinse. Repeat.
 


Al said:
Call me a wizard-o-phile, but the wizard should wipe the floor with the fighter.

Scenario 1: The fighter wins initiative. The fighter charges. At this point, both the wizard's Contingency and Chain Contingency (T&B) are triggered. The wizard is now covered by Ghostform, Stoneskin, Repulsion and Mislead. Now, if the fighter has a +5 weapon, can see invisibility, can hit ethereal creatures and make a Will save, he's probably ok. Otherwise, he's in big trouble. Let us assume (we're being VERY nice) he runs up and pummels the wizard. The wizard doesn't die, of course...what with that handy Hide Life (T&B). The wizard's action: restricted to a mere two partial actions (he does cast Persistent Haste on himself every day, doesn't he?), he kicks off with a Mordenkainen's Disjunction (to remove silliness such as defensive spells). He then goes for a Maximised Time Stop (using Rod of GM). Otto's Irresistable Dance, two Maximised Meteor Storms and two Maximised Cones of Cold continues the barrage nicely. Assuming the fighter fails his saves (which he needs 20s for), he's taken 468hps damage. Well, since he has a 5% chance against the MCOCs, you can reduce the average damage by 4.5pts- so 463.5hps. So assuming he rolls maximum hit points on ALL his hit dice, he only needs a Constitution of 34 or more to survive...except he's dancing for at least anothe two rounds, so another four Maximised Fireballs later, he's taken another 234 hps damage (reduced for rolling 20s on save). So total damage=702. Needs a Con of 62 to survive (modifier of +26). I suppose we could be nice, and give him a Ring of Elemental Resistance [Fire] and one of [Cold]- assuming neither is disjoined, the mage will need a Chained targeted Dispel Magic (best), meaning he has to knock off a Maximised Fireball at the end. Damage now is 642- a mere Con of 56 required.

Now, how many fighters have Con 56?

Of course, that's assuming that a) the wizard goes for straight barrage and b) the fighter wins initiative. A better alternative is simply Mordenkainen's Disjunction, Maximised Time Stop. Quickened True Strike, Maximised Energy Drain x2; Quickened True Strike, Maximised Enervation. Twenty negative levels and *poof* goes the fighter.

It's really not much of a contest...these are only two ways. The only real decision the wizard has to make is *how* best to eradicate his pathetic adversary.

How about the fighter wins initiative, activates a quickened haste as a free action, moves up to the wizard, grapples him, and then activates an item that casts Antimagic Field. Perhaps he has Antimagic Field cast into a vibrant purple ioun stone with the aid of the quickening metamagic rod. No Contigency, no chain contingency, no hide life, no ghostform, no chance. If the mage wins initiative, the fighter's contigency (cast from a spell storing item) triggers his antimagic field. Considering that a high level fighter will be one of the toughest dudes around, even without magic, and that many of the enemies he faces will rely on magic, an AMF will be a pretty safe bet, especially if he invests in items like adamantine, so he'll still operate effectively without his magic bonuses.

Just a quick question: has any of you ever seen in the campaign you've played a wizard like the one you describe here, or a fighter like the one needed to fight against the wizard you describe here?


The wizard in our group loved to be flying, hasted, shielded, improved invis, and ghostformed. However, he usually had to comprimise since casting his full array of buff spells would take too long. Generally, Fly was already up, Haste would be his first combat action, and then the attacks would begin. If he had extra time, or if he figured that the front line people and his flight were inadequate defense, he complete his defenses. Then the firebrands or magic missiles (lots of magic missiles from Rary's Enhancer). We weren't even that high level.

On the other hand, a fighter like the one I mentioned would be much rarer. Most of the time, a fighter can count on the rest of his group to provide the means of dealing with flyers, or invisible guys. However, any solo character has to be a group unto himself. A wizard alone loses endurance. Every point damage will have to come from his finite spells, so he'll have to rest more often and use more charged items like wands. A fighter loses the magical solutions his teammates provide. He can compensate with items, but at the cost of his immediate power - he has to sacrifice topflight weapons to buy his magical solutions. This kind of fighter isn't really a team player, and so probably shouldn't be a typical character.

However, I do some elements of the wizard killing guy in more normal fighters. Some characters are going to have extraordinary movement, via feathered or celestial armor, or teleportation effects. If a fighter relies on melee, then he needs to rapidly close so he can make effective attacks. An archer, on the other hand, probably wants to keep his distance so he can deal damage without getting hurt, or without having his bow sundered. Either way, movement effects increase their effectiveness. Also, if a normal battle suddenly changes into an aerial one, being able to adjust without help allows the group to respond more rapidly. If more characters have to stand around waiting for fly spells from the sorcerer, then the group isn't working very efficiently. Similarly, some characters might have a ghost touch weapon to deal with undead that will help against ghost formed wizards. See invisibility is probably one of the rarer tricks, but that have more to do with the fact that many players don't see an improved invisible attack force as a realistic threat. They'd rather whine about the cheesiness and unfairness of Imp Invis enemies than devise good ways of dealing with them.
 

Hammerhead said:
They'd rather whine about the cheesiness and unfairness of Imp Invis enemies than devise good ways of dealing with them.

When I whine about the Improved Invisible (and other magics), it's because of the proliferation of magic in the battlefield. I didn't expect that magic would be necessary until it suddenly hit me. Oh well.

Personally, in my opinion, I think that each class should be balanced with the other classes based only on the inherent class abilities. I think that magic items are an inherent ability of magic using classes... thus a Fighter needs a Wizard to stand up against a Wizard.
 

As a previous poster pointed out, D&D is balanced not for 1-on-1 battles of fully rested and prepared characters against fully rested and prepared characters. I remember reading somewhere that it was expected that a party might have 3-4 encounters before resting. As such, the wizard needs to carefully manage spells. His total capacity to deal damage is limited compared to the fighter but he makes up for it by having a wide range of non-damage-dealing spells that can be accessed.

Having said that, in 'non-dungeon-crawl' campaigns, the characters often have more time to rest and prepare, may have only one combat encounter every few days and as such the wizard who can enter this combat buffed and fully stocked, having used divinations to gain valuable information over the past few days, will do very well...
 

CWD - when throwing a rock w/ silence at a flying Wizard that will not usually do the trick.

Since D&D is a party game you would hope this situation wouldn't occur, but it was the original question. A lone Fighter must rely on MAGIC (assuming you are not giving all the tactical advantages to the Fighter) to defeat a Wizard...his Fighter skills do not come into play unless he has the magic items to Fly, See Invisible, Etc. Etc. so that he can comabt the Wizard. This means he must find all the right items...what Wizard is going to make him all these Wizard hunting items (remember he doesn't have a party Wizard)? This then relies on the DM being kind or some great random treasure rolls.

Also remember that the original post was Fighter vs Wizard...no prestige classes.
 

This thread is silly.

X class vs. X class in X situation is Broken!!!!

Wizards are tough at high levels... so is every other class.

D&D is not a solo sport for the most part.

High level games are just as much about magic ITEMS as magic users.

Wizards are really really good at shooting out tons of damage in short order... though it uses up much of their spells quickly.

Fighters are good at dishing out lots of damage all the time.

This whole post could be "High level Monks are broken vs. High level Wizards!"

Let's also face it that if a DM wants to kill you.... they will. If they want to give you a chance the don't have a Wizard teleport in, cast Time Stop, then blow you up with many spells, then Teleport away.

There ARE ways around even that though... think high level.

In my 20th level Fighters resting area Teleport and Scrying magic don't work so the Wizard will have a hard time just 'porting in to kill him. My 20th level Fighter has Anti-Magic and Spell Turning and such at his command. My 20th level Fighter has Friends so if this DOES happen they will Ressurect him and he will gather a group of Friends together to kill this S.O.B. Death is not always the End in D&D after all.
 

LostSoul said:


When I whine about the Improved Invisible (and other magics), it's because of the proliferation of magic in the battlefield. I didn't expect that magic would be necessary until it suddenly hit me. Oh well.

Personally, in my opinion, I think that each class should be balanced with the other classes based only on the inherent class abilities. I think that magic items are an inherent ability of magic using classes... thus a Fighter needs a Wizard to stand up against a Wizard.

Well, I warned people what was possible, and that some it should be expected. I mean, if the group wizard uses Imp Invis all the time, then why shouldn't other people use it? No one seems to be saying that the wizard shouldn't use Imp invis, flight or haste.

Well, if classes were balanced with a no magic items assumption, then I'm sure people would complain that X class, once give a magic weapon or whatever, would be too powerful.

I don't think it's so much that multiple encounters have to take place to prevent a wizard from going wild with spells as that the THREAT of multiple encounters has to exist. A wizard probably won't completely unload if he thinks that someone else might attack him, and he can't switch completely to info gathering since that would leave him defenseless if someone picked that time to attack. I know that if I wanted to beat a high level wizard, I'd wait for him to unload some poor bastard, and then be waiting for him. With his contingencies triggered, and his best magics used, he'd be a relatively easy target.

While the fighter doesn't have a (hopefully) loyal group wizard to help him, I think it would be unreasonable to assume that he's never worked for spellcasters. The fighter is alone, so he's not in a position of power, and high level, so he's very experienced. So he's probably some sort of mercenary or adventurer type. Since item creation takes awhile, and leaves a solitary wizard very vulnerable, he'd probably take a guard. So the fighter asks for a magical item in payment, probably one that would also help him guard the mage. Maybe he finds one of the items he that would help, or has it made for another reason. Heck, the fighter might even be a dragon slayer looking to handle the full grown, spellcasting dragons. Finally, he could probably find a church willing to make a few items. Maybe he asks the church of the sky god to construct a flying item for him. Of course, a fully equiped wizard slaying fighter would probably be pretty rare, even among high level fighters. Most probably wouldn't be able to get the items if they wanted too, and I'd imagine that a wizard slayer doesn't have a lifespan much longer than a dragon slayer.

But, most of time, the fighter would be screwed, especially since the mage will more than likely have the ability to control the terms of the battle. I'm just pointing out that it's not impossible.
 

Remove ads

Top